Post-Nerf 65% WR Highlander Demon Hunter
- Last updated Apr 14, 2020 (Outland DH Nerfs)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Highlander DH
- Crafting Cost: 12220
- Dust Needed: Loading Collection
- Created: 4/13/2020 (Outland DH Nerfs)

- Supersenter
- Registered User
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- 3
- 10
- 20
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Battle Tag:
Supersenter#1293
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Region:
N/A
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Total Deck Rating
154
Deck Overview: (Twitch.tv/supersenter - Check my VoDs) - 65% WR:
I completely reworked my original Highlander Demon hunter deck, which is why I’m posting a new version. This deck is built to have more finishing power in the end, while also still having great early game aggro & tempo potentially. I reviewed all the top demon hunter decks right now, and built this decklist based on the top win percentage cards, also removing the lowest win percentage cards in the deck. In addition to that, I included a small “swarm package” for removal, major card draw, and Nethrandamus activation.
Mulligan Guide: In almost every match-up you are looking for early game threats to get out to a fast start.
Always Keep: Battlefiend, Netherwalker, Sightless Watcher, Umberwing, Bloodmage Thalnos, Vulpera Scoundrel
Sometimes Keep: Crimson Sigil Runner (If left-most card),Eye Beam (If left-most card), Skull of Gul'dan (If left-most card)
Demon Hunter: This is your worst match-up. Your main goal here is figure out what type of Demon Hunter deck they are playing, and counter it as fast as possible. You want to play early game threats to gain board control,and set up tempo plays like an Escaped Manasaber or early Skull of Gul’dan. Lifesteal is crucial against Demon Hunter because of how much damage they put forth, so look for it with Vulpera Scoundrel. You will win or lose these games based on who plays Imprisoned Antaen & Priestess of Fury better.
Warlock: Plague of Flames is their only mass clear, so play around that. The key here is building really wide boards that can’t get cleared by plague. Push damage through early and watch out for Sac Pact. Keep Kayn for his Galakrond turn, and hopefully you can push through for the win over taunts. If you can’t get early damage, then control the game and play late threats for the win.
Priest: Res Priest is a brutal match-up if they draw decently. You want to get a wide board and a ton of damage through early.Then hopefully use a Zephrys or Kayn for the late push to win. If you can’t push early, then try to preserve until late game and use your big threats consecutively.
Druid: Big Druid has the same tips as Priest. Spell Druid you want to make sure you’re able to clear their two drops. Work to set up a huge Altruis the Outcast play, and use Vulpera Scoundrel to discover a clear like Chaos Nova or Immolation Aura.Once you have a chance, play Dragonqueen or Nethrandamus for the win.
Other: Your win rate against any other class should be very high, like 80% and higher. Just play the deck for tempo and you should win quite easily.
Card Choices: Most cards in this deck are very obvious, they’re just super strong Demon Hunter or Highlander cards, so I won't explain those. I’ve created this highlander deck to be a little more aggro than normal, so that is the reason behind some of my choices.
Twin Slice: I’ve seen lists that don’t run this, but I feel that it is combos with so many cards and can create outrageous early game plays. One of the stronger cards in the deck honestly.
Netherwalker: Gives you a 2nd Priestess or Antaen most of the time!
Bloodmage Thalnos: Just really wanted more early game card draw, also synergizes for more lifesteal damage sometimes.
Altruis the Outcast: So much stronger than I expected, one of the best cards in the deck. It’s on average a 3 mana 3/2 that deals 2 damage to all enemies and must be cleared ASAP.
Vulpera Scoundrel: It has felt very strong in this deck. The situational spell choice is especially strong in Demon Hunter because of their small spell pool. Also, it’s a nice 3 drop which the deck needed.
Escaped Manasaber: This card got an insane power boost with the Demon Hunter nerfs actually. Skull of Gul’dan and Imprisoned Antaen both got pushed to 6 mana, so playing Manasaber on curve gives you insane tempo on turn 5.
Skull of Gul’dan X2: Most people think Highlander decks can’t run any duplicates, but I heavily disagree with that. This deck runs a ton of card draw, and running the second Skull of Gul’dan makes it super consistent. I think this card is possibly the strongest card in Hearthstone, so we really want to see it. Also, it helps you draw through Albatross, which actually helps your Highlander package.
Flamereaper: Really strong weapon, and this card is one of the highest win rate cards in Demon Hunter actually. We don’t run much clear, and this is one of your better clear options. Further, it can provide a ton of damage late game for the win.
Swarm Package - Feast of Souls, Command the Illidari, Nehtrandamus: This is my most interesting choice in the deck I think. The swarm package has felt very strong, and has won several games for us by itself. Feast of souls can be an amazing card draw, you’re either getting 2-3 card draw on a normal turn, and combined with Command the Illidari it can be a 2 mana draw 5. With all the draw this deck has, you’re getting Nethrandamus out pretty early usually, and almost always getting two 10 cost minions for the win.
Notable Exclusions: I built this deck based on researching every other deck out there and finding their weak spots.
