Blast 4.0
- Last updated Nov 9, 2019 (Shaman Nerfs)
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Wild
- 20 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Mage
- Crafting Cost: 19420
- Dust Needed: Loading Collection
- Created: 11/7/2019 (Shaman Nerfs)
- zeroxz
- Registered User
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- 15
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- 123
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Battle Tag:
zeroxz#2434
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Region:
EU
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Total Deck Rating
115
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Hi after I saw a appeal on sky news and a protest outside the houses of Parliament for me to continue my Blast series of mage decks I am proud to finally unveil Blast 4.0
This deck has the tools to deal with Big priests,, the are multiple win conditions along with anti fatigue tools it's very versatile
While I'm pleased to see that the list is draw-heavy and properly equipped against Big Priest, Jade Druid, and Secret Mage, what exactly is your game plan for dealing with Mechwarper-based matchups? (such as Sn1plock and Mechbuff Paladin)
Without Doomsayer+Frost Nova (and/or Ray of Frost), we're putting all of our hopes on topdecking Zephrys in time for a turn 6 Mass Dispel miracle (against Sn1plock). Sure, your current decklist has plenty of draw, but I'm still feeling unnerved by a certain "put all our eggs in one basket" feeling.
(and from what I've experienced on recent ladder, Doomsayer+Frost Nova is also critical for not dying early to turn 4-5 Evolve Shaman cheese, assuming they don't topdeck Devolve)
As for Mechbuff Paladin, I've seen board floods of mechs with health higher than 3 and 4 (the thresholds for Flame Ward and Kazakus 5 mana AOE, respectively), thus again requiring a Doomsayer+freeze combo.
Last, but not least, where is Reno the Relicologist?
Hi you make valid points but I'm not facing many snip locks far as reno the relicologist goes I don't own him that's why he is missing :-)