[LEGEND][Guide] Midrange Hunter
- Last updated Aug 16, 2015 (Blackrock Launch)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2880
- Dust Needed: Loading Collection
- Created: 6/15/2015 (Blackrock Launch)
- user-20641144
- Registered User
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
264
Hey guys, this is the deck I reached Legend with this season (so fast!). A full guide will be added, if this deck reaches 20 Likes ;) If you want you can check me out on
http://www.daniraptor.com
Lets reach Legend (1) witch this deck!!
THX for all the support guys :D I am really happy to see that you like the deck and maybe you like the guide also :D
Full Guide:
Against Zoolock: Keep weapon, scientist, juggler, spiders, animal companion (if you dont have weapon already) webspinner doesnt do anything most of the time. 60% win
first turn mostly nothing, or with coin you can go spiders. if you play spiders he will most likely play juggler, be prepared. turn 2 scientist, turn 3: your scientist is maybe dead- your 1st secret is out, just play companion for more pressure. if necessary take weapon and clear important minions like juggler or dire wolf. one of the best combos here: juggler plus unleash. this wins you games. try to play your minions on curve, so you have a constant flow of mana-effective creatures and enough cards in hand. owl those voidcallers, the are nasty. be aware of egg combos!
Against Handlock: Keep webspinner, scientist, companion, shredder. 53% win
You need to pressure the handlock hard from the beginning on. if he plays drake or giant on turn 4 you also could run your scientist into it, just to get that trap on. even if its snakes, your opponent will think its freezing. use your owl and hunters mark only for finish to get through the taunts. Use your skill commands to wreck the handlord hard. You will most likely lose, if he gets 2 healbots :( Be fast! And always be aware of shadowflames or hellfires!
Against Freeze Mage: Keep webspinner, scientist, companion, weapon(!), owl. 55% win
You need to play a minion every turn. be aware of doomsayer - frostnova! you need to kill that doomsayer. always have a weapon equipped so you can deal the damage to the doomsayer- and kill it with kill command. you can silence the second doomsayer. be aware of flamestrike. before you kill him. play loatheb to kick his ass, so he cant play his spells efficiently.
Against Tempo Mage: Mulligan like zoolock + quickshot, but it's definately one of the worser matchups. 45% win
Keep the weapon or qucikshot to control parts of his board early on (sorcerer and many wyrm).
Against Paladin: Keep spiders! juggler and scientist. 30% win
juggler and unleash are you MVP's in this game. but we are not a favorite...save owl for tirion (pally legendary) win the early game, which is not easy to do...
Against Shaman: Mulligan Like Zoo. 65% win
be aware of +2atk totem! always control the board
Against Facehunter: Mulligan like Zoolock. 58% win
control the board early on and win the game! then set up threats, play belcher and houndmaster- win! if there is an exposive trap and you are about to play dr. boom- what to do? attack! your bombs only create unleash the hounds targets, so kill them ;)
Against Priest: Mulligan like Handlock. 35% win
Priests are a pain in the ass. Try to kill off that northshire clerk, which gives him card draws as soon as possible, thats how you win. maybe.
Druid: Mulligan like Handlock. 60% win
play your minions on curve and control the board with your amazing freezing trap, owl and hunters mark. If he steals your freezing with kezan, counter that with your unleash the hounds. Generally a good matchup.
Mirror Midrange Hunter: Mulligan like Face Hunter. 50% win
you need to get that early grab of the board, thats how you win, whoever gets their secrety out first, has an overall edge over the other player. dont overextend, it could backfire due to juggler unleash. if he overextends, thats what you do.
Rogue: Mulligan like Handlock. 50% win
try to pressure the board as soon as possible with your on curve minions and be aware of board clears! Loatheb is MVP here!! !!Rogue has nast board clears, be aware of that!
Control Warrior: Mulligan like Handlock. 60% win
please kill off their 2 mana shield giver... go full pressure with an owl play, when he plays belcher. kill the second belcher with hunters mark. be aware of brawl! dont bounce shield maiden with your freezing! loatheb again a very good card to protect your board from cleans.
Combo Warrior: Mulligan like Handlock. 50% win
this can result in extremely fun games- wow. you have yo much time until turn magical turn 8. that when they can play their combo. until then, always deny acolytes draws and build a board. build a fat board. normally they dont run brawl. dont make a fat board full of 1/1. they die to everything, like deaths bite or whirlwind, revenge...develop your early threats on curve and pressure hard! You might not even play Dr. Boom, because boombots can f*ck you over bigtime on turn 8. be aware of that. after the warrior used his 2 execurtes, he should be out of removals, kill him :)
Have fun, crushing the Ladder,
Greetings, Daniraptor
A war golem and two wisps
What do you think about adding fel reavers?
