"Yogg's of fun" Wild Tempo Mage
- Last updated Apr 30, 2016 (Old Gods)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Yogg Mage
- Crafting Cost: 5020
- Dust Needed: Loading Collection
- Created: 4/30/2016 (Old Gods)
- Andrena
- Registered User
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- 2
- 12
- 25
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Battle Tag:
N/A
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Region:
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Total Deck Rating
13
This is a deck, that is specially designed for Wild format!
Hey there,
since I'm playing a Wild-Tournament with a few friends I was searching for Wild Decks for the new Old Gods expansion and was very disappointed to find only a few decks especially designed for Wild. In my oppinion, wild is not dead, it is a lot of fun.
So I present to you:
The Wild "Yogg's of fun" Yogg-Saron Tempo Mage
First of all, a few thoughts about card choices:
Mirror Image: I often see decks not containing Mirror Image, which I consider a serious mistake! Although the current meta is very C'Thun-Control heavy, Mirror Image still helps a lot against aggro decks and furthermore prevents your Flame Waker or Mana Wyrm from being cilled by minions and additionally buffs said minions!
Flamecannon: With Old Gods announcement, I've been very sad, about loosing Flamecannon in Standart. It does a grat job against for example Totem Golem, Flamewaker, Mana Wyrm, Northshire Cleric etc. etc. I'm using only one of this card since there are so many good cards you want to use!
Unstable Portal: This card has won me soo many games, it is a must-include in Wild-Tempo Mage
Mad Scientist: Missing out on Mad Scientist value is a mistake. This minion is pure value! Using one since I play two secrets.
Counterspell/Mirror Entity: I'm using one of each secret. Counterspell just secures your board against removals and destroys your opponent's curve since he plans his turn and then looses his spell. Mirror Entity stalls the enemy since he at first is afraid of the secret and then give you an advantage!
Forgotten Torch: Just an extra early removal for small enemy minions an an additional Fireball afterwards
Cabalist's Tome: This card is the MVP of the deck! #Heavilyvommitingrainbows It fills your hand with spells, and gives you more removal to last control-fatigue games! And it give you more spells for Yogg-Saron, Hope's End
Ethereal Conjurer: More spells! And minion threat!
Faceless Summoner: This card produces minion threat and gives you lots of cool minions, for example Brann Bronzebeard, Shade of Naxxramas, Emperor Cobra, Deathlord etc. There are many cool three drop minions!
Dr. Boom: Doctor Value reporting for duty! Someone call the doctor!
Yogg-Saron, Hope's End: This is the fun-part of the deck! Pure braindead RNG! Play it as the last chance!
If you like the deck, give me a few upvotes!
Upvote rewards:
10 Upvotes: Why did'nt I include a few cards, f.e. Azure Drake?
25 Upvotes: General Mulligan Guide
50 Upvotes: Video Material
100 Upvotes: Don't know yet... ;)
I hope you like the guide, give me your oppinion in the comments.
i have been playing alot of standard YoggReno Mage... it has ice block and Reno and the biggest problem i have with that deck is survival... how does this one manage to do that?
The main concept of this deck is tempo. You rush your enemy down, kill most of his minions with the spells you have and then finish the game with minion pressure and spells. If this does not succeed you play Yogg and hope for the best. Reno decks work with a diferent concept.
Still rocking, only Thing i try to do (when possible) is to cast Yogg after I cast in between 8 or 15 spells to minimize the yolo-casino. working out fine.
That's a good suggestion. Thanks.
17-4 :) stuff's going great!
Happy to see that :)