[S17] Mech Druid To Legend
- Last updated Aug 11, 2015 (Blackrock Launch)
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4000
- Dust Needed: Loading Collection
- Created: 8/4/2015 (Blackrock Launch)
- Registered User
Total Deck Rating
Welcome everyone to this deck,
This is the deck I am gonna use to get to Legend. I have reached legend last 3 seasons in a row, and now I will use this deck to get there. This is a Mech Druid, yeah you read it right a Mech Druid. Do not look at this and immediately make the mistake as I did before, by thinking it just doesn't work, because this deck works insanely. I am goin 13-2 atm with it so it is looking promising. I will put my progress here and if I reach Legend I will post a Youtube video.
Why play this? Because this actually does what a lot of other decks claim to do. It outlasts the fast decks and it is too fast for control decks. Normally Hunters, Mages and Warlocks are too hard for Druid, but not with this deck. This deck is a guaranteed succes ! And after all, the deck is really cheap with only 1 Legendary, which everyone basically has: Dr. Boom. So it makes the deck even cheaper .
There are a lot of cards you have to keep in every situation. These cards are :
Cogmaster Innervate Annoy-o-Tron Mechwarper
You also have a lot of cards that you can keep, but under some conditions. These are the cards:
Wrath is a card you need to keep against agressive opponents. So Face Hunter, Face Paladin . Mech Shaman , Mech Mage and all the other aggro decks.
Swipe I tend to keep swipe against paladin. It is definitely not a must, but I prefer to. I feel like turn 4 against a paladin I always want to swipe something, so that's why I tend to keep it.
Keeper of the Grove I like to keep this card against agressive opponents, especially if we have the coin or an innervate!
Ancient of Lore This is very rare but if you have an Innervate + coin, you can keep the Ancient of Lore IF you have a 1 or 2 drop in your hand. You can also keep Ancient of lore with double innervate.
Spider Tank Only if it suits your mana curve really well. For example : Cogmaster > Annoy-o-Tron> Spider Tank or coin Mechwarper > Spider tank.
Tinkertown Technician Here applies the same as with Spider Tank. If you have a great curve definitely keep this tinkertown
How to play this deck?
You win games with this deck by finishing him off with a combo piece, or just have a way too good of a board to deal with. From turn 1-6 . you are trying to control the board, but more importantly make sure your own board is well developed. You are also trying to get a little bit of face damage dealt. Turn 7-9 you are really getting focused on the face damage, especially if your hand has some combo pieces. If you haven't finished him on turn 10 or higher, you can still topdeck lethal with starfire Force of Nature, Savage Roar, Druid of the claw, Swipe.
Deck Change #1: -Mark of the Wild and + Force of Nature . A lot of people commented a 2nd FoN would be viable and i feel aswell it should be, but i couldn't find a spot. Mark of the wild is actually decent in this deck but i think the 2nd FoN should be better.
Deck Change #2: -Tinkertown Technician and + Haunted Creeper , I needed some more early game as there is a lot of aggro out now. Haunted creeper is really sticky and its deathrattle is good for savage roar and power of the wild. I am also thinking of replacing one piloted shredder with a kezan mystic, because more than 50% of my matchups are hunter or mage atm.
could i get some help i dont have a second force of nature or Dr. Boom what should i replace them with?
Ancient of Lore is a must have in any standard druid deck since it's one of the best 7 drops other than Dr. Boom.
This deck is great and a lot of fun to play. You've made the list balanced just right for this deck to perform early-mid through late game.
It's exactly what I need to have a fighting chance against SMorc decks, while in other match up I can switch it up and became the SMorc. lol
Enjoyed this deck quite a lot, although I will say that I found it much better finding a balance between Druid meta and Mech Druid, for example, swapping out the Annoy-o-Trons for the Anodized Robo-Cub because you can make the Robo-Cub a 2/3 or 3/2 taunt while still being mech, and given that Patron is the meta, Annoy-o-Tron will horribly backfire against you and allow a Warrior to not require additional damage triggers.
Emperor Thaurissian worked better for me than Cenarius as well, because in the current meta, getting to Turn 9 is a pipe dream, given that most matches end by Turn 8 or earlier due to the heavy aggro meta currently. He synergizes well with a few of the parts (especially stealth) and I was able to get three turns out of him using my altered Druid deck.
