Banana taunt mage (WIP)
- Last updated Oct 18, 2015 (TGT Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1720
- Dust Needed: Loading Collection
- Created: 8/31/2015 (TGT Launch)
- BrokenCycle
- Registered User
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- 4
- 23
- 45
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
237
This is a work in progress. I really appreciate suggestions for this deck, as it isn't amazing yet.
How to win: Play out all your taunts along with Mukla's Champion and use your hero power as often as you can!
The rest of the cards are meant to stall the game until you can start comboing.
A cool part is that once you get the momentum, you can just keep playing taunts and making your creatures stronger and stronger every turn. Watch out for board clears. While Lightbomb and Flamestrike often won't get rid of everything, Brawl and Equality combo's will!
Update:
I got rid of the 2 Wisps as they are simply win more and don't do anything otherwise.
Added in Spellbender and Illuminator. Spellbender is one of the harder secrets to trigger so I feel they work well together.
Also changed some control cards, added in two Explosive Sheep in favor of Blizzard, added a Fireball and a set of Frostbolts. Removed a Flamestrike, a Sunwalker
Replaced the two Coldarra Drake with one Garrison Commander
Replaced an Ice Barrier with a Loatheb
Deck is a lot more reliable now, even though it's still not an amazing deck.
here are my suggestions:
out:
-2 Ice Barrier, -1 Duplicate
Both of these were too slow vs agrro decks. Duplicate is still good with a Sludge Belcher or Sunwalker.
-1 Blizzard, -2 Coldarra Drake
I just don't have these cards.
-1 Acolyte of Pain
2 Acolytes were just more draw then I generally needed.
In:
+2 Frostbolt, +1 Fireball for removals
+1 Spellbender, +1 Effigy
Spellbender can be swapped with Counterspell. Its personal preference. Effigy generates decent tempo and I replaced one Duplicate with it.
+1 Garrison Commander
This card is very important. I tried running two, but since the effect doesn't stack and you draw through most of your deck anyway, I only run one.
I play this deck as a control deck until I can pull my combo. I have about a 50% winrate on ladder (rank 18) but nearly a 90% in causal. Weird.
Thank you for the suggestions! Seems I really need to be saving up some dust for Spellbender and Garrison Commander. Those will be my next crafts
Spellbender? When played with duplicate it counters a spell and gives you 2 0-mana 1/3s. Very useful late game with the mukla combo!
btw do not have drake but ran mediv x1 and garrison x1, and i feel mediv is too expesive and too situational. Would run x2 garrison
That's a great suggestion! I didn't know the spellbender minion cost 0 mana. I don't have them, though, I'll definitely try it out when I do!