The Deck that Rules the World
- Last updated Dec 18, 2014 (GvG Launch)
- Edit
- |
Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 10600
- Dust Needed: Loading Collection
- Created: 12/12/2014 (GvG Launch)
- Rngezus
- Registered User
-
- 2
- 6
- 8
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
147
Hello. My name is Spacetime, up until recently, I have played Hearthstone competitively and have achieved top 100 in several seasons. I have been as high as rank 4 during the mid season, and finished top 50 a couple of times. I took last season off, as I was getting a bit bored of the meta and how things had become in the game. (Hunterstone). With the release of GVG, my excitement to play the game has been reignited.
I have spent tens of hours theoryeocrafting (sp?) deck ideas trying to land on something that I feel would be on top of the meta. I tried building decks with all classes, and eventually came to a class I felt if built perfectly would be the top contender for the current meta. This class was paladin. Paladin received better cards than any class in the game. And I don't mean this in terms of single cards being stronger than that of other classes, but more so paladin received cards that finally have good synergy within the class itself.
Before GvG, Paladin greatly lacked two things. The first was any sort of real synergy with its hero power. Barring gimmicky and inefficient buff cards, Paladins didn't really have anything to choose from that really made its hero power stand out. Quartermaster, one of the best cards to come out of the entire set, single handedly made the paladin hero power one of the strongest in the game. Just the threat of this monster forces your opponent to keep your SHK's cleared every turn in order to avoid massive value from Quartermaster. In combination with Paladin's other best card, Muster for Battle, this card is just absolutely insane.
The second thing paladin lacked was any sort of real early game. Sure, they had access to any neutral minion that all classes did, but outside of Harvest golem there was really nothing of value late game versions of Paladin really had access to. Paladin has fairly weak card draw, so including cards of low value caused you to gas out faster than other control decks would, thus resulting in you just getting completely crushed during the later stages of the game. Also, paladin was extremely weak against really fast decks. Barring Wild Pyro equality plays on turn four (which became weaker with the deathrattle flood in Naxx) and Consecrates that usually didn't clear everything, Paladin had no real way to slow the board before getting in range of finishers. Two cards were released in GvG that completely remedied these problems. Those cards are Muster for Battle, and Shielded Minibot. Both of these cards are insane for their costs, and almost always result in value for the Paladin of some kind. Whether it be getting crazy value from Muster with Quartermaster, or Minibot just being one of the most annoying minions to deal with, Paladin's weaknesses got severely lessened with the addition of these two cards.
All of this being said, I finally landed on a decklist to begin my climb into the December season. My winrate from rank 16 to rank 4 (just really started playing again today) has been around 80%. There is really no bad matchup that I have yet to find, but obviously Hearthstone is a card game, thus no deck can win every time. But enough talking, I give you Spacetime Paladin: The deck that Rules the World.
EDITED 12-18-2014.
(-1 Coghammer=+1 BGH)
This decision was made for two reasons. The removal of Coghammer was due to me finding too much of a weapon flood too often. When I build decks, I try to go for as much consistency as possible. The amount of times this would conflict with Muster was too high to warrant having it any longer. And its ability, though controllable some of the time, sometimes buffs things you don't want buffed. All in all it was too inconsistent and I decided to trade it for BGH. BGH is a staple in this meta IMO. The popularity of Dr. Boom and the increased number of handlocks make him necessary in control decks.
(-1 Guardian of Kings. +1 Antique Healbot). This decision was made for a few reasons. He is better against hunter and anything really fast due to his cheaper cost and larger heal. Sometimes you want to draw no other card in hearthstone other than a healbot. And on turn 10 you can Healbot+ Belcher, Senjin, Consecrate, Truesilver, etc. With Guardian you were just playing guardian and most of the time hero power. I still like the one guardian, as a 5/6 body is a thing, and it still heals for 6 which is relevant.
(-1 Sneeds, +1 Baron Gheddon)
Sneed's, while probably my favorite Legendary in Hearthstone, has gotten cut for now due to the higher level of aggro matchups. This deck somewhat lacks things to go along with equality, and with Baron you can board clear and present a 7/5 all in one turn. Most equality combo's usually result in you ending your turn having developed nothing too exciting. With Baron you are putting a huge threat in play that requires a fast response. Also he gives you another BGH target to defer heat from Boom or visa versa. Granted it gives your opponent another BGH target making it more useful, Barons ability is really what he is for. Most minions that have immediate effects are pretty good, and Baron has nice synergy with Equality. It can be a bit bad with hero power, but you can usually use any existing SHK's to soften their board to 2 hp to help Baron out.
So far I like these thee changes. It has made harder matchups somewhat easier, and the deck's matchup against control is still incredible. Anyways. Happy Hearthing!
What do you think about Sword of Justice on this deck? I think it could combo very well with Muster for Battle
Solid deck write-up. I don't think the current meta on US West warrants a Baron Geddon. Also, almost 100% of the time, an Arcane Nullifier X-21 is a better one-of 4-drop taunt than Sen'jin Shieldmasta; even Lil' Exorcist is a better addition IMHO.
I also think the Antique Healbot. from experience, is way too much health gain and not enough pressure. If you're down, I'd love to set my control Paladin deck (very similar to yours) versus yours. My decklist is in the signature. PM me if you're down for a friendly playtest.
Maybe not Lil' Exorcist but definitely Arcane Nullifier X-21
This deck gave me a lot of ideas for a muster for battle/ quartermaster based deck. I swapped Harrison for Greenskin and Geddon for Troggzor. It's worked pretty well so far.
I've found that I don't really need Baron as this works pretty well against aggro already. Have you ever tried Alex instead for the control matchup?
Thanks Spacetime for the deck. My thought is that card draw is a key element in control decks so is 1 Acolyte of Pain and 1 Lay on Hands enough?
The reason is I just did a spotlight on Trump's Quartered (video below) which is more tempo, and already I felt the lack of card draw.
cant take a video seriously when you miss lethal on the first game and your rank 20 :/
What about Captain Greenskin (probably in the place of Baron) ? I find that it has a great synergy with all this weapons, especially with the from muster.
I find that baron does more harm than good most of the time.
i put sneeds back in, also i've removed one knife juggler for pyro for the clear combo
first pally deck i've enjoyed, just took a few tweaks to sort out for me
While this deck has the same potential as the other popular paladin decks, it has the EXACT same issues as all the others.
In order to advance past rank 5 as a paladin, you require INCREDIBLE amounts of luck to defeat any other deck. Combos that rely on Muster for Battle are entirely undone with Whirlwind, Hellfire, Consecration, Fan of Knives, Unstable Ghoul, and Explosive Sheep. Guardian of Kings and Antique Healbot will certainly buy you time, if you can draw the right one at the right time, because you will not keep them in your opening hand due to their rather high mana cost. Harrison Jones is outright useless for card draw if your opponent doesn't have a weapon, Lay on Hands is crazy expensive and requires your opponent to either have a board you can deal with on 0-2 mana or that you can survive the following turn as is.
Meanwhile, your most effective minions are either spent trying to survive the early game against aggro or the late game against more efficient Control Decks. By the time you get close to your win condition cards, you're praying they don't have either BGH in the case of Dr. Boom or a silence or Black Knight in the case of Tirion. Geddon's also a trap, in that he'll devour your own board in the worst case and stall for time in the best case.
Don't get me wrong! This deck is certainly effective FOR A PALADIN DECK. But like every other one, you will be much harder pressed to pull things off compared to almost every other deck due to their simpler methods of either beating your face or their easier to come by methods of controlling the board. Paladin excels at coming out of nowhere with a sudden reversal, but you need to be insanely lucky to do it.
Would this deck be good for ladder climbing from 17+? Thanks!
-1senjin,-1gedon +1lil'exorcist, +1 ragnaros worked better for me
exorcist is just so good against all the deathrattles i meet, its ridiculous and i never liked gedon for a paladin deck, seems counter intuitive since he can screw your dudes over.
This deck is insane. Thanx a lot , really. I only made one change in deck and it's Arcane Nullifier for Sen'jin. Same mana , same hp but Nullifier can't affect by spells and hero powers and have -1 attack. It's a life saver really.
Cheers bro. Nice deck !
Hit rank 4 with this deck but now im starting to lose to aggro hunters and mech mages, I cant figure out what to sub tho. All in all great deck though.
-senjin
+lil'exorcist
exorcist works better against deathrattle decks, which are quite prevalent nowadays
No room for Lil Exorcist?
Fucking Hunters and their stupid Undertaker openings.
I put AW instead of baron. Dont have baron and dont think this deck needs anymore of an risky AOE. I love Rag btw, thought putting him but so many decks using board rush with mechs. And Rag just does 8 damage and dies. AW deals greatly with those mechs.
Thanks for posting this deck, it is excellent.
When I got the deck the recent changes had not been made. I found that I wasn't getting much value from Sneed's Old Shredder, so it will be interesting to try it with Baron Geddon. I think the suggested change of one Guardian of Kings for a Antique Healbot is a good one.
The only change which I may not implement is the one regarding Coghammer. Yes, it is true that it can get tricky with Muster for Battle, but I find it useful and can usually control the situation for the application of divine shield and taunt.
I have now played a large number of matches with Baron Geddon in place and it works really well. One has to choose when it is best played, but the card has much more value than Sneed's Old Shredder.