Also, Druid of the Claw. I have the most time logged on Druid than any other class. I cannot for the life of me, understand how you would not take two of these given how versatile the card is, and given how it's very good anti-aggro AND pro-aggro and can do so before T7-T8, which is typically the death turn of Warrior Patron decks. I get that this deck in itself is essentially aggro, but 5 cost for a 4/4 charge with the option for a 4/6 Taunt? Unless you're purposefully making it a gimmick deck rather than a good deck, there should never be a reason NOT to take two Druid of the Claws. He is the most versatile and reliable cards in the game, not to mention being good value on top of that.
Tried this deck and unless u have luck during mulligan u lose. I dont recommend it.
Enough Fiddling with this to say it's generally good against Warrior and Paladin and terrible against Priest as you have no real bombs and they eat up literally everything you have. Other control Matchups and Face Matchups hinge extremely on an amazing mulligan. Gang Boss Decks wreck this so hard, but it was a matchup that druid consistently lost anyway.
This deck is fantastic! Currently sitting at a 72.3% win ratio of 34-13 after a few days of playing with it.
Win ratio versus each class
Why no clockwork gnome? I mean with a mechwarper it is a 0-cost 2/1 that gives a spare part on death. Seems incredibly valuable for board control, and rounding out your curve. Thoughts?
The goal of the clockwork gnome is the spare part to give Fireballs with the Antonidas Archimage.
This is a druid deck...
Yes, clockwork gnome not do sense in druid decks because you didn't need spare parts as in mech mage decks. I known that's a druid deck. =p.
I did that as well, finding that haunted creeper didn't really help me out when i needed some mech synergies to trigger cogmaster or tinkertown tech, couldn't even to make full use of mechwarper for that matter.
definitely -haunted creeper +anodized robo cub
I like this deck a lot, particularly in the current meta. I've climbed from 7 to 5 in the last two days with it, running this over standard combo Druid. My favorite thing about this deck is watching opponents mulligan incorrectly against it. No one expects the mech start. I think if they did, it would preform far poorer.
Annoyatron works well against hunters, and since they often ignore your board you can win turn 5 or 6 with savage roar. Out board controls face pally on average. Fast enough to threaten patron, though Harrison is a big deal in that matchup. Tempo mage is tough, about 50-50. All depends on who gets the better opening. But with turns like warped coin annoy you can get the upper hand. Zoo match up is similar. Mid range pally, ramp Druid, and handlock are tough if they get up big taunts, but I am seeing very little of those decks currently.
My only change was to swap starfire for sylvannis. 5 damage with draw is to slow - Lore is way better since it developes a body. Sylvannis forces some awkward trades and demands removal which buys you time to get to turn nine.
How can I tweak this deck so it's less bad against Patron. Seems like patron is almost as popular as Face hunter and annoy-o-tron, haunted creeper, even shredder, aren't that great against patron. I've just tested this deck. Done pretty decent, roughly 10-3, though didn't face Patron that much. One good thing about the deck is when people see druid, they don't expect an aggressive one, so they tend to mulligan and play much slower. This deck also has a lot of sticky minions that help with savage roar. It does well against face hunter and aggro paladin.
Tried out this Deck a few Days ago and went 2:7 - Thought it was Crap.
Been trying it out again Today with some minor Changes (2nd FoN + Nourish) and went 12:2 after all.
I cannot tell where all the Variance came from, but I´m sure partly it was duo to a Lack of Knowledge how to correctly play a Tempo Druid. Anyways, I think this Deck works quite well in the current Meta + it´s good against Facehunter, which imo is Reason enough to play a certain Deck :)
The Red Viper
I won on turn 1 by playing coin Mechwarper Innervate Spider Tank (this happened in 2 other similar fashions in which i won by turn 3 or less) 10/10 would Mech-Druid again
It worked wonders for me, thanks for this deck :)
In my experience that will be too slow, but give it a try!
Mech druid has worked in the past, interesting to see if it will work in this meta. A possible change could be nourish over starfire. Serves as a extra card draw engine, helps replenish the hand once you flood the board with a mechwarper combo.