TALLGEESE PALADIN (MECH PALADIN) RANK 5 TO LEGEND
- Last updated Jan 13, 2020 (Second DoD Nerfs)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Paladin
- Crafting Cost: 6940
- Dust Needed: Loading Collection
- Created: 1/12/2020 (Second DoD Nerfs)
- SILVER_EVAN1
- Registered User
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- 7
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Another deck i created, with a lot of effort I managed to catch legend this month with mech paladin. (tallgeese is a Gundam wing mecha, my favorite mecha of all anime) is a fast and aggressive deck. I recommend it to everyone who wants a challenge.
twitter account with the photos proving the legend: https://twitter.com/Silver_Evans1/status/1216336888803602433
Here is some more HighLights from me using this deck, slightly modified with: -1 Faceless Corruptor -1 Mecharoo +2 Spellbreaker!
And todays MVP award goes to... Spellbreaker! :)
I just replaced the Faceless with Spellbreaker, its a lifesaver sometimes :)
Here is some more deck gameplay, on a bit higher ranks, see how it works:
and btw sorry for the brightness of the text at the start of the video, it didnt look so bright in preview, my bad
A Tip vs Embigen druid, a first turn "Hot Air Balloon" can go long way if you manage to keep it alive for the first few turns, which isnt that hard in this matchup, then you just merge it with smth ; creating a "Tall" ever-growing mech menace, which is hard to deal with from a druid's perspective, asuming he only got "Swipe" for clear and doesn't run silences, which he doesn't by default in that list :) and ofc you need your "silence" in that match-up, ex: Spellbreaker.
Here is a highlight video of me, mostly facing (and defeating) druids and one priest today, enjoy:
made legend with mech pala. but the list was slightly different from yours. I dont know which region you are playing, but i play on EU and there were a lot of treant druids with those plenty of 2\2s. so i teched in Consecration and Truesilver Champion for a finishing 10x damage combo with Leeroy Jenkins.
The list that brought me legend is here:
but your deck seems very interesting to try on. And i see in comments that several players reached legend with it. So good job mate!
Wow. First time I reach Legend since playing Hearthstone for over 3 years. I am constantly stuck in ranks 1-5, but this is the first I was able to push into Legend so easily. The deck is so fast that you can grind out the ladder much quicker.
Righteous Cause is a sleeper in this deck. When you play it correctly (right before a Sky Claw or Explodinator), the deck snowballs tremendously and I've huge success with it. Even if you're at 4/5 in the quest, and you play Sky Claw, all 3 minions get buffed, so it works great.
Thanks Man. And congrats for the legend
Solid deck dude! I also made a video of me casually playing it vs different matchups, it shows some synergies it can muster, really great for climbing currently! upvoting, GJ!
Thanks for the vídeo and credits man
Hey, nice deck! I made a video of me playing it, i was a little unlucky with some things but it definitely is strong! \
Thanks for the vídeo and credits man
Went from 3 to Legend with 80% win rate - great deck! People really struggle with knowing how to react to your early moves (sky claw into Righteous Cause turn 3 etc.) - even beat priests at turn 6 with it!
TALLGEESE POWER
Doing very well at the low ranks 15-20, I mostly play wild so nice to see a cheap standard deck that can keep up and get some fast wins!
Not bad deck, but extremely vulnerable to board clearers. Versus priest you can concede directly
Hey ! Thank you for that deck @SILVER_EVAN1 ! I'm having so much fun with it. Is it possible to make for us a little guide to know how to play it perfectly, especially mulligan :)
Thank you again !
Would love to hear your reasons for the variations from the current standard Mech Pally. Not questioning them, just curious as to the logic behind them.
I put the "Righteous Cause" because I saw that the deck put a lot of minions on the field, it has a lot of card prone to it. so I thought it was a better match. before making this deck I tested the common mech paladin and saw that if he didn't win the fast game he would lose easily. so I created my own variation to speed up the game even more by discarding things that made it slow. I ended up getting great results. Hope this helps!
Your observation about the current standard mech pally is spot on - if you don't win fast, you're toast. Gyrocopter is a great card in theory but only rarely was I ever able to use it to finish off the game.
Kagnor worth including?
It's a BAD match with Sky Claw.
Man, I really want to thank you for this deck, I went from 4 to legend with only around 5-6 losses, which was actually my first legend! Great deck for ledder rn as most of the ppl have no idea what you play and what to mulligan for, plus the fact that u mostly finish in 5-6 turns makes it also incredibly fast to play!