[BRM] Mill Rogue is Back!
- Last updated Apr 23, 2015 (Blackrock Launch)
- Edit
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Wild
- 10 Minions
- 20 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
- 6
- 17
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Battle Tag:
N/A
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Region:
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Total Deck Rating
780
BRM's first wing is now availabe and we have a new rogue card called Gang Up. It is a fantastic card especially in a mill type of rogue. It gives that extra push to mill rogue which wasn't a much reliable deck before. Of course the meta hasn't settled yet, but I'm sure that you're going to find this deck flawless. If you're not familiar with mill rogue strategy I strongly recommend you to watch some mill rogue plays even the old ones could help you. I added some alternatives for missing cards because people are asking for the same card replacements you can chek them if you're in trouble. Also there is an introduction video at the end of the page. Now let's talk about the deck.
You should aggresively search Coldlight Oracle in mulligan because almost the whole deck strategy is structured around it. (except the most aggro decks, you should search for shadow step and healbot against them and you should also think to use gang up to Healbot according to the game). If you have only one Coldlight Oracle wait for Shadowstep or Gang Up before dropping it naked on the board. However, against aggro type opponents you might keep Deathlord or Healbot in mulligan because this deck's early game survivability is not that good.
In mid game, start burning cards to your opponent with overdraws. There are some good combos with Preparation Vanish King Mukla Coldlight Oracle and Shadowstep on that purpose. If you don't have any good choices use your card draws to find those combo pieces and try to decrease your opponent's pressure by sapping any high damage and high mana cards.
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up. If you make a simple calculation, you have 5 extra card draws which are mostly needed in order to find your combo pieces. However, you also have 2 Gang Up in your deck which adds total of 6 cards to your deck. Therefore, you are adding one card to your deck. However your opponent should draw at lest 3 (+1 card for you -2 for them) extra cards than you because of 2 Deathlord) even if he or she doesn't draw any extra cards by his own cards which is very unlikely. You should still make a fatigue calculation if your health is low before using last Gang Up. You might want to use it to Antique Healbot in order to survive the fatigue.
Last Edit: I made some tests lately and decided that 2 Azure Drake is a little slow. I took out one of them and added a Shiv which can be used every time in the game and it's just 2 mana which also means that you have much better chances to play your next card draw.Some people suggested, so I also tested Doomsayer which I found really useful against aggros. However, it mostly does nothing against controls because they have lots of removals and silence especially after lots of draws. So, if you want to change the deck a little anti aggro side, you may use it instead of King Mukla which isn't really that effective against aggro opponents. You can use it early turns to decrease tempo or use it after Vanish.
ALTERNATIVES
- King Mukla : The most asked alternative is this of course. You can add a Mechanical Yeti instead of him it has also some good synergies. If you kill it in your turn your opponent can't get rid of that one spare part, also you can fish a Time Rewinder which can be a nightmare for your opponent :D. You can also add a Doomsayer (read the explanations in the "Last Edit" part).
- Bloodmage Thalnos : Just add a Shiv instead of this one. Shiv is a card draw and and extra 1 damage unfortunately for a single target. It also costs 2 mana. So, this is the closest alternative. However I've updated the deck and took out one Azure Drake, so you may have difficulties to use your spells especially Fan of Knives effectively without spelldamage. So, you can also add the second Azure Drake if you don't have Bloodmage Thalnos.
- Preparation : I'm sorry but you can't find an alternative and you also need both of them.
I hope that you enjoy this deck and feel free to suggest any changes.
If you wonder, you can also check my new Shaman deck by this link: http://www.hearthpwn.com/decks/235568-brm-midrange-overload-shaman
Thanks Tales of Lumin for this amazing guide, I strongly recommend you to watch it before testing the deck:
is mukla more essential to this deck or bloodmage? i have good replacements for both, but which shifts the game more?
Read the explanations please.
your descriptions dont say if mukla is more important or bloodmage. thats my question, not what to substitute. also i wasn't the person who downvoted your post
Ahahaha downvote is ok I earned it, I misread your comment :D. Why are you trying to compare them? You said that you have good replacements but what are they? That's important too before saying just replace this or that. I say that both does very different jobs but If you want a blind answer, Thalnos really has a great value in most of the rogue decks and this one is no exception. There are lots of spells to combine and it gives you a card. I won't replace that.
I do not have King Mukla, will it work with out him?
*cough*... read the guide... *cough*... (ALTERNATIVES part)
I find two gang up's are not really necessary. I find one sometimes even to many. I can only draw so much and cycle so much. I used two and I felt I was spending more cards inefficiently just to make room to make my opponent draw more.
Yes six cards that have you draw.. Id rather draw into something I need. One is all ive needed and the only time I found that I wanted two was vs another mill rogue.
I dropped an Azure Drake and added Loatheb, helps survive more and I think loatheb+shadowstep can rlly shut down combo druid
First I had constructed this deck with Loatheb but it didn't improve the general playstyle. It is an ok replacement but it damages your card cycling. Even with this much card draw, you still have some difficulties to find necessary cards. It is going to increase your matchups against druid probably but that one less card draw may really hurt.
No chance against these mech spammers with deathrattle. They do too much damage to keep up.
Also, this game's retarded RNG won't permit this deck to run consistently. I just had my two gang ups be drawn almost dead last. Fix RNG and you fix consistency.
It's. A Card Game. Perhaps the first card game where shuffling happens consistently every time. You're gonna have games like that, variance is important to trying to find the consistency of a list. There's no RNG to fix here, the list itself, perhaps the concept itself or just your playing, need adjustment.
I played against this deck the other day. I was playing druid and i never like to keep many cards in my hand, it just bothers me, so he was only able to burn 2 cards and i won. Good and fun deck anyway.
I also have doubts about Dancing Swords to be honest. I don't think that 1 SI:7 can do much especially in mid to late game. 1 Sludge Belcher or Sabotage is fine instead of it. I'm very positive about both of them.
I'm also testing a weapon mill rogue thing right now which also includes an Assassin's Blade and some other cool stuff which you are perfectly fine if they Harrison you :D. However it's not as stable as this one and it seems that it won't be.
About oil, you don't really have much minions on board overall and have only one flurry. If you are going to put an oil you should add another flurry and maybe a Southsea, but you don't have that much space in the deck.
This deck is suck i wonder to know how this became so popular
it is not the deck that suck.Mill decks are difficult to play.it's not like other decks.a wrong decision even at mulligan can make you loose the game.
Instructions unclear, dick got stuck in ceiling fan
Emperor is used in slow paced, heavy late game decks. You are totally fine against those kind of decks because it's really easy to mill them. Even if their cards drop by one 1 mana they still can't vomit lots of cards in a turn. The only problem is combo decks like druid. You should ALWAYS expect a combo and play around it because you are forcing them draw cards. You also expect a druid combo at turn 7 with or without emperor because they might have an innervate too. If you are dying to combo just throw a healbot or a taunt even if you have cooler plays
lmfao this deck is fucking awesome, have you ever wanted 100% winrate? play this.
vs Rogue I feel like conceding when I see the first oracle. This deck is pain in the back. 0 win rate vs it.