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Highlander Demon Hunter - 83% WR (32-7) FULL GUIDE

  • Last updated Apr 13, 2020 (Outland DH Nerfs)
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  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander DH
  • Crafting Cost: 13060
  • Dust Needed: Loading Collection
  • Created: 4/8/2020 (Outland Release)
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CHECK OUT MY NEW POST NERF HIGHLANDER DECK HERE: https://www.hearthpwn.com/decks/1343784-post-nerf-65-wr-highlander-demon-hunter

This new version is much stronger post-nerf and I think it is also a good bit more fun to play. I hope you enjoy playing it as much as I have! Thank you for the overwhelming support on this 1st version. You guys made it one of the top 10 most popular decks in the history of Hearthpwn!

This is a Demon Hunter Highlander list which utilizes some interesting cards, and has an 85% WR (25-5) over the first 30 games played with it. Below is a full guide to the deck explaining how to play it, match-ups, and mulligan options. I am also a streamer and legend level player, check out my stream if you enjoy watching hearthstone players :) (https://www.twitch.tv/supersenter).

Game Screenshot with Decklist

Deck Overview:

This deck really has no bad match-ups. See the stats below:

Demon Hunter: 7-4 (60% WR)

Every Other Class: 18-1 (93% WR)

This is meant to be played as an aggressive tempo deck, so that means going face most of the time, but also getting board clears when needed. The deck is a little challenging to play, but for the most part the cards in Demon hunter are just so powerful that they win you the game. I have a few interesting options in this deck, which I will explain at the bottom. The next section will be the mulligan/match-up guide.

Mulligan Guide:

In almost every match-up you are looking for early game threats to get out to a fast start. 

Always Keep: Battlefiend, Furious Felfin, Netherwalker, Sightless Watcher, Umberwing, Rustworn Initiate, Aldrachi Warblades, Satyr Overseer

Sometimes Keep: Crimson Sigil Runner (If left-most card), Ur’zul Horror (If no other 1 or 2 drops), Zephrys (Against Druid & Priest), Eye Beam (If left-most card), Skull of Guldan (If left-most card)

Demon Hunter: This is your worst match-up, simply because Demon Hunter is so strong. Your main goal here is figure out what type of Demon Hunter deck they are playing, and counter it as fast as possible. You want to play early game threats to gain board control, or have early game spells to clear their board. Lifesteal is crucial against Demon Hunter because of how much damage they put forth. You will win or lose these games based on who plays Imprisoned Antaen & Priestess of Fury better.

Warrior: I think this match-up will be tough because of the armor gain that warrior has. Demon Hunter kills most classes very quickly through board swarming, weapons, and obviously chip damage. Warrior is one of the only classes that has many board clears and “healing” (armor). Your goal in this match-up should be to create early game pressure, but don’t overextend. Then you will finish them off with your deathrattle minions or your big demons. 

Priest: See Warrior guide. Other notes: Keep silence for their new 1 mana legendary, or for their lifesteal handbuff card. Disguised Wanderer is very dangerous to play because they could steal it and get the deathrattle.

Druid: Embiggen Druid is a very tough match-up due to the taunts and the stats. Somehow I seem to barely win my games against them, but it’s always very close. You always want silence and Zephyrs to counter their early big minions. Other than that, your best chance is winning fast, and having a big Kayn play to get past their taunts. 

Other:  I have yet to lose a game against any other class, so it’s hard to say what not to do. The main strategy is to get board control early, and then win with your big demons.

Card Choices:

Most cards in this deck are very obvious, they’re just super strong Demon Hunter or Highlander cards, so I won't explain those.I’ve created this highlander deck to be a little more aggro than normal, so that is the reason behind some of my choices. 

Twin Slice: I’ve seen lists that don’t run this, but I feel that it is combos with so many cards and can create outrageous early game plays. One of the stronger cards in the deck honestly. 

Consume Magic: Great card draw about 50% of the time, and is super strong in some of your weaker match-ups. It’s your best card against Priest and Druid, and can silence Priestess of Fury. 

Netherwalker: Gives you a 2nd Priestess or Antaen most of the time!

Rustsworn Initiate: This card is HEAVILY underrated… It is a 2 mana 3/3 across 2 bodies, has spell damage +1, and the second half is a demon. 

Altruis the Outcast: So much stronger than I expected, one of the best cards in the deck. It’s on average a 3 mana 3/2 that deals 2 damage to all enemies and must be cleared ASAP.

Disguised Wanderer: One of my favorite cards of the set. Every streamer I saw gave this 1 star, but I think it will show up in many decks, aggro, deathrattle, and tempo decks. It’s almost like a 3/3 permanent stealth because no one wants to clear it. When they do clear, they’re either using 2 cards to clear 1 guy, or using a clear card and 2 mana on a hero power. Finally, if the 9/1 ever lives then it’s basically instant win. This card has felt very strong overall. 

Faceless Corrupter: Obviously a super strong card. It’s usually a 5 mana 8/5 and clears a minion.