[Heroic] Skelesaurus Hex Mill Rogue
- Last updated Dec 11, 2015 (Explorers)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Skelesaurus Hex
- Crafting Cost: 3100
- Dust Needed: Loading Collection
- Created: 12/10/2015 (Explorers)
- TyDK
- Registered User
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- 5
- 8
- 14
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
296
Deck Guide
This Deck's main goal is to keep the enemy minion's off of the board, and kill Skelesaurus with fatigue.
You will want to preserve your two Coldlight Oracles with Shadowstep, Vanish, and Gang Up to be able to finish off the Skelesaurus with the fatigue damage. Using Coldlight Oracles with Brann Bronzebeard is a very good method to fill up the enemy board and draw cards yourself. The goal/hope of the deck is to keep your opponent at 10 cards by the end of your turn, so Skelesaurus's hero power is nullified.
Mulligans
Mulligan for Coldlight Oracle, Deathlord, Earthen Ring Farseer, Backstab, Sap and maybe Eviscerate depending on your hand.
Early Game
The early game consists of getting lucky at avoiding a big drop from Skelesaurus, and adding early pressure from Earthen Ring Farseer, Deathlord and removal spells
Mid-Game
Hopefully draw into Coldlight Oracles, and Gang Up/Shadowstep them. I would recommend not playing Coldlight Oracle unless you can Gang it up, or return it to hand.
Late-Game
Use Vanishes to keep the board clear, play Brann Bronzebeard/Coldlight Oracles/Antique Healbots. Try to kill Skelesaurus with Fatigue
Techs
Ironbeak Owl- Silencing deathrattles and ancestral spirits are very important
Assassinate - Good for clearing Gahz'rilla and Savannah Highmane
Possible Changes
-1 Bloodmage Thalnos, +1 Gang Up
-1 Fan of Knives, +1 Blade Flurry
-1 Ironbeak Owl, +1 Gang Up
-2 Ironbeak Owl, +2 Pit Snake
Hope you can beat him!
Proof (Can't show I beat it with this deck because I forgot to screenshot)
Credit to Flohhmannjr for this video showcasing how to win with this deck. I think he played the match optimally.
After some nasty RNG like Turn 1 Deathwing and Turn 1 The Beast, I managed to beat him with this deck. You'll feel like you're going to lose early on but once you start chaining together Coldlight Oracles it's easy mode :)
Don't waste your time with this RNG bullshit. Just play the animated armor freeze mage instead. I got it first try with that deck.
I understand how to mill, but the RNG on this guy is just flat out stupid. I mean, really? Turn 2 Dr. Boom that you turn into a 9/9 with 3/3 boombots? GTFO.
Worked like a charm.
defeated him without fatigue xD, i just go straight to the face and vanish/sap everything he put on board
First try. I use 2 Gang Up except for 2 Ironbreak Owl. Thank mate :)
This deck kinda sucks, 6 trys so far and still can't get it.
Theres also a lot of RNG involved because of the bosses hero power so just keep trying
Got it with this deck second try: http://www.hearthpwn.com/decks/392287-loe-heroic-skelesaurus-hex-super-easy -- take advantage of the exploit whilst you still can!
I wonder who's fault it is
Why is Mill Rogue so hard? I hate this game.
Well I finally won. Took about 10 tries or so with this deck (probably 40 failed with others) and I won with 1 health left and perfect fatigue lethal. I will not miss this boss at all that is for sure.
It works! First try. but you do need to know how to mill :)
I swear this is so annoying. Coldlight Oracle NEVER pops up.
Turn 1 Sneeds.
Turn 2 Prophet Velen with Savage Combatant.
What am I supposed to do???????
For those situations I would concede, just bad luck. You can add more cycle such as Azure Drake or even a Sprint (As long as you have the second gang up) if the coldlight is never popping up.
Thanks. It finally worked now on the 20+ try.
Yep!, the Ironbeak owls are added to help avoid the deathrattles in that exact situation
I put out a brann turn 3 but he tail swiped him
17th game
Turn 1 : Arch-Thief Rafaam
Sap
Turn 2 : King Krush
Well ... sap
Turn 3 : Icehowl
Shutdown the game till tommorow
I feel for you man :(