Xzirez: Hybrid Lock(S24 Legend)
- Last updated Mar 12, 2016 (Explorers)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2680
- Dust Needed: Loading Collection
- Created: 3/3/2016 (Explorers)
- Xzirez
- Registered User
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- 8
- 20
- 76
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1986
Twitch.tv/vbsof
Whats the game plan?
The game plan is a mixture between malylock and zoo lock. You play your minions free roll dmg and burst him down from 10-26 hp. Some matchups you trade with everything on board and play for board, while others your the aggro and go face most game. Its not an aggro deck, but more a burst/midrange deck like druid or zoo lock. Some matchups u will tap almost every turn while others you might not want to tap more then once. When to tap and when to not tap is generaly the hardest decision with this deck.
Mulligans?
I wont write a mulligan for each class. I think this is a waste and theres is also a lot of variance so u kinda just have to figure out the min-max yourself. The general mulligan is look for 2 and 1 drops along with imp plosion. Even if juggler is a 2 drop it is still not a keep in most mulligans. The main mistake people do involves keeping juggler in matchups were it does nothing. Usualy imp gang boss and peddler along with a 1 drop is the main cards u will be looking for, but in some matchups there are more key cards. Owl is great vs mage and druid. Dark bomb is great if your going first in general, but vs druid its one off the most important cards. Implosion is a keep in most matchups due to it just being broken. Only matchups u wont be keeping imp plosion in is vs warrior and freeze mage. None off the high drop cards except shredder is a keep in general. Shredder is keep for the same reason as implosion, it is just broken. Both shredder and implosion usualy gives u a whole mana extra then a 4 mana card should. Shredder is a keep if u have low drops and always a keep in slow matchups. Mortal coil or any off the other 1 mana spells are never kept. Abusive is only a keep if you voidwalker or need a one drop vs hunter.
When do i use soulfire?
This is a tricky one. Soulfire is the hardest card to play correctly in this deck. Its a risk vs reward type card. If u have a 50/50 to discard a good card, but u can kill a huge minion and gain a board lead u will generaly always want to kill the minion. Soulfire is mostly used for board control as a last resort. All other options should be used before soulfire. It is important however that your not afraid to play it. A 4 dmg one mana spell is VERY good in most cases and the discard is often irelevant. It is best used along with drake for a 5 dmg removal or as burst dmg.
When do i trade?
You trade when u can gain a board lead or if u have to. It is very important to go face with this deck, but sometimes u can gain more dmg from trading or u just have to trade. In most matchups u will want to trade especially in the early game, but it all depends on were you are in the game. If u have come to the point were your starting to lose board or you have a ton off burst in hand u will want to start going face. Vs decks like warrior it is also better to go face if u think he will aoe next turn, same goes for priest.
Favored and Unfavored matchups
Most of the decks that fight heavily for board u should be favored vs. Decks like aggro shaman,druid,zoo,paladin and camel hunter you are heavily favored vs (70%). Druid is the absolute best matchup and i almost consider it a free win if they dont have an insane double swipe hand. Aggro shaman follows close to druid and should be a very easy matchup if they dont have the nuts. If the aggro shaman never draws doomhammer u will always win. The bad matchups are the ones that either have tons of aoe or just tons of removal in general. Freeze mage,patron,priest and rouge are all hard matchups. Rouge is the absolute hardest and i consider it unwinable most games. Priest and patron is soft counters, while freeze mage is something between rouge and priest/patron. Freeze mage usualy depends on how much early game u have and owl. You would think cw and murloc pala would be bad matchups, but in fact they are not. Murloc paladin is an auto win and i havent lost the matchup once. This is due to you being able to tap into your combo and deal 20+ dmg to them before they are even half way into there combo. Control warrior is not as hard as u would think. Generaly its the same as murloc paladin. You tap into your combo and deal 20+ or u just overwhelm them early with minions. However both these matchups are really hard to play. You never want to overextend on to the board, always keep some minions in your hand and you should be fine. Drake also shines in both these matchups.
Why drake?
This deck has a huge number of spells. Drake has great synergy with these spells due to spell power and also makes it easier to cycle into burst and keep your hand size up after soulfire is used. Azure drake is also one off the best cards in the game in general. It used to be played in most decks in the game, but is now only reserved for combo decks that run a lot of dead cards.
