Secret Mage [87% WR D5-2]
- Last updated Aug 1, 2020 (Pre-Expansion Nerfs)
- Edit
- |
Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Secret Mage
- Crafting Cost: 4540
- Dust Needed: Loading Collection
- Created: 7/28/2020 (Pre-Expansion Nerfs)
- FunkiMonki
- Registered User
-
- 8
- 16
- 46
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
4283
Proof of climb:
General Strategy:
This is a somewhat aggressive style deck that uses early minions and secrets to apply some early chip damage and then finish the opponent off with burn. In the early game, it is important to develop a minion by turn 2 or 3. In most turns, face is the place. Remember, in aggro decks your minions are an investment of damage. Only trade if you think you can get 1 or more attacks in with the minion you're protecting.
Towards turn 6+ you want to start burning the opponent down as much as you can. Oftentimes you can setup a 2 turn lethal with a couple of Fireballs, Cloud Princes, or even Pyroblast on turn 10 if the game goes that long.
*One cool thing to note about Mirror Entity and Netherwind Portal is that your opponent is most likely spending all their mana to summon the minion or cast the spell so they won't be able to remove the minion summoned on your side, so the minion basically has charge when it goes back to your turn.*
*Don't get too greedy with your early minions like Secretkeeper, Apexis Smuggler, Arcane Flakmage, Sunreaver Spy. Sometimes its best to play them out without having any secrets just to start chipping your opponent down*
Mulligan:
Always Keep - Secret Keeper, Ancient Mysteries, Apexis Smuggler, Astromancer Solarian, Sunreaver Spy, Arcane Flakmage, Kirin Tor Mage, Mirror Entity(Except Rogue), Netherwind Portal
Sometimes Keep - Frostbolt(vs aggressive decks like Hunter/Paladin), Flame Ward(vs aggressive decks), Spellbender(vs slower decks)
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
Watch me stream live - https://www.twitch.tv/funkimonki
Daily off meta videos - https://www.youtube.com/channel/UC5JSDPfmvo1bfpG6438Qg8w
Probably has a lot to do with my play style and luck but with this deck I'm a good bit under 50% win rate. I cant seem to not burn through cards or end up not being able to do enough damage late in the games.
Edit: so It took me a little bit but I think I got the hang of it and im into the positive now. Thanks for the build!
82% Winrate.
Dude, you made me laugh so f*cking hard.
Glad I could give you a good laugh today at least!
I've found it matches up poorly against galapriest.
A bit draw dependant against murloc paladin as well. Not sure if there are any substitues you can make to give better draw :/
15 games is BS.... Play minimum 40, then it's worth something
i like this one but have problem with rogues ,any tips ?
Rogues don't have any healing so keep that in mind. As long as you don't fall too far behind on board in the first 4 turns you can usually use some early chip damage from your minions and then burn them down in the mid-late game. Oftentimes, you can race them since we have so much burn. I don't recommend keeping Mirror Entity either because it will always be a lackey lol
Amazing, thanks for share
You're welcome! Thanks for checking it out :)
no counterspell??
I had it in the original version so I changed it back to include it! :)
"87%" winrate"...15 games played... gtfo
I would play more games, but due to the nature of my content where I am constantly creating off meta decks, I can't focus on 1 deck for too long unfortunately. I understand variance, and big sample sizes but a bad deck would not be able to get this lucky for this win rate at Diamond rank. So even at this sample size I figured the deck can do well enough to share with you guys and give you all something fun and different to play on ladder rather than boring meta decks. If you're waiting on a bigger sample size to craft this deck, I can understand but if you have the cards and want something different and fun to play then hopefully this proof can convince you to try it! :)
Edit: If you want more stats, I played a few more games since this guide and am sitting at 67% WR at 33 games at Diamond 2
At that rate, play another 30 games and the win rate will be 47%.
For the love of god, please stop posting clickbait winrates in deck titles. "93% winrate, not played yet, rough estimation".
Okay then update the title to say 67% winrate
If you want even more stats, the deck is performing at 54% globally across all ranks with thousands of games, according to HSreplay. IDK why you're so concerned about the WR, whether it is 60% or 90%, the point is the same that its a unique, fun deck that can win games. I don't think anybody really believes any deck can maintain an 87% WR over a huge sample of games, lets be real. The point of a WR in the title is to show the highroll potential of a deck and offer something different and unique for ladder that still might be able to climb a bit with.
Fun deck but I just find myself always getting down to 1 card so fast, the lack of draw in this deck is very noticeable
Thanks! The lack of card draw is somewhat intentional as this is a more tempo style deck you want to be closing out games by turn 7-10. If you find that your hand is getting empty all the time in the late game it means you're not being aggressive enough during the early and mid game. Instead of going for more trades, try going face more and let your opponents deal with your secrets and minions. One thing that can help with this is calculating how much damage you have vs your opponent over 3 turns to determine if you can race them. It is not uncommon to be able to burn someone down over a few turns with this deck!
Going to give this deck a try......can any one recommend replacements for Apexis Smuggler, just don't have those 2 cards
Good luck with it! Apexis Smuggler are pretty useful, but I would maybe suggest another solid 2-drop like Bonechewer Brawler