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Big Priest, Big Packages [Standard]

  • Last updated Apr 3, 2021 (Forged in the Barrens)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Priest
  • Crafting Cost: 16080
  • Dust Needed: Loading Collection
  • Created: 4/3/2021 (Forged in the Barrens)
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  • Total Deck Rating

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Hi all,

Without wasting any time, I'll dive straight into this one! I built it on a bit of a whim, not at all expecting it to work. At first glance, there seems to be far too much going on, but it turns out, that multi-package big priest works pretty well in the current meta. Don't take my word for it though, give it blast yourselves!

Package Breakdown

Yogg-Saron, Master of Fate 

x15 spells

N'Zoth, God of the Deep

Blood of G'huun

Cycle/Value

As you can see, there are some really nice overlaps between each of the packages which makes playing the deck nice and interactive, and whilst I've found a couple of go-to habits when playing this deck, I'm sure that there's tons more to explore.

General Playstyles

You're going to be looking for those low mana cards i.e Armor Vendor, Renew, Insight, Thrive & Palm Reading. The latter two are the most important, as they allow you to play very reactively until you have enough mana in the late game to pull your big guys out and really lay down the tempo. (Tip: Always consider order when playing Renew, Palm Reading and Thrive - aim for those mana reductions wherever possible)

Always keep track of what you've played so far for N'Zoth, God of the Deep - you want to be able to pull one of your elementals (Blood of G'huun or Lightshower Elemental) at the very least - if you can stretch the game to resurrect your more tempo-based cards such Al'ar and Claw Machine, try to do so. Finally, in long control matchups you really want to be landing the resurrection on the big value Skeleton Dragon, too.

Most match-ups tend to feel very "survive until you can stabilise, then win", fortunately, this is kept fresh by the amount of package variation in this deck. The hardest struggles I've had, of course, are Tickatus 'locks, who can be a real pain. From my experience you'll be want to be digging out your big combo pieces early with Insight and hoping that they don't pull the ol' card burner out too early. Final thought on Warlocks; if you  suspect that you're against Envoy Rustwix try and discover an Initiate to use on him for that extra pizz'azz value.

Good luck, and feel free to drop feedback and any questions in the comments. Cheers!