How do I play this deck?
The point of this deck is to rush down your opponents with full face before they can properly react. On average you will win on turn 7, usually with a Tinker's Sharpsword Oil + Wolfrider or Arcane Golem combo or something of the sorts. The deck is built so that in a topdeck situation, almost any card you draw will allow you to finish your opponent off. Your hero power is used to protect your small minions early, and can be used to board clear with Deadly Poison + Blade Flurry.
Cards that didn't make the cut
Piloted Shredder: This is a very strong card, and can easily obtain board advantage to win you the game. I tried this card out when I first played this deck, but I felt it was too slow to be of use. It lacks synergy with a lot of the cards in the deck, as you want to be maximizing damage by including as many charges in the deck as possible.
Abusive Sergeant: This was a very tough choice. I really wanted to include this in the deck, but in the end every card in the deck provided more damage overall.
Fan of Knives: You are using 3 mana for very minimal board clear and a turn without extra face damage. It doesn't really help you rush down the enemy, and Blade Flurry is a much better alternative for board control while still dealing face damage.
Leeroy Jenkins: Just costs too much mana, which is a big problem as you can't combo it with Tinker's Sharpsword Oil. It essentially has to be used as a finisher, as it summons 2 minions that will trade most of yours.
Mulligan: ALWAYS mulligan for your 1 drops, especially Buccaneer. Having a 1 drop immediately puts pressure onto your opponent. Against Paladin or Hunter, mulligan Annoy-o-Tron and Blade Flurry. If you have a coin, keep SI-7 Agent ONLY if you already have a 1 drop. Drop any spells in your starting hand, except for Blade Flurry and Deadly Poison when vsing an aggro deck.
Tactic: Every turn, do damage as efficiently as possible to their face. Use SI:7 Agent to clear troublesome minions. Use your dagger to protect your own minions as much as possible, as unless you're vsing Hunter, your health is pretty irrelevant. Try to go for Argent Horserider + Cold Blood combos, as it is very possible to obtain 2 hits to the face with this. There are many ways to surprise your enemy and close out the game, especially when using Tinker's Sharpsword Oil and comboing it with any charge in the deck, or Blade Flurry. This is the reason charge minions are maximised in the deck. Your dagger is the most important part of this deck. The one thing that separates good players from bad players of this deck is your use of the dagger. It is important to know when to hit face, when to hit minions, and when to just save 2 charges of the dagger to combo with Deadly Poison or Tinker's Sharpsword Oil in later turns. In addition, sometimes you may need to Sap just for tempo. It all comes down to knowledge and experience with the deck.
Handlock - favors you - Literally just go face and kill him before he can even play any cards. The fact that he's going to tap at least twice before he plays any cards means that he will die very early on. Don't even bother playing around Molten Giant. You should be able to kill him on around turn 5-6 with an average hand. Use your dagger to face and ignore everything unless its taunted. By the time he is able to taunt some giants, he should be almost dead, which you can then either Eviscerate for lethal or Sap. If he uses Antique Healbot you should have enough damage on the board already for lethal. You will lose if he manages to get early Twilight Drakes or Mountain Giants with a Sunfury Protector.
Zoolock - slightly favors enemy - This is pretty much just a battle of whoever gets the more explosive start. Imp Gang Boss can really ruin your momentum, and Defender of Argus will screw you over. Blade Flurry is what will win you this matchup. You will need to make constant use of your dagger in this matchup, making sure to trade off his small minions to protect yours. Be careful to watch your health, as it is very easy to die to Doomguard or 2x Power Overwhelming. Try to get your minions behind Annoy-o-Tron, as it screws over his 1/1s.
Face hunter - easy - This is what this deck was made to destroy. You are so much faster than hunter, and your dagger can be used to kill pretty much anything he summons. In this matchup all you need to watch out for is Mad Scientist and his secrets. Make sure to play around Explosive Trap and Freezing Trap. You can check them by hitting with your dagger, or with something like a Southsea Deckhand so you can play your bigger, buffed minions safely. Just make sure you don't take too much damage from using your dagger, and stay out of Kill Command or Huffer range. Knife Juggler is also a card that you will want removed ASAP, which you should trade 2/1s into if you can't kill it otherwise.
Midrange hunter - favors you - This shouldn't a hard matchup. You just need to clear his early drops with your dagger, and pressure him with face damage. Once again, play around his traps. Once he plays Houndmaster, just sap the taunted beast and he is basically screwed. The only difficult part about this matchup is his secrets, especially Bear Trap which is a lot harder to play around.
Dragon Priest - favors him - Despite what most people seem to think, you don't actually get destroyed by dragon priest. Of course, if he plays a Wyrmrest Agent/Twilight Guardian into Power Word: Shield AND you have no Sap, yeah, the game's pretty hopeless. I actually have a decently high win rate against Dragon Priest, something like 60%. What you want to do here is just the same as any other match-up, the only difference being that you will need sap earlier in general. Try to not use Sap unless you actually lose too much damage, as you never know when you'll need it for a larger taunt. Rush him down before he can obtain too much board presence.
If this deck obtains enough upvotes and people think I'm credible enough, I will do a proper write-up of why cards were added, as well as a matchups and mulligans guide.
I will update this guide when I have the time.
Please remember to just vote on the deck if you had success with it.
THANKS TO CAFFRY TV FOR FEATURING THIS DECK!
THANKS TO KRISTOPHESAURUS TOO
AND THANKS TO MATT SPARKS FOR FEATURING THIS DECK
Thanks for the support guys. Yes, I didn't hit legend with this deck, doesn't mean you can't. I am able to win consistently with this deck above rank 5, it is definitely viable. The deck is a lot harder than it looks, and isn't just chucking out face damage everywhere. It'll just take you some practice and experience to get used to how to use the deck properly. Also, I tried to reply to every comment when I first made the deck, but I don't think that's too feasible anymore.