[S17] Mech Druid To Legend
- Last updated Aug 11, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4000
- Dust Needed: Loading Collection
- Created: 8/4/2015 (Blackrock Launch)
- user-19797937
- Registered User
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- 5
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- 27
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Battle Tag:
Psionics#1695
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Region:
EU
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Total Deck Rating
359
Welcome everyone to this deck,
This is the deck I am gonna use to get to Legend. I have reached legend last 3 seasons in a row, and now I will use this deck to get there. This is a Mech Druid, yeah you read it right a Mech Druid. Do not look at this and immediately make the mistake as I did before, by thinking it just doesn't work, because this deck works insanely. I am goin 13-2 atm with it so it is looking promising. I will put my progress here and if I reach Legend I will post a Youtube video.
Why play this? Because this actually does what a lot of other decks claim to do. It outlasts the fast decks and it is too fast for control decks. Normally Hunters, Mages and Warlocks are too hard for Druid, but not with this deck. This deck is a guaranteed succes ! And after all, the deck is really cheap with only 1 Legendary, which everyone basically has: Dr. Boom. So it makes the deck even cheaper .
Mulligans:
There are a lot of cards you have to keep in every situation. These cards are :
Cogmaster Innervate Annoy-o-Tron Mechwarper
You also have a lot of cards that you can keep, but under some conditions. These are the cards:
Wrath is a card you need to keep against agressive opponents. So Face Hunter, Face Paladin . Mech Shaman , Mech Mage and all the other aggro decks.
Swipe I tend to keep swipe against paladin. It is definitely not a must, but I prefer to. I feel like turn 4 against a paladin I always want to swipe something, so that's why I tend to keep it.
Keeper of the Grove I like to keep this card against agressive opponents, especially if we have the coin or an innervate!
Ancient of Lore This is very rare but if you have an Innervate + coin, you can keep the Ancient of Lore IF you have a 1 or 2 drop in your hand. You can also keep Ancient of lore with double innervate.
Spider Tank Only if it suits your mana curve really well. For example : Cogmaster > Annoy-o-Tron> Spider Tank or coin Mechwarper > Spider tank.
Tinkertown Technician Here applies the same as with Spider Tank. If you have a great curve definitely keep this tinkertown
How to play this deck?
You win games with this deck by finishing him off with a combo piece, or just have a way too good of a board to deal with. From turn 1-6 . you are trying to control the board, but more importantly make sure your own board is well developed. You are also trying to get a little bit of face damage dealt. Turn 7-9 you are really getting focused on the face damage, especially if your hand has some combo pieces. If you haven't finished him on turn 10 or higher, you can still topdeck lethal with starfire Force of Nature, Savage Roar, Druid of the claw, Swipe.
Deck Change #1: -Mark of the Wild and + Force of Nature . A lot of people commented a 2nd FoN would be viable and i feel aswell it should be, but i couldn't find a spot. Mark of the wild is actually decent in this deck but i think the 2nd FoN should be better.
Deck Change #2: -Tinkertown Technician and + Haunted Creeper , I needed some more early game as there is a lot of aggro out now. Haunted creeper is really sticky and its deathrattle is good for savage roar and power of the wild. I am also thinking of replacing one piloted shredder with a kezan mystic, because more than 50% of my matchups are hunter or mage atm.
Stream: www.twitch.tv/psionicshs
Yo he Cambiado Un técnico ciudad manitas, un druida de la zarpa, Una Marca de lo salvaje, un fuego estelar por otra fuerza de la naturaleza, un nutrir, emperadoThaurissan y Un gnomo de relojería. Con estos mismos Cambios, Un jugador Llegó a leyenda 24 en esta temporada.
Hola.
More consistent and has a late game curve with the combo.
Maybe you can replace starfire with starfall? or do u need to card draw? Anyway nice deck! I loved Druid!
ive not had any issues with card draw and im missing an ancient of lore.
Got legend season before last w a similar list: No wraths, no power of the wild or mark of the wild, no starfire, no druid of the claw; instead 2 clockwork gnomes, another force of nature, enhance o mechano, and two robo cubs :) Glad to see this type of deck still works. I have been using a more traditional midrange druid this season, but maybe I'll switch back to this mech style. It's crazy how fast it can be, and the ancients of lore and the combo give you lots of late game reach to ensure you don't run out of steam
deck is a joke.. lose board and you lose the game.. not even worth playing..
I got super lose-streak 0-5 with this deck....xD
think this not work in this meta...lol
goood luck guys with this deck
Wow, really fun deck. Thanks man!
How cant i win a single game with this deck? XD OMG
hi man great deck , i don't have dr.boom tho , any idea what should i replace him with ?
Second Force of Nature
I hate Druids, but i had 2 daily quests with it so i'm trying your deck.
I'm at 71% win rate so far, this deck is really solid and has a lot of answers!!!! Thank you!!!
Ok this deck is a lot of FUN to play! I had a good amount of wins last night (only one or two loses I think), and I made this video to show a few of them. I'm playing the deck as more control, and putting pressure on face as much as I can. Setting up some good combo action to finish the person off. Is that the way the deck should be played, PsionicsHS?
It's working out great playing with this style of game play! Because I don't think this is an aggro rush type deck :)
Anyway, here is my video and thanks for watching it!
Np man! Thanks for sharing with us all, and I look forward using your deck this season :)
I hope you cont to update it later in the month, after the new expan is out...I like to see what changes you have in mind, once TGT is out!
i only have 1 lore.
can i maybe put in a nourish instead?
So easy to play deck and really strong! I dont agree with the zoo, i beat them every time. Had only one loss so far against a control warrior, however he got kinda lucky ^^ Thx for posting the deck, got an upvote from me! Oh and the card draw really keeps the deck going and good chances to draw finishers like savage roar and FoN against those pesky control decks. Thx again and good luck further to legend! :D
Soo where is guide?
trying exact clone. Would to include a 2nd force of nature though, and robo cubs. Seems fun, what are your thoughts on those cards added and for what? :)
I would probably replace the Annoy-o-trons with the Cubs. I like the ability to choose 2/3 or 3/2 with the cub. Can be very effective forced removal in some situations but I guess its really not all that different from the Annoy-o-trons.