Odd Lady Vashj
- Last updated Apr 12, 2020 (Outland DH Nerfs)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 5860
- Dust Needed: Loading Collection
- Created: 4/12/2020 (Outland DH Nerfs)
- Mercynary9
- Registered User
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- 3
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
6
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This deck still needs some improvement and adjustments, a suggestion is needed to improve the deck.
Goal of this deck: Spam magic totems, control early and midgame, and you have two choices:
1. Burst damage on your opponent face with Lady Vashj, most of your spells deal lethal damage and cheap, so you should able to have three playable cards on the turn prime lady vashj played.
2. Or use this combo: Spell Totem (2 mana) -> use Ethereal Augmerchant on that totem (1 mana), Totemic Reflection (3 mana), and play cheap spells from your hand or Lady Vashj's cost reduced spells. Not powerful, but fun. Still experimenting the deck, need some suggestions.
This feels like it might be stronger if you lean more into the early game package. The main strength of the deck seems to be burst potential, and playing a 3 mana 5/6, which both feel like aggressive plans to me.
I would consider cutting a lot of the slower cards (Mana Tide Totem x2, Azerite Elemental, Azure Drake, Haunting Visions x2, maybe even Marshspawn x2) for a more aggressive package (stuff like Surging Tempest, Storm's Wrath, Sludge Slurper, Leeroy, maybe even Cumulo-Maximus)
That does take the emphasis of of Lady Vashj a little bit, so maybe it's not what you're looking for, but intuitively it seems like a better fit for what the deck is good at.