Would gahzrilla be a good inclusion, or fein death? because gahzrilla can be scary as hell, and theres been alot of situations where fein death would be useful, e.g I had a shredder, webspinner and a sludge belcher on the feild. Would the inclusion of both or one be a good idea?
I'm sorry but some of these mulligan tips make no sense to me. For example, you give tips for Freeze mage and Tempo Mage. Like I'm going to know which one I'm going to face.
Also, at warrior you say mulligan as handlock. I check handlock and end up throwing away Haunted Creeper because it's not Mad Scientist, and I end up with nothing to play till turn 3. Wouldn't it be smarter to just go for 1,2 and 3 drops?
Great effort though on making the mulligan guide in the first place. Just some things I didn't get.
Hi there! as someone who's been following this guide for the last week or so i have to say that his mulligan tips for warriors have served me well so far. I'm 7-3 vs warriors, and as a guideline (not only for hunters), it usually make sense to focus on 3-4 mana drops vs warriors, as they can usually handle the lesser minion with ease (with their weapon or other removals).
The webspinners make sense since they can potentially produce an efficient / expensive minion that would come in handy.
As for the mage tips, i generally treat every mage as tempo (since most of them are), and again, his advice is solid. the weapon, quickshot and the minions he lists helps you deal with mana wyrms, sorcerer's Apprentice and flamewalker. Personally i don't discard the owl either if i draw one, since it's an early minion that can silence each of those early threats.
So far i'm 14-5 vs mages. (i'm rank 6 atm)
Hope this helps, good luck! :)
Dr. Boom is one of the most, if not the most broken card in the game. He has won me so many games. But if you don't have him, you don't have him. You could always run leeroy as a finisher if you have him.
Second Sludge Belcher is your best bet.
No one expects the unexpected, personally I am not a big fan of Snakes (yes I own a copy.) I think Snipe in low level play from your turn 2 scientist can provide excellent tempo, however past rank 16 your out of luck.
I seem to matchup against decks with huge minions. Would you think -1 Mad scientist +1 Misdirection is viable?
Why would you cut a Mad Scientist, he is getting your secrets out not clogging your hand in the early game. Plus early game Mad Scientist might make your Misdirection quite painful.
I'd replace the snake trap with Misdirection in that case
One downside is not having any draw
I'm rank 9 6/22/15 with this deck. I keep beating every hunter I verse. I used other decks to get this high but from 10 to 9 I keep winning. Before the match I just read what cards to keep from the guide, still hard to remember.
Freezing trap sucks against handlock, gives back his healbots and taunt givers, Makes it impossible to kill him
i was recently against Daniraptor and now i know what deck he used :p
So I have tried this deck out over the weekend. First and foremost I wanna take the time and appreciate you, the thread authoror, for being such a nice guy. I've scrolled through every page and you meet everyone with such respect and encourage everyone, you rock!
So.... I have big troubles with paladins and hunters. And some with druid, but haven't played enough games against them to establish a reason and a pattern of why I'm losing yet. 37.5% win against paladins, and 33% against hunter (mostly face). This afternoon I tried removing one highmane for a sludge belcher, and one piloted shredder for a houndmaster. Do you think these changes are legit? Sometimes I wanna remove Dr-boom for jenkins in order to always be ahead of my enemies in the face races, but then again, this isn't a face race deck. I am kinda stuck (I am at rank 5 and have been the entire weekend, been doing almost 50 matches all in ranked). Around 60% winrate overall. Am I being lazy? Should I stick to my 55-65% winrate and just take the slow train to legend? Dont know if I play this deck correctly, how much should I trade?
Alot of questions haha, anyway cheers for the deck! It's fun! :)
Update. I'm now 10-4 with the deck and have jumped to just outside of rank 15 (I was 18 when I started I believe). I really like the deck, as it's fairly intuitive for someone like myself who has been playing for less than two full seasons. I will concede a small sample size, but my win % was certainly never 70% before this trying this one out (and probably more in the 55% range).
Any remplace for Dr. Boom?, I just have mukla and the legends from adventures...
I change Dr. Boom for Kel, and it works good!
Is it working? 0.0