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Rdu's Secretless Tempo Mage 2nd Oct

  • Last updated Oct 2, 2015 (TGT Launch)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6000
  • Dust Needed: Loading Collection
  • Created: 10/2/2015 (TGT Launch)
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  • Tournament Decks:

    116

  • Ladder Decks:

    267

  • Submitted By:

    Ensoface

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Rdu shared this deck on stream today. This is the first time I've seen a pro run a TGT Tempo Mage without secrets! He made a good point: if you draw a secret, it slows down your pace a lot. For a Tempo Mage, that can be disastrous.

This deck has loads of cheap spells to fill out your mana curve and proc Flamewaker or Archmage Antonidas. With Sorcerer's Apprentice, there are five spells you can play for free, which helps with early board control. It's a perfect deck for Spellslinger too, because you're more likely to have the spare mana for that extra spell.

In the late game, you've got a choice of four excellent legendary cards to finish your opponent off. Each of these has seen extensive play in Tempo Mage. Because you've freed up 4 or 5 slots, you can tuck even more in there! You can even include a Flamestrike too, you lucky thing.

Still hesitating? Ask yourself, what's your third secret? Counterspell gets screwed by The Coin and 1-mana spells. Effigy can easily be terrible value in a Tempo deck. Two Mad Scientists for two secrets means a lot of deck slots and a good chance you won't get value on the second Scientist.

For those of you wondering, I think Rhonin and Nexus-Champion Saraad are too slow for this deck. As for winrate, this deck hasn't seen enough play to generate useful stats.

I've heard tons of pro-gamers say that Tempo Mage is great for laddering right now (S19). If you give this deck a try, don't forget to report back on your results! Feel free to ask any questions too, bearing in mind that the deck isn't mine :-)