[S21 Asia #1] 100% win rate 21WIN-0LOSE
- Last updated Dec 9, 2015 (Explorers)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6400
- Dust Needed: Loading Collection
- Created: 12/7/2015 (Explorers)
- hcm1008
- Registered User
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- 7
- 23
- 22
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Battle Tag:
hcm#1744
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Region:
KR/TW
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Total Deck Rating
764
Hello everyone. I'm Peter, I come from Taiwan and Legendary ranking in ladder game for every seasons. I Often play arena in hearthstone, The best record is 6 times 12-win in 8 game. (75% of 12-win game)
The deck I want share today is Reno-Wlk. I just got a 21 winning streak from R5 to Legendary #4. (Now I am #1 in Asia). This deck has a lot of cards to handle different situation. lots of AE and Healing to compete with Aggro deck, Early Jaraxxus to beat control deck with 6/6 inferno.
The Video is Chinese, and some of the streaming is muted because of the music. But you can still watch the VOD to know how I use the deck, wish you will enjoy it.
Video Link From R5 to #4 : http://www.twitch.tv/hcm1008/v/28372966
Don't hesitate to give me any feedback to let me or others to improve this deck. Thanks for reading, It's my first post in the Hearthpwn
Battle net ID: Asia hcm#1744
Facebook Page: https://www.facebook.com/hcm1008/
Twitch: http://www.twitch.tv/hcm1008/
druid and otk pally is the main weakness of this deck. No deck is unbeatable :) Control priest is also hard sometimes.
This deck is great but -1 zombie chow & +1 Gadgetzan Jouster is better in every single scenario. Especially vs control as you can get a 3/4 body for 1 mana.
it would be a 2/3 for 1 mana and not guaranteed as zombie chow is. Also, this deck does not care how much it heals the other hero, rather a better board state.
There are many situations where 5 hp is a big deal, mainly vs mill rogue, mirrors, and countless other situations. These are the scenarios when you drop Gadgetzan Jouster:
1. vs control: you will get 1/2 no harm (i.e. no 5 hp heal)
2. vs control: you will get a 2/3 body for 1 mana (solid, useful card to trade)
3. vs control: you will get 3/4 body for 1 mana (solid tempo swing)
4. vs aggro: 1/2 body (only poor scenario which NEVER Happens)
5. vs aggro: 2/3 body
6. vs aggro: 3/4 body for 1 mana (this will also NEVER happen b/c you need to play the card earlier w/o Brann)
7. vs midrange: 1/2 body (only poor scenario, worst case situation)
8. vs midrange: 2/3 body (solid option)
9. vs midrange: 3/4 body (game changing tempo vs midrange)
When you look at the 9 possible scenarios for the card it's clear to see you will only be hurt in 2 out of the 9 outcomes and several possible outcomes are big tempo swings. There's just zero reason to run zombie chow, it's an outdated card that I have no clue why people still put in decks.
I have leveled this deck from rank 12 - 5 with a 75% win and have a +50% win vs all classes. The situation everyone dreads (1/2 jouster vs aggro) simply doesn't happen and reno is build exceptionally well to deal with aggro at the moment.
In my opinion Reno lock is almost an auto win vs priests & warriors, is favored vs control, and aggro. Only matchup where Reno is unfavored is vs midrange decks where a 2/3 chow isn't a huge deal.
Love your deck climbed from 16 to 11 with 10 wins in a row. Stopped due to opponent turn not ending and bugged.
Good deck but in a shitty meta withh full face noob decks like now it's hard . I can even climb the fucking ladder.
yea man i was stuck at rank 17 last wk for 2days, I'm at 7 now :)
how to i change Org Ooze by John ? mana cost increate but effective from John we can draw card !!
This deck doesn't really need card draw.
You're playing a warlock with plenty of heals, Life Tap is enough.
Plus, the mana cost on Ooze is great and allows an early drop against non-weapon classes.
I missing Sylvanas, demonwrath and imp gang boss, any suggestion?
Jaraxxus has REALLY negative synergy with Reno, no? Is it really that important?
He still secures a lot of victories against control decks. Also useful as an emergency heal&more when you don't draw Reno. In some rare cases you heal up with Healbot/Reno and it still isn't enough, and Jaraxxus can wins you the game.
Jaraxxus all in all is great in pretty much any control warlock deck.
Sometimes u run out of gd minions to play....and then u can spam infernos XD
A different deck that you do have core cards for.
You can't really replace core cards and expect the deck to run the same. Just craft it if you really really want to play the deck.
Alexstrasza. 30-15 someone while you have a giant and another big minion on the board for the kill. #TheDream
Seriously though, Alex used to be core in Handlock for that reason until popular streamers found that the value you get from Lord Jaraxxus is better in the long run. That combo was really rough for Priests who had no Lightbomb, Sludge Belcher or Entomb at the time. The sweet memories of beta :') Ragnaros, the Firelord and Mal'Ganis ain't bad either if you don't have the Red Dragon Queen.
Hate to say this but it's the only irreplaceable card in the deck. You will get crushed in mirrors without this card and it hard counters control priests & warriors. Not to mention it randomly saves me against aggro when I need that bit of hp bump near the end.
I would say the card roughly wins me 30-40% of my games outright.
Definitely the best Reno lock variant out there in my opinion. Voidcaller has lost me as many game as it's won accidentally pulling Jaxx onto the field when I need it for control. Mal'ganis is alright but only really gets use vs the super slow control decks, and you already have Jaxx to deal with that. Twister nether rarely gets use and so many cards currently have a deathrattle effect. Also love the versatility with Dark Peddler.
Only change I made: -1 zombie chow & +1 Gadgetzan Jouster. When you need the 2/3 body for 1 mana, you will be playing against aggro and when you don't need it you aren't feeding your opponent 5 hp.
Soo just to report gadgetzan jouster is pretty amaing with brann. You can get a 1 man cost 3/4 body. Also missing Mal'ganis vs freeze mage.
Quick Update: Went 12-2 with a 7 game win streak rank 12-9.
The deck has an answer for literally everything. Sometimes you will get rushed down w/ aggro and Reno isn't in the top 10 cards of your deck, stuff happens. This deck has the most amount of win conditions in the game. Couple things that have surprised me from cards I didn't think were that good at first glance.
1. amazing how much removal you bait from Feugen & Stalagg. Just a ton better and smoother than any mountain giant + xxx substitute. People just panic and throw out silences, BGH etc. I've never actually gotten the big guy out yet, but these cards have set up later game molten giant for sure.
2. brann combos. just wow. double heals, double gadgetzan jouster, double peddler, +2/2 taunt. Just incredible tempo and baits big removals. Forcing a mage to frostbolt + hero power means your bigger bodies will run free.
3. thought i would miss sunfury protector and not get enough taunt but the deck has a ton of low cost sticky bodies.