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Legend Mechadin [*with guide]

  • Last updated Feb 13, 2020 (GA Week 4)
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Wild

  • 23 Minions
  • 5 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Mech Paladin
  • Crafting Cost: 7040
  • Dust Needed: Loading Collection
  • Created: 1/23/2020 (GA Week 1)
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  • gm6
  • Registered User
    • 15
    • 41
    • 95
  • Battle Tag:

    LF7D#2909

  • Region:

    EU

  • Total Deck Rating

    58

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deck brought me to legend this month. 

on 10-15 upvotes i will right a guide.


11.02.2020 EDIT

made small changes due to the meta: 
Gyrocopter x2, Explodinator x2, Consecration x1

Added: Blessing of Wisdom x1 - nice card draw, even casted on the opponents minion, Hot Air Balloon x2 - very sticky 1 drop mech, Truesilver Champion x1 - additional 8 damage, Blessing of Kings x1


So here is a guide:

This is an aggro deck, so it is pretty straight forward. For the mulligan you would like to have Crystology with Galvanizer to get your mechs cheaper on turn 2 or a bunch of 1-2 mana cards (Glow-Tron, Mecharoo, Micro Mummy) with Galvanizer.  Your aim is to get wide presence on board from the start of the game and every turn to buff and strengthen your mechs. 

The second goal is to keep every turn at least one mech on your side to be able to magnetize it with another, more powerful mech. This is where Explodinator and Replicating Menace shines. 

Versus aggro you should push face besides those cases when you feel you risk to lose your board. For example against face hunter you just go forward and try to outpush him. Because you have Zilliax which can heal you greatly and you also have Annoy-o-Module who absorbs a lot of damage. But versus rogue you should do control style more to prevent him making Heistbaron Togwaggle on turn 6. And rogue also have those pesky lackeys, so this class can easily snowball you with its own board. You can use here some control techs to win the board, such as Goboglide Tech and Consecration

Versus control you simply go face. The number of potential damage from your side is huge, so you usually finish the game before the turn 6. There are not much control variations in the meta right now, but resurect priest and highlander warrior can easily annihilate your board, so you better hurry up finishing them as fast as you can. Just remember keeping at least one mech on board to start a turn with a body to potentially hit face. 

You also have here Leeroy Jenkins and Truesilver Champion for the spicy ending. 

So there you have it. A cheap and easy piloting deck to reach legend. 

Here is the proof: