Big Priest, Big Packages [Standard]
- Last updated Apr 3, 2021 (Forged in the Barrens)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Priest
- Crafting Cost: 16080
- Dust Needed: Loading Collection
- Created: 4/3/2021 (Forged in the Barrens)
- GriffAOG
- Registered User
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- 8
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Battle Tag:
N/A
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Region:
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Total Deck Rating
3
Hi all,
Without wasting any time, I'll dive straight into this one! I built it on a bit of a whim, not at all expecting it to work. At first glance, there seems to be far too much going on, but it turns out, that multi-package big priest works pretty well in the current meta. Don't take my word for it though, give it blast yourselves!
Package Breakdown
Yogg-Saron, Master of Fate
x15 spells
N'Zoth, God of the Deep
Blood of G'huun
- Blood of G'huun (obviously?)
- Skeletal Dragon
- Lightshower Elemental
- Claw Machine
- Al'ar
- Taelan Fordring
Cycle/Value
- Renew
- Insight
- Thrive in the Shadows
- Palm Reading
- Kazakus, Golem Shaper
- Taelan Fordring
- Claw Machine
- Skeletal Dragon
- Blood of G'huun
- G'huun the Blood God
- Soul Mirror
As you can see, there are some really nice overlaps between each of the packages which makes playing the deck nice and interactive, and whilst I've found a couple of go-to habits when playing this deck, I'm sure that there's tons more to explore.
General Playstyles
You're going to be looking for those low mana cards i.e Armor Vendor, Renew, Insight, Thrive & Palm Reading. The latter two are the most important, as they allow you to play very reactively until you have enough mana in the late game to pull your big guys out and really lay down the tempo. (Tip: Always consider order when playing Renew, Palm Reading and Thrive - aim for those mana reductions wherever possible)
Always keep track of what you've played so far for N'Zoth, God of the Deep - you want to be able to pull one of your elementals (Blood of G'huun or Lightshower Elemental) at the very least - if you can stretch the game to resurrect your more tempo-based cards such Al'ar and Claw Machine, try to do so. Finally, in long control matchups you really want to be landing the resurrection on the big value Skeleton Dragon, too.
Most match-ups tend to feel very "survive until you can stabilise, then win", fortunately, this is kept fresh by the amount of package variation in this deck. The hardest struggles I've had, of course, are Tickatus 'locks, who can be a real pain. From my experience you'll be want to be digging out your big combo pieces early with Insight and hoping that they don't pull the ol' card burner out too early. Final thought on Warlocks; if you suspect that you're against Envoy Rustwix try and discover an Initiate to use on him for that extra pizz'azz value.
Good luck, and feel free to drop feedback and any questions in the comments. Cheers!
Hey all, been doing a bit of thinking about the way that this deck works, and I'm currently trying out some minor changes, in case anyone wants to try something with a little more early tempo/card creation!
Removed
Added
feels a lot smoother,but still weak against agroo,so lets hope agroo dont take of to mutch.
Cool deck, I only dont understand A'lar in it? Could you explain? (Its an elemental which can be easily removed by opponent)
was thinking that to,havent tryed to replace it yet.
maybe a 3 mana stoneskind basilisk or moonfang
Hey both! Honestly yeah, it's a bit of a pocket pick - it doesn't always come in handy but it does have two handy traits.
1. It's sticky as hell - if this gets pulled from Blood of G'huun it can be quite difficult to remove permanently (even if you get chance to play it from your hand on 5 for tempo), your oppenent generally has to waste some sort of removal on it, which is especially nice to see versus a spell mage. And 2. It's a great late game N'zoth resurrect.
If you're not seeing it being too useful, look for a different beast that works, or potentially try some of the new watchtowers for early pressure - I haven't really experimented but you could maybe go for something like these guys;
Glad to hear it! I've only climbed from low gold to mid plat so far but it's treating me well so far!
Really? Weird, I'm not finding the spell mages too difficult atm, though I am only climbing through plat right now! I've being playing very reserved early and trying to tempo out into midgame.. Not much more to expand on other than try and get the mana reductions on your own spells and tempo with those, rather than searching for good discoveries in order to push for the win. Good luck!
Really enjoying this deck, thanks!
Even though i'm having very mixed results between D5 and Legend atm, this feels like a really solid and actually quite versatile deck. It just frequently falls just slightly short when up against all those no minion mages..
nice deck,just beat an mage and paladin.