[S17] Mech Druid To Legend
- Last updated Aug 11, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4000
- Dust Needed: Loading Collection
- Created: 8/4/2015 (Blackrock Launch)
- user-19797937
- Registered User
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- 5
- 10
- 27
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Battle Tag:
Psionics#1695
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Region:
EU
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Total Deck Rating
359
Welcome everyone to this deck,
This is the deck I am gonna use to get to Legend. I have reached legend last 3 seasons in a row, and now I will use this deck to get there. This is a Mech Druid, yeah you read it right a Mech Druid. Do not look at this and immediately make the mistake as I did before, by thinking it just doesn't work, because this deck works insanely. I am goin 13-2 atm with it so it is looking promising. I will put my progress here and if I reach Legend I will post a Youtube video.
Why play this? Because this actually does what a lot of other decks claim to do. It outlasts the fast decks and it is too fast for control decks. Normally Hunters, Mages and Warlocks are too hard for Druid, but not with this deck. This deck is a guaranteed succes ! And after all, the deck is really cheap with only 1 Legendary, which everyone basically has: Dr. Boom. So it makes the deck even cheaper .
Mulligans:
There are a lot of cards you have to keep in every situation. These cards are :
Cogmaster Innervate Annoy-o-Tron Mechwarper
You also have a lot of cards that you can keep, but under some conditions. These are the cards:
Wrath is a card you need to keep against agressive opponents. So Face Hunter, Face Paladin . Mech Shaman , Mech Mage and all the other aggro decks.
Swipe I tend to keep swipe against paladin. It is definitely not a must, but I prefer to. I feel like turn 4 against a paladin I always want to swipe something, so that's why I tend to keep it.
Keeper of the Grove I like to keep this card against agressive opponents, especially if we have the coin or an innervate!
Ancient of Lore This is very rare but if you have an Innervate + coin, you can keep the Ancient of Lore IF you have a 1 or 2 drop in your hand. You can also keep Ancient of lore with double innervate.
Spider Tank Only if it suits your mana curve really well. For example : Cogmaster > Annoy-o-Tron> Spider Tank or coin Mechwarper > Spider tank.
Tinkertown Technician Here applies the same as with Spider Tank. If you have a great curve definitely keep this tinkertown
How to play this deck?
You win games with this deck by finishing him off with a combo piece, or just have a way too good of a board to deal with. From turn 1-6 . you are trying to control the board, but more importantly make sure your own board is well developed. You are also trying to get a little bit of face damage dealt. Turn 7-9 you are really getting focused on the face damage, especially if your hand has some combo pieces. If you haven't finished him on turn 10 or higher, you can still topdeck lethal with starfire Force of Nature, Savage Roar, Druid of the claw, Swipe.
Deck Change #1: -Mark of the Wild and + Force of Nature . A lot of people commented a 2nd FoN would be viable and i feel aswell it should be, but i couldn't find a spot. Mark of the wild is actually decent in this deck but i think the 2nd FoN should be better.
Deck Change #2: -Tinkertown Technician and + Haunted Creeper , I needed some more early game as there is a lot of aggro out now. Haunted creeper is really sticky and its deathrattle is good for savage roar and power of the wild. I am also thinking of replacing one piloted shredder with a kezan mystic, because more than 50% of my matchups are hunter or mage atm.
Stream: www.twitch.tv/psionicshs
Not too sure why mark of the wild is in here. That card is trash. I'd also cut the starfire, for another force of nature. I've been playing mech druid for a long time and it works incredibly well, but force of nature is almost always the win condition, having two makes it much easier to obtain. I'd swap the mark of the wild for robo cub.
agreed. Is their any reason to run star fire over 2nd force? Come to think about it, is there any reason to play this over shaman mechs. Welp, ima find out...
Great deck. so far 7-0 with it.
So i have everything but the force of nature any good replecement?
No real replacement for FON. If you want to play druid you really need to craft one if not two copies of this card.
Thanks for the awesome deck!!! Really a lot of fun to take a break from the regular decks.
Why mark of the wild? Isn't anodized robo cub better?
I cut 1 Innervate and Power of the wild for Harvest Golem, Mark Of the Wild. It is faster and stronger.
i'm no pro but it seems like the starfire is there in the case you need to topdeck lethal, the starfire gives you a draw
I have gone like 0-10 with this terrible deck....
I just went 7-3, idk meng, might just be you.
I just went 14-2 with it, at this point I think it's really just you
I've been wrecking left and right with this deck but substituted Starfall for Starfire just because I wanted a board clear for the aggro decks that are running rampant on ladder (and without Azures, Swipe is noticeably less satisfying). Every time I've drawn it against aggro it just shifted the scales in my favor to a point where my opponent could never recover. If it isn't an aggro deck, there is no shortage of 5 health minions in a control deck. It's never been a dead card for me. I know it surrenders the possibility of face damage and a card draw, but card draw has never been an issue for me yet nor has getting them within combo range by turn 9. It just seems superfluous.
Do you think Mimiron's Head could replace Druid of the Claw?
Definitely not. For fun yes, for serious Ranked play there is no way it will ever be consistent enough to be worth a slot.
Is that a joke?
Nice deck man. You're definitely going the right direction. Hotform just hit legend with a very similar deck. I believe his list was identical except for -mark, starfire, and DotC.....+ Azure Drake, FoN, Clockwork Gnome.
Pretty solid deck, beating patron warriors, tempo mages, priests, zoo, face hunters with ease, only lost vs a control warrior in about 10 games.
I was monkeying around with this deck today, and I don't see it stacking up to patron. How are you dealing with Win Axe and Death's Bite going 2-for-1 on you, virtually guaranteed? And how are you clearing our their turn 6-7 plays that flood the board with patrons?
It only takes 6 mana for them to create a 5/1, a 3/2, and two 3/3 patrons (Patron, Inner Rage, Whirlwind). If they have a Death's Bite up, it is 3/1, 2 x 3/2, 3 x 3/3. How do you clear that with this deck?
How about Emperor Thaurissan instead of Starfire?