Ultimate Fatigue Warrior
- Last updated Dec 5, 2015 (Explorers)
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Wild
- 13 Minions
- 12 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9560
- Dust Needed: Loading Collection
- Created: 10/5/2015 (TGT Launch)
- henrik716
- Registered User
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- 3
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- 18
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
161
Highest achieved winstreak: 24
You can swap out Reno Jackson for Antique Healbot if you think Reno is hard to use. Antique can be equally good or better in this deck.. rly depends on the matchup.
After the decline in patron warrior and the increase in aggro decks: -1Bouncing Blade -1Antique Healbot +1Unstable Ghoul to stop early aggresion and board flooding (mid-range pala/zoolock) and +1Reno Jackson
Matchups:
vs. Aggro - Mulligan for Fiery War Axe, Death's Bite and Deathlord. Don't be afraid to use armor up Shield Slam combo for 3 mana to deal 2 damage to minions like Knife Juggler. Brawl will be a lifesaver against aggro, so try to use it for it's full effect.
Try to get alot of value out of your Baron Geddon to clear the board mid-lategame.
vs. Control - Mulligan for some early removal like Fiery War Axe, Death's Bite and Bash. This matchup is pretty straight forward, try to get as much value as possible out of your removal. Justicar Trueheart is the MVP against control decks, so you have to hope that you draw her early enough, so that you can start stacking that armor.
Try to save your Bouncing Blade's to deal with bigger threaths like Ysera or other high health druid/priest minions.
Try to save your Grommash Hellscream until fatigue starts kicking in or you know that the opponent has used all their removal on your other minions.
vs. Combo - Mulligan for the same as vs control, but try to prioritize spells like Bash. Try to stack up as much armor as possible so that you don't get OTK'd and feel free to use Brawl vs fewer minions than you usualy would do.
http://www.twitch.tv/henrik716
Khristophesaurus testing out the deck(first game is full fatigue, beware):
Fun deck, but I've lost a ton of games due to not drawing key cards (such as justicar) within the first 20 cards. Harrison jones is also greatly needed against other warriors.
what?
erm no.
U do not want to draw any cards vs a warrior match up.
Drawing cards from Harrison is counter-intuitive to this deck. If you feel the need for weapon removal that much, I suggest a simple ooze.
ty for the tip
Iron Juggernaut replacing Grom in the deck is tits. Much more fun to play that way.
Only 10000 thats a bargain!
I only had to sell my house for this deck!
Assuming you open 0 of the cards in this deck and you play 0 arena it would only take you about 3 months to get the dust by achieving 100 gold a day. However if you do a 40 gp quest and get the gold limit you can get 140 gold a day.
Just get rekt by secret paladin, cant stand the pressure. Gonna play that retard deck myself now.
Hah, that's funny! I'm the total opposite; the pleasure I get from winning a game via fatigue is like 10x compared to a normal game. I love fatigue/control decks! Like with this deck or my fatigue priest and mage decks it's just funny knowing that you literally went through all of your opponents cards and there is nothing they can do to win.
Ugh, just lost to some brainless idiot running your deck. Genuine props to you for making a deck so consistent that even morons can pilot it to legend. :)
I kinda like Iron Juggernaut in here instead of Gromm.
Have you tested it out?
Yea I just found that most of the time when I finally end up in a spot where I want to play Gromm, I don't have any activators for him. Plus, with this style of deck the chances of your opponent drawing the mine are almost guaranteed since you are often going through the entire deck.
This deck is a fine example of how brutal the warrior TGT meta has become.
It may work, but why would anyone want to play this besides out of the sheer boredom of always playing control and patron??
I like playing it to piss off annoying aggro players. If I queue up against a face hunter for example, I'll time out my turns and just keep armoring up and playing taunts and killing all their shit with spells until they give up. Once you get Justicar going and gaining 4 armor a turn it's pretty hard to lose.
Way to waste everyone's time. Very inconsiderate.
lol, this deck costs exactly 10000 dust, nice deck
IT'S OVER NINE THOUSAND!!
Has not been asked before, it was from rank 16(or something) to rank 4 :)