Odd Demon Hunter
- Last updated Apr 12, 2020 (Outland DH Nerfs)
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Wild
- 27 Minions
- 1 Spell
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face DH
- Crafting Cost: 9060
- Dust Needed: Loading Collection
- Created: 3/25/2020 (Kael'thas Patch)
- dejanx13
- Registered User
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- 1
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- 13
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Battle Tag:
Deki#2607
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Region:
EU
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Total Deck Rating
18
Since the meta is still pretty new, I can't say should something else be included to counter the meta but here are some ideas:
Wrathspike Brute : If there are a lot of Odd decks like Rogue and DH and especially Paladin, but at least for now I don't feel like it's need because it's too slow.
Aldrachi Warblades : If there are a lot of Secret Mages, Pirate Warriors and other DH, there is one because it can heal and deal damage but there are faster plays on turn 3 so it's usually not good on turn 3.
Bloodsail Corsair and Patches the Pirate: I am still experimenting with these but I think they should be included anyways. 2 copies Bloodsail Corsair of course.
SN1P-SN4P: Also card that will probably be included soon.
Hench-Clan Thug: Great card good substitue for Magic Carpet if there aren't many agro decks.
Fire Fly : Very similar to Ur'zul Horror
Leeroy Jenkins : great finisher, exept from cube lock and mech paladin there aren't many taunt minions so could be changed for Metamorphosis if you don't have it, or something else if you want even more reach.
In my opinion only pirate package and SN1P-SN4P should be included, but I am still trying to include as much new cards as possible, but I will change that probaly soon. Priestess of Fury could be cut out and for pirates some 1 drops like Ur'zul Horror .
Update 1:
-1xFaceless Corruptor, -1xPriestess of Fury, -2xSkull of Gul'dan , -2xMagic Carpet.
+1xLeeroy Jenkins ,+2xMana Burn , +2xHench-Clan Thug , +1xAldrachi Warblades .
Better against Board clears and without Skull of Gul'dan it's more consistent with more reach.
Update 2:
+Pirate package and 2xCobalt Spellkin, he turned out to be pretty good since DH has only two 1 mana spells which are really good.
Mulligan:
Battlefiend : Always keep, even two of them.
Crimson Sigil Runner: Keep only as a left most card, generally you want to top deck this.
Shadowhoof Slayer : If you have Battlefiend keep him always, and keep him against Rogue, Warrior, Shaman and Paladin.
Ur'zul Horror : Always keep at least one, and usually the second is also good enough to keep but if you already have Battlefiend or some other better 1 drop then don't keep second. (If this is Bloodsail Corsair and the Fire Fly it's the same).
Aldrachi Warblades : If you have 1 drop can be kept against warrior and rogue.
Bad Luck Albatross: All highlander decks so Priest, Mage and Warlock, I have come across quite a lot of Highlander Hunters so maybe even against hunter if you have good 1 drop.
Magic Carpet: If you have 1 drop generators or something like Battlefiend + Shadowhoof Slayer . This is the same for Hench-Clan Thug
Satyr Overseer : If you have at least one good 1-drop, but if you are playing against agro don't keep him.
Everything else should not be kept.
Generally you want to play minion on 1, hero power and minion on 2, or even two minions if you had minion generators, and on turn 3 you could either play 3 drops or again hero power and 1 drops. Always coin on turn 1 if you can play two minions or if you need to clear something with hero power and play minion. Against combo, midrange and control almost always go face because you want to kill them as quickly as possible, trade only when the targets are too dangerous if left on board ( Arcane Flakmage for example). Against agro compete for board and then just burst him when you can.
I lost against a non baku DH
Really??
Why no eye? It can't ruin the Baku effect now can it
Even before nerf Baku's effect would still work, but I still think that this card doesn't fit in this deck, but if you tried it and you think it's good I will try it.
Lol no I tried it before nerf and Baku didnt trigger cause i mulliganed into it being at the far right and costing zero. very weird.
After trying this deck extensively I agree that it might not fit
I was able to maintain a 80% win rate from bronze throughout platinum but now ive hit a brick wall and I lost six games in a row. I dont think I will entertain this deck any longer
I really didn't think that was possible, sorry for correcting you without trying it.
no worries, I will be trying an altered version now to test
I really like your updated version with Cobalt and pirates. I dont have Patches unfortunately
Thanks and regardless of will you play this deck I recommend crafting him. I know it feels bad if you played when he had charge but he is used in all pirates and odd decks.
Yeah. Me too. But it was at D3. I started at D5, won 8 in a row, now I’m lucky if I can keep 50% #MetaShift
time for me to go back to Control
Just wanted to say - Love the idea ...
But ..
I'm like number 11 -- get your ass to writing.
Sorry for being late, hope this will help, I will update even more when I play more games.
didnt they say that demon wasnt gonna get odd and even things?
Really, I didn't hear anything about that, but maybe i missed it.
nah, just even is pointless
Confirmed that it gives you +2 attack for 1 mana.
While I think it could work, the curve is a bit high for using Skull of Gul'dan and Crimson Sigil Runner. So many 5s and Priestess of Fury could make it difficult to get cards on outcast. Needless to say you are kinda screwed when Baku shows up in your opening hand.
I'd consider using stuff like Mecharoo and SN1P-SN4P instead of Glaivebound Adept and Command the Illidari. Coordinated Strike might actually be better anyway. The deathrattles allow you to keep the pressure up, and they should make it easier to play Wrathscale Naga.
I totally agree with you with Priestess of Fury and Command the Illidari, I wasn't sure about it when I was making the deck but after hearing you and watching the stream Command the Illidari is definately out and two copies of Coordinated Strike are added with removing one Priestess of Fury. Outcast of Skull of Gul'dan should usually be as top deck and Crimson Sigil Runner should be kept in opening hand only if you can activate left outcast quickly (turn 1,2 or 3) or if you top deck him, so Baku the Mooneater shouldn't be a problem (sometimes they will be stuck for sure but not that often). And that mech package might be good but it will depent on the meta. I think the best example is Odd Rogue. Right now it is not in a great position, it's still good and playable, but almost the same deck was close to tier 1 (or even tier 1). But SN1P-SN4P is definately one of the best, if not the best, substitute for probably one 5 drop.
And thank you for your comment, it really helped me improve the deck.
up voting because I REALLY want to see how this goes. Thanks for helping us get into this. :)
No problem, I also can't wait to see how this goes and thank you for upvoting. :)