What do i replace with lerroy?
Arcane golem is the best and only replacement.
Small Tips.
In most matchups u will want to keep drake if u can play other cards. This is because the spell power is often more worth. U can also play the card u draw the same turn u play drake most of the time. Drake also has a bad body which means it dosent fight well for board.Leper gnome is better then voidwalker in aggro matchups, but walker and flame imp is better in control matchups. Vs shaman and hunter you should never tap more then twice IF THERE AGGRO. You often want to play abusive without getting the effect bonus vs aggro decks.
I've been trying to add a Dreadsteed in this deck. It has good synergy with Knife Juggler, Power Overwhelming, Abusive Sergeant, and sometimes even Mortal Coil. I removed 1 Leper Gnome.
Playing dreadsteed, you lose some tempo, but due to the amazing trade synergies in this deck, I don't consider it being a problem.
I also traded 1 Piloted Shredder for a Defender of Argus, to ensure more easy trades.
I'd like to hear your thoughts on this, or why not to play it my way.
Dreadsteed is a card that gets a lot of value in the late game, this deck doesn't want the game to last as long as it would take for dreadsteed to get more value than for example shredder. You can think of it as a 4 mana spell "summon a 1/1 imp at the beginning of every turn, except that if it gets silenced you just played a 4 mana imp. Dreadsteed is only good in decks built around it. Try a handlockish dreadsteed deck instead if you want to use dreadsteeds, they are a blast!
I think you are right. I've been testing the deck for quite some games, the Dreadsteed might sometimes simply cost me the game :)
It's a coincidence, but I encountered you today while you were using this deck, btw, I was on Patron(rank 7-8)
This list looks a like a sip of fresh air in Secret-plagued ladder.
THE BEST DECK EVER!!!
First off, thanks for the fun competitive deck!
My question is about Secret Paladin. In my experience.. I've had about 0% chance beating Secret Paladin with this deck, which differs from what I'm reading on here. Both decks have strong early games and tend to cancel each other out, without me getting in much damage to their face.
Then turn 6 MC drops, and I feel like this deck has almost no answer beyond that. Soulfire is insufficient, and there typically aren't enough minions/spells remaining to break through their wall of secrets & buff minions. I rarely even have a card in mind that I wish I could top deck.
I've been playing for two years and always Rank to at least 1-5, so please assume I'm a halfway decent player :p Any tips about how you approach this match-up? Thanks again!
Secret pala is 100% draw. I would assume your just getting unlucky since the mulligan is pretty straight forward. U kinda just have to burst them and build up a big board. Running bgh wouldnt really win most games vs them. The games i lose are usualy due to dr 6 on curve with early game. No fair deck in the game beats this without a board. By fair i just mean that it plays for board.
replacement for Leeroy Jenkins?
Doomguard
No, Arcane Golem!
For all the F2P players, I did not have LeeRoy , 2x Dark Peddler and Imp Gang Boss
I replaced these 5 cards with 1 BGH, 2 Arcane Golems, 1 Loatheb, and 1 Dr. Balanced. This has been working pretty well for the most part for me.
Added Curse of rafaam to replace ironbeak owl, its working better against mages and etc for me.
Xzirez, let me tell you sir, you are a master deck-builder. That is the only thing I will say about this creation.
Could fit Loatheb? What change?
Very interesting deck! Makes sense when Reynad said that top legend players are playing decks that people aren't really acquainted with like this one XD ! Thanks for sharing it had a good time playing the deck yoh :D !
Yo yo, dudes. I made a video about the deck. Cool deck, nice to see Soulfire implemented, cause it's a card that hasn't seen play from quite some time and it's fun to play. Sludge Belcher is also a pretty decent card, because some aggro decks can be a pain in the ass, like face hunters, and Belcher deals with them accordingly. And overall it works pretty decently with some proper board building and efficient trades. Check out my video, I comment on my plays thoroughly and if you have questions ask.
Probably harvest Golem.
U kinda need it if your past rank 10
Is this a midrange deck then? It has a zoo-y feel but also not...if that makes sense haha
I have not Blackrock Montain yet, how i can better replace Imp Gang Boss?