[6-1] Alarming Fun
- Last updated Oct 7, 2015 (TGT Launch)
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Wild
- 25 Minions
- 2 Spells
- 3 Weapons
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Clockwork Card Dealer
- Crafting Cost: 21220
- Dust Needed: Loading Collection
- Created: 10/7/2015 (TGT Launch)
- Beesman93
- Registered User
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- 14
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- 49
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Battle Tag:
Beesman#2735
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Region:
EU
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Total Deck Rating
8
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Just a fun deck i made when I saw the rules, it's fun to play. Weapons are great oneofs - the idea is to keep 7+ mana stuff in hand, draw each turn 1off (4 drop is only exception to keep), pull alarmobot for fun.
Could maybe fin more jousing, it's just a concept and it works kinda :)
6-1 so far
Another idea would be astral communion druid, keep it as your only 4 drop in the deck and always draw it turn 4 :)
Someone played it against me, didn't work out for him :D
Hunters are easy to beat as well, because Master Jouster. I just keep them in hand when i get them. OpOp