Metamorphosis: Card has an abysmal mulligan and draw winrate. I think it very situational wins games, but for the most part it's a dead card that has a relatively “minor effect”
Maiev Shadowsong: I think this card is massively overrated. You usually have to win within 1 or 2 turns for this card to feel good at all. Most of the time though, it’s a pretty weak play. This is another one of the worst win rate cards seen in most demon hunter decks.
Alright just reached Legend rank for the first time, probably not as prestigious this season because of DH but here are some stats from me.
Total games play: 114
Winrate: 61%
I removed: Feast of Souls, Imprisoned Antaen, 1x Skull of Gul'dan, Escaped Manasaber, Frenzied Felwing. Antaen usually feel too slow to come into play, and the enemy will just kill it right away with a spell. I also removed the 2nd Skull of Guldan because with my luck that 2nd copy will for sure get in my way to proc Alexstraza and Zephrys when I need them. Some of the other cards I removed because I really needed room to add some aoe board clears into the deck. I don't have a frenzied felwing but it got nerfed anyway.
I added: Immolation Aura, Aldrachi Warblades, Chaos Nova, Metamorphosis, Coilfang Warlord. With my run, I encounter pirate warriors, murloc paladins, lackeys, and of course DHs. Think of all the 2 hp DH minions that Immolation Aura can wipe, usually I hold it for 1 extra turn in early game just so they will get cocky and fill their whole board with stuff, and then I destroy their hopes and dreams. Having those 2 board removal spells gives me a much higher win rate against them. Warblades for the much needed extra lifesteal you sometimes wish you had. Metamorphosis is still a good finisher, and I picked Coilfang for one more late game minion that's sticky.
One of the nice things about a highlander DH deck right now in my experience is 90% of all the other DH are still playing tempo decks, so almost everyone expects you to be as well in the early game, and will over commit cards to try and keep your board clear. The worst matchup for me are Hunters, all the other classes I'm either tied with or have a positive winrate against.
I started playing a version similar to yours, and have a solid 13-8 in diamond.
Added Exotic Mountseller and kept Escaped Manasaber as I don't have Kayn Sunfury nor Metamorphosis.
It's really fun surprising people when you play Exotic Mountseller and 2-3 cheap spells, especially against Druid. :)
i found adding spellkin to this deck is pretty strong because ive been up against priest a lot lately and the only 1 drop spells you can get from spellkin are consume magic, so you get a 5 mana 3/5 body with 2 silences
I got top128 eu with Highlander DH before nerfs, but my deck is very different.
can't be that different since, Highlander always has Zephrys and Alex and usually 23+ cards from Demonhunter. This deck here is actually the only Highlander DH deck with so many neutral cards like Manasaber an scoundrel.
But personally not sure about scoundrel its slow, also Netherwalker or Imprisoned Antaen, Feast of Souls
You included Hunter as one of those classes that you have a pretty consistent win rate against but I don't see how you survive these face hunters, all of their cards threaten face and there's like 1 taunt in the deck with a minimal amount of life steal cards that RNGesus makes sure I won't draw against a hunter. Rather it is control classes like priests/druids that i win consistently against. For reference this is like diamond 10-7 i'm talking about.
Lmao Im looking at all the comments saying this deck sucks, guys I got to legend with a similar deck with 60% winrate. Please make an effort to learn how to play it before bashing on it.
Hello! I'm a new player. This deck works very well for me. I've hit Diamond 10 few minutes ago. Thanks for share! <3
Tried it, it's the worst deck of the archetype i ever played. I really don't advise anyone to even try it.
So how does this deck actually win against anything. From my experience you aren't fast enough to beat any control deck or control enough to beat any aggro deck just stuck in the middle losing to everything. Guess I'm just missing something with this
What rank was this played at? I have some doubt if it was on higher ranks since I watched a part of the VOD, and you blocking yourself from lethal against a Priest by playing Umberwing first was painful to watch, nhf.
Might try it because I'm in the dumpster anyways.
This is at Platinum 1-5. I just play fast and make mistakes, but I'm a pretty usual Legend player
even with the newest nerfs, I would Not change the cards, anyone?
I would keep them. The nerf to Sact Pact is big buff for demon hunter.
Oh and since there are players like me who aren't lucky enough to have Manasaber, is Antaen still viable in the deck?
I'm a former legend-rank player returning to HS after a few years hiatus. The first version of this deck was fantastic, even after the nerfs. Got straight up to diamond easily with it. Looking forward to trying this updated version.
Would dread corsair be a viable substitute for felwing??
I would think that cobalt spellkin and running the deck a little bit more control would likely be better honestly! Dread Corasair would only be free in the late game, and at that point a 3/3 just isn't really important.
Thank you for the response! Ive already substituted Spellkin for Manasaber. So what card should I replace for felwing??
Thanks for the research.t
Edit: After trying it several times now, I have lost every single game to every matchup there is. It just seems every deck is able to kill your tempo and build board and value before you can even think of how to try to control lategame.
After release it seemed that DH had answers to everything and could immediately build tempo but now it is the other way around