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Brann Fatigue Priest (Viable)

  • Last updated Mar 31, 2016 (Explorers)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4060
  • Dust Needed: Loading Collection
  • Created: 3/26/2016 (Explorers)
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  • Battle Tag:

    Snapples#1265

  • Region:

    US

  • Total Deck Rating

    21

View 11 other Decks by SnapplesHS
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Main Goal

The idea around this deck is basically to get your opponent to hit fatigue. It's not a fast deck by any means, You want to save Coldlight Oracle for when your opponent has ran out of cards, but feel free to use him sooner if you need to.

 Board Control

Priest has some of the best AoE clears I've seen. These AoEs are basically to help stall the game and to keep your opponent's board clear. 

  • Auchenai Soulpriest + Circle of Healing - This combo has been around for quite some time. An efficient 4 damage AoE. The best part is that your opponent will try to kill Auchenai Soulpriest even though you can't heal if it's out. 
  • Holy Nova - 2 Damage to All Your Opponent's minions and 2 health healed to you and your minions. I mean... heals are good.
  • Lightbomb - AoE based on your opponent's minions's attack. Generally use this when your opponent gets out some big nasty stuff. Generally it dies. Ysera doesn't have to worry as much. (She's still killable though. OR just Entomb her. 
  • [card]Excavated Evil[/card] - Deal 3 damage to all minions. Another sweet, sweet AoE. The best part is that this card, while it will get shuffled into your opponent's deck, will sometimes make it back to your hand. Since you don't play a lot of creatures; it's a dead card in their hand and deck. 

Single Target Eradication (Don't judge, it sounded like a cool name)

  • Shadow Word: Pain is situational, so I found running only one in the deck works just fine. I tend to save it for some of the chunkier lower attack minions. 
  • Shadow Word: Death - This card has saved me quite a few times. Don't waste it on Justicar Trueheart if your opponent plays one. This card can take care of Dr. Boom, Mal'Ganis, or just about anything with 5 or higher attack. 
  • Entomb - This card is simply amazing! I can't even recommend what you use it on. I tend to use it on anything threatening. A few noteworthy cards you could use it on are Ysera, Deathlord(if your opponent plays one), or even Antique Healbot.                                                                                                    
  • Holy Fire - 5 Damage to a minion and you heal for 5. Such an awesome card, but I only run 1 due to the fact it costs 6 mana.

Utility / Card Advantage

  • Museum Curator - I simply love this card! If Deathlord, Sludge Belcher, or Zombie Chow come up in the discovery.... you may just want to grab one of those from this 2 drop nightmare. 
  • Coldlight OracleThis little guy is your bread and butter... just saying.
  • Brann Bronzebeard - This silly dwarf can help you achieve some interesting combos. Whether that be Museum Curator (Discover 2 Deathrattle minions), Coldlight Oracle (Everyone draws 4 cards instead of 2), or Antique Healbot (you heal for 16 instead of 8.... psst... make sure you don't have Auchenai Soulpriest out.... that would be bad.
  • Cabal Shadow Priest - This is a wonderful card, and I run 2 just in case. This is more of a flexible set of card slots so feel free to use them for whatever if you don't find this card to be helpful for your playstyle.
  • Shadow Madness - Another very useful spell to get rid of annoying things. Smash their minions with their own minions, use it to take advantage of a deathrattle minion, or whatever you fancy. :)
  • Justicar Trueheart - This card was added to the deck for the extra healing it can give you. 4 health instead of 2 for 2 mana? Yes please. :D 

Mulligan

Typically you'll want to try to get Deathlord, Shadow Word: Pain, and Museum Curator in your opening hand regardless of what class you are facing against. Don't panic if you get a bad draw.... for example: Cabal Shadow Priest, Holy Fire, and EntombIt's not the end of the world.

Replacements

Cabal Shadow Priest - More of a situational card. I'd replace it with Sludge Belcher.

Shadow Madness - Though it's been a very useful card; if you feel the need to replace it, I'd replace it with Youthful Brewmaster or Shrinkmeister for the combo with Cabal Shadow Priest

Justicar Trueheart - Though very useful, feel free to put in Sylvanas Windrunner, Baron Geddon or something else that you desire. Be unique.

Conclusion

This deck was made due to my obsession with fatigue decks. The surprising part is that it has beaten some of the higher tiered decks... consistently. I wanted to share it with the community even though we are so close to it just being a Wild format deck, because I feel it's a fun deck to play. 

Decks this deck has beaten continuously

  • Mech Mage 
  • Freeze Mage
  • Face Hunter
  • Injured Camel Hunter
  • Secret Paladin
  • Murloc Paladin
  • Dragon Priest
  • Handlock
  • Demonlock

Decks this deck has a hard time with

  • Elise Control Warrior (Simply because of Elise. Try to burn the Golden Monkey so you don't have to worry about a murderous group of Legendaries. Get rid of that, and you will win.
  • Mill Rogue - This fight varies, but generally they can burn your cards faster due to the Coldlight Oracle + Shadowstep combo.
  • Fatigue Druid - This fight is rough.... really rough. 
  • Egg Druid - Holy Crap, completely decimated! Soul of the Forest is totally an MVP!

Feel free to share your conquests, disasters, and anything else you wish. This deck has been a lot of fun to play, and I wanted to share it with you all. Oh. That reminds me.

I never said the deck was easy to learn or play. If you lose with it, be patient and keep playing it. It does require some thought and patience. 

Good Luck :)