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Die, Insect!

  • Last updated Jan 6, 2022 (Fractured in Alterac Valley)
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Wild

  • 19 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Hero Power Mage
  • Crafting Cost: 7320
  • Dust Needed: Loading Collection
  • Created: 12/28/2021 (Fractured in Alterac Valley)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    12

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- Coldarra Drake + Grey Sage Parrot

- Runed Orb + Death's Head Cultist

Face hunter seems to be more prevalent so I went with some taunt/heal and extra removal. 

Beast druid can be a really tough matchup if you don't draw cheap removal like Firebrand plus a 1 cost removal to deal with all the early game tokens before their swing turn of 4/4s and 4/5s for free with oracle.

Thief Rogue seems really popular and I have done pretty well if they don't have a really fast opening with 4/5 rush and double 3/3s by turn 3 or 4.

Freeze Shaman can be obnoxious if they just freeze the board 4 turns in a row, plus 4 single target freeze as well. OTK shaman was favorable unless you only draw removal spells and no pressure.

C'Thun druid is just an auto loss, they gain way too much armor, mana, and draw too many cards. Just concede and save yourself 10-12 minutes and get a win against a Libram Pally.

Paladin is very favorable, I'm currently 37-2 against them. They on'y have 1 or 2 swing turns so if you use your cheap removal early to gain the board its very hard for them to com back. You can efficiently remove their big/buffed minions with Arcane Overflow and Grey Sage Parrot to also gain a board advantage.

Quest Warrior is very good as well. Winrate dropped a little due to some bad draws, but still around 70%. Majority of the losses were from either Gorehowl or Mr. Smite from The Juggernaut. you have enough efficient removal to not get blown out in the early game, and a couple taunts/heals to give you an extra turn or 2 to stabilize if they start quickly.

Big Spell/Mirror was a good matchup. This version can efficiently gain the board and they don't have good ways to take it back without a 3 damage Reckless Apprentice and generally don't run Taelan Fordring to tutor their Mordresh Fire Eye  so you can usually get it down first and close out the game faster than them.