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Banana taunt mage (WIP)

  • Last updated Oct 18, 2015 (TGT Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1720
  • Dust Needed: Loading Collection
  • Created: 8/31/2015 (TGT Launch)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    237

View 159 other Decks by BrokenCycle
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This is a work in progress. I really appreciate suggestions for this deck, as it isn't amazing yet.

How to win: Play out all your taunts along with Mukla's Champion and use your hero power as often as you can! 

The rest of the cards are meant to stall the game until you can start comboing. 

A cool part is that once you get the momentum, you can just keep playing taunts and making your creatures stronger and stronger every turn. Watch out for board clears. While Lightbomb and Flamestrike often won't get rid of everything, Brawl and Equality combo's will!

Update:

I got rid of the 2 Wisps as they are simply win more and don't do anything otherwise.

Added in Spellbender and Illuminator. Spellbender is one of the harder secrets to trigger so I feel they work well together. 

Also changed some control cards, added in two Explosive Sheep in favor of Blizzard, added a Fireball and a set of Frostbolts. Removed a Flamestrike, a Sunwalker

Replaced the two Coldarra Drake with one Garrison Commander

Replaced an Ice Barrier with a Loatheb

Deck is a lot more reliable now, even though it's still not an amazing deck.