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[DoD] Pirate Quest Warrior (W/ STANDARD)

  • Last updated Dec 10, 2019 (Descent of Dragons)
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Wild

  • 21 Minions
  • 4 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Pirate Warrior
  • Crafting Cost: 10400
  • Dust Needed: Loading Collection
  • Created: 12/9/2019 (Shaman Nerfs)
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  • Battle Tag:

    Equinox#11743

  • Region:

    US

  • Total Deck Rating

    7

View 4 other Decks by Edgy_Teenager
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A VERT fun Pirate Warrior focused around weapons.

PART ONE -- Time's up, let's do this!
With this Pirate Warrior build, you not only want to be swinging with pirates, but with your hero - the reason is that the Hero Power from Hack the System (Anraphet's Core)is better than Armor Up! for this kind of deck, and is, in my opinion, going to be more fun and reliable than Sir Finley Mrrgglton.  It doesn't entirely mingle with Pirates, but that's okay - think of it as a last resort for when you're running low on gas, as that's the purpose.  As much as infinite value is a bad thing for the game, it's a good thing for this deck!

So, we have plenty of weapons and weapon interaction cards, with Ancharrr being the biggest deal.  We have 19 Pirates and 7 Weapons, with Hoard Pillager and Kobold Stickyfinger on top.  This deck seems like it'll actually be fairly more midrange, rather than aggro - something I prefer.  It's fairly simple, but I want to give it a shot!

PART TWO -- Pirates Need No "Tech", only Booty
That's a lie.  Right now, we only have one tech card, Kobold Stickyfinger, but some worthy mentions are Dragonmaw Poacher, Platebreaker, Bloodsail Corsair, Spellbreaker, Utgarde Grapplesniper, and Mind Control TechGrizzled Wizard is a tough one, because it's really only good in the early game for this deck, but you can try it.  If Big Priest is relevant, as weird as it might sound, Weasel Tunneler -could- work, but I doubt it.  Highly.

Your worst matchup will likely be midrange decks, due to the fact this is sort of inbetween aggro and midrange.  You're going to have to get early pressure, and sustain it.

PART THREE -- A Pirate's Life for Me
How do you keep sustained pressure, then?  Well, your weapons will help immensely, but you need to make sure you hold back some of your gas.  Don't play into board clears.  Additionally, I'd honestly recommend saving Dread Corsair at certain points, especially against aggro -  mostly to keep your good stuff alive.  You should also prioritize using your weapons to clear big threats, given that your minions are pretty small.  As far as mulligans go, I'd try aiming for Ancharrr, but it's highly situational what to keep or not.  And never throw away Hack the System.

PART FOUR -- Normie-lization
If for some reason you're a Standard pleb, replace the following cards - the deck is mostly made of Standard cards anyway.:

Questing Explorer is card draw, filling the role of Forge of SoulsBloodsail Corsair is both a tech card and filler, even if it fills a different role to Patches the PirateSkybarge is... I'm not sure, had to find a replacement.  Bloodsail Cultist is better for this deck imo.

PART FIVE -- That's All, Folks!
And that's it from me, for now.  I hope you have fun, as you should.  Any suggestions and such are welcome, I'm happy to get feedback.