Face Murloc quick WIN
- Last updated Dec 22, 2016 (Gadgetzan)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Clockwork Card Dealer - Standard
- Crafting Cost: 3960
- Dust Needed: Loading Collection
- Created: 10/7/2015 (TGT Launch)
- A0I
- Registered User
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- 6
- 8
- 17
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Battle Tag:
Beta Handlock's Pioneer
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Region:
US
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Total Deck Rating
245
I made this deck at work and is really amazing (except against heavy provoke decks, luckily the least populars). While people is all about big minions, this deck intends to win in 5 turns so not even Mysterious Challenger gets time to settle down. You can put any 7-10 mana cards you want as fillers, but this is the perfect setup to keep on the opression in any case that Plan A fails :v
Deck is simple: just keep playing murlocs and free minions according to curve and finish up with Bloodlust, the rest helps to complete the job in case you need so.
2 Wisp, 2 Murloc Tinyfin,2 Sea Giant must be staples and kept in mulligan in almost any deck, since they are either free or really low costed endgame. Everyfin is Awesome must be held in starting hand as well, since you may be able to play it from turn 4 if you got other 2 or 3 murlocs in field (depending if you got the coin or not), making it insta-gg.
I put out the legendaries so everyone can see how to set up with budget too heheh. Don't hesitate in putting in 7-10 mana slots your favorite big badass minions, Ragnaros the Firelord and Deathwing are awesome finishers.
Everyfin is Awesome goes well in mulligan too
thanks for the deck. its been great with a few adjustments. the big change for me was replacing Stormwind Champion with Everyfin is Awesome. the synergy with the deck and Call in the Finishers makes it possible to play it on turn 4 (with coin) or turn 5. the combo has either ended games for me or helped keep up the pressure by instantly recovering the board after a clear, especially if it goes into late game. i've also replaced Wisp and Reckless Rocketeer with Bilefin Tidehunter and Coldlight Oracle, for the synergy and card draw.
edited to correct tags
5-2, great deck!!!
Cool deck, just curious why you chose Wisp instead of Murloc Tinyfin
This is an old deck. There was no Murloc Tinyfin back then.
Great deck. I was skeptical at first because of all the non-rare and non-epic mid/late game minions. I may change them out if I ever need to use them. "Need" being the key operator there as I almost always win between turns 4-8, every...single...time. It's rare that I do not win w/ this deck, and it's rare that the win does not happen before turn 9. It's a very fast deck and there isn't much in the TB right now to counter it. I'm currently 11-2 w/ the deck atm.
I woke up this morning to see what my Daily was. It was to win 5 TB's. I jumped in w/ this deck (which I played yesterday as well), and won 5 in a row. I won my last match in 4 rounds after I had the board swarmed against a priest. He conceded....wise decision. =P
4/4 games!
I been below 50% with astral druid, so this is a refreshing change
I played like 5 more games, winning all except for the last one. The mage put out two secrets. I played a reckless rocketeer, knowing i could run a murloc into and kill the mirror imaged one, and still deal 5 damage face. Well I do kill it, but when I attack with my rocketeer- i realize the second secret- effigy summon a mogor legendary ogre, and my attack was redirected into him, killing my minion but leaving that ogre blocker alive. Needless to say, I lost from there. Goddamn secrets! I should have played around even more, but that was the worse combination of things that could happen
This deck is highly dependent upon getting those low mana cards in the beginning. My rng luck is always horrendous... so I had a hand with two stormwind champions, northsea kraken, sea giant and old murk eye just languishing in my hand while my face got smacked down. A couple of taunts from the other side, and there was really no hope.
I'm sure it's fun when it's fun... but when rng isn't on your side, this deck has nothing to help you.
First game: struggled when my Mage opponent kept my board clear early. Second game: won on turn 4. :-)
4th?? O.O wow I bet u had two nurloc warleader on board, rlly awesum :B
First turn: play Murloc Tidecaller, 0 damage.
Second turn: play Murloc Tidehunter, Tidecaller gets buffed twice, hit for 3 damage.
Third turn: play Murloc Warleader, Tidecaller buffed by 1, 3 Murlocs buffed by 2 each, 6+4+3=13 damage.
Fourth turn: play Old Murk-Eye, Tidecaller buffed by 1, Murk-Eye buffed by 6, 7+4+3+3+8=25 damage.
Had that not been enough somehow, Bloodlust on turn five would have made it 10+7+6+6+11=40 damage. :-)
Great deck. I keep a murloc tidecaller with coin, as the first draw is another tidecaller. good job!
Thanks! :D indeed and coin or t1 tidehunter really kicks ass. Also having amurloc wqrleader in hand so you can place it on 4th turn, suuper strong 4th turn :D
Glad you liked it! Mrglrglrglrglr!