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TGT Dragon Handlock

  • Last updated Sep 4, 2015 (TGT Launch)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6140
  • Dust Needed: Loading Collection
  • Created: 8/30/2015 (TGT Launch)
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  • Battle Tag:

    Overfarmed #2189

  • Region:

    EU

  • Total Deck Rating

    2

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Hallo guys! As most of you i am super excited for the new expansion and i am trying to experiment something new.

I am an handlock lover and here's my deck list explained:

Blackwing Technician: if you're holding a dragon is a solid 3 drop. I swapped the classic Ancient Watcher with this cause of the lack of 3 drops and early game board control. BT has a worst shadowflame sinergy but has still a good body to tank up.

Hellfire and Shadowflame are a must have in every handlock deck. I usually play x1 and x2 and a lot of players run x2 and x1 but in this deck i dont feel the necessity to run more than 1 copy each because there are a lot of good minions that are able to keep the board calm and there is Chillmaw.

Twilight Guardian is THE 4 drop of the moment: if you're holding a dragon you have a 3/6 taunt that costs only four mana! I replaced the classic Sludge Beltcher with the TG because is faster, "harder" to silence and has a good dragon sinergy.

I feel that Blackwing Corruptor and Siphon Soul are essential to gain a good mid game board control. 

Handlock is a very strong deck because:

-is hard to kill (taunt, heals, LORD JERAXXUS)

-has a lot of big minions

-is able to clear pretty well dangerous boards.

So...why not Chillmaw? It has everything we need: a good body, taunt, dragon and able to clear the board.

In the end we have our last dragon, Chromaggus, that is kind of self explanatory: drawing 2 copies of Molten Giant or Chillmaw sounds pretty good! :D

 

Sorry, english is not my language. I hope this is clear enough :P I am ready to answer to your questions! GLHF :)

 

CHANGES

2/09/15: - 2 Mountain Giant + 1 Antique Healbot + 1 Hellfire -> anti aggro meta. Mountains are too slow, and they are too often a dead card.