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[Rank 4] The Cure to Cancer

  • Last updated May 30, 2015 (Blackrock Launch)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4260
  • Dust Needed: Loading Collection
  • Created: 5/31/2015 (Blackrock Launch)
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  • Battle Tag:

    Xeno#1555

  • Region:

    US

  • Total Deck Rating

    414

View 17 other Decks by Xenocide_HS
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Ever played 10 Hunters in a row on ladder, making you wonder why you are still even trying? Yah...me too :/

Well fear no more! In the current meta, this deck has a 70% win rate (7-3 whoopdy doo)! The reason I have decided to post this deck is because it not only does fairly well on ranked, but it has also earned me a few tournament wins in the past few days!

With cards such as Mind Control TechAcidic Swamp OozeSnowchuggerKezan Mystic, Mirror ImageFlamestrike, etc..., Hunters stand very little chance.

Not only does this deck perform well against hunter, but it also tends to crush aggro all together. With other late-game threats and strong midgame threats (Dr. BoomSylvanas Windrunner, Piloted Shredder, etc...), and also the usual Mage burst, this deck also wins fairly frequently against non-aggro decks.

This deck also performs well against the ever so popular Grim Patron Warrior. Snowchugger, and Acidic Swamp Ooze take care of the weapons, Flamestrike, Mind Control TechFrostbolt, and Fireball take care of the Grim Patron combo, and it has the capability to finish out the game.

Now let's talk about some of the more sketchy inclusions to the deck. Spider Tank and Harvest Golem...what is this, Mech Mage?! Naw, this isn't Mech Mage, these are just very strong 3 drops! Hunter has a lot of problems clearing these cards. For example, Harvest Golem can kill the inevitable Huffer and you will still have a 2/1 on board! In order to win against the ever aggressive Hunter, one must maintain board control and these cards help. Spider Tank is a 3/4, which is also fairly sticky and will get a lot of value.

No secrets? Yah, no secrets. In my opinion, after seeing the downfall of Mage on the ladder, I believe secrets are too slow to play right now. Sure, if you can get a Mad Scientist to work then you're in good shape...but I got tired of relying on that card to give me tempo. I would rather have a sticky minion for turn 3 than playing a secret on turn 4 with a Mana Wyrm (or something, you get the point).

Give it a try and feel free to give me any feedback!