[S25/S26 Legend] C'thun Warrior
- Last updated Jun 23, 2016 (Old Gods)
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Wild
- 17 Minions
- 10 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 6020
- Dust Needed: Loading Collection
- Created: 4/27/2016 (Old Gods)
- NovaMoGraph
- Registered User
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Battle Tag:
Softspot#21799
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Region:
EU
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Total Deck Rating
586
This is the list i used to get Legend on EU, the day WotOG released!
Update: Made it to Legend on NA with the latest Iteration. Good luck.
Stats: http://prnt.sc/axohgz -- http://prnt.sc/axogsg
Proof: http://imgur.com/9ftG6XZ
It wasn't my intention to hit Legend this season since i was just playing random decks being bored of the stale meta but i ended up near rank 2 and i said what the hell.
Mulligan:
Always look for Beckoner of Evil, Fiery War Axe, Disciple of C'Thun. Against slower decks you can keep Acolyte of Pain / C'Thun's Chosen. I'd keep Execute against shaman and druid cause of Flamewreathed Faceless or general Innervate plays. Ravaging Ghoul against zoo / hunter / shaman does wonders.
Keep Justicar Trueheart against Control Warrior / Freeze Mage. Keep Brawl against Patron.
Feel free to ask questions in the comments below.
Khristophesaurus made a video:
I added him too, and your right. The value can be amazing, even as a play 2-4 against aggro =)
:O which card should i take off for brann? Doomcaller?
What did you replace for Brann?
I'm not saying the value is not awesome, but I think I still win anyway, but I'm considering putting him in. A bran ancient shieldbearer might win the day against a really aggressive deck.
Thinking of replacing Blood to Ichor for Brann, you agree?
What can I replace Crazed Worshipper with?
Throw in a Brann Bronzebeard.
What could i be replacing Doomcaller with, i really never get to use it. out of 20 games i got its effect once. what would you guys say i should put in? grom?
Thanks for your suggestions in advance.
kind regards
Hmm, maybe that's the card i should sub for Black Knight?
I took it out for black knight, it is much better imo against shaman and druid. and your are right, unless its a control matchup and even than it's usually better to play it for tempo than to be greedy and play it after you play c'thun.
This deck seems awesome, im 15-1 so far, I'm only at rank 13 though but still. I feel like i wanna fit a Black Knight, even though there is so much removal possibility i dont want to waste an execute on a small taunt or whatever.
Any idea what i could sub out?
Blood To Ichor, probably.
I am thinking about replacing that card with something else too, like Brann.
Yeah seems like a good idea, I dont feel like i get a whole lot of value out of that card.
As of this writing I am running 18-2 (90%) WR with a couple of replacements. Initially the low amount of draw power sort of turned me off... but the honest truth is you don't need that much if you're piloting correctly.
Replaced the Twilight Elder with a Fierce Monkey. TBH, I don't like the uneven nature of TE and how he doesn't usually contribute much towards C'Thun 10 cards. I'll also say that Fierce Monkey has been fantastic against some of the faster paced Aggro decks. Wouldn't replace him lightly.
I also replaced the Crazed Worshiper for another Chosen. I'm seeing a LOT of Priest atm which makes CW easy tempo loss to SW:P. It also has a pretty solid presence with DS.
All in all, I m very impressed with this deck. A+.
May I ask what rank are you playing currently?
It seems that with almost no draw how can you manage to consistently get removal when flamewreated/sea giants are played? Even with mulligans I seem to be struggling. For example, if I mulligan for whirlwind effects I wont have execute for giant in zoo matchup. (or mb I'm just unlucky).
Dang I miss Death's Bite already.
i'am searching for a gorehowl replacement, too. is there any good alternative to malkorok. simple another strong weapon?
"This is the list i used to get Legend on EU, the day WotOG released."
Your original list was in many ways totally different.
If you already have to make changes, why no put in the description a changelog with your reasoning?
I'm playing a very similar list at the moment and tried both Grom and Doomcaller. My impression so far: Useually im not able to apply much pressure, so grom as finisher is in every lets say 1/20 of the games. That leaves Grom as removal most of the time. I like Doomcaller much more. It allows to deliberately use Cthun for removal of awkward boards, like 2 medium sized minions, as you will get a second one with all your buffs on. Im playing this list as fatigue style, and 2 cthuns means two decent removals, with your opponent forced to remove cthun the next turn. I did not lose any games against other control warrior not running the doomcaller, so i think it gives a big advantage in control matchups. Against aggro Grom is slightly better though.