Metabreaker Murloc Shaman (Legend 59#)
- Last updated Oct 14, 2019 (Doom in the Tomb)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Overload Shaman
- Crafting Cost: 5200
- Dust Needed: Loading Collection
- Created: 10/10/2019 (Doom in the Tomb)
- Julez Nobelman
- Pro Player
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Country:
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Tournament Decks:
0
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Ladder Decks:
13
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Submitted By:
Intro
Hello it's julez, are you tired of N'zoth Paladin, Rouge, Priest; Warlock, Hunter, Mage?
Because honestly that's whats around, i have designed this deck to work against this with cards such as Plague of Murlocs, The overload shaman draw base with Spirit of the Frog a few murlocs to top it of and it works like a charm!
Our Mutate + Mogu Fleshshaper is great and Desert Hare + Evolve tops it, and we will 80% of the time pull it off before quest shamans have even had the thought.
For Aggro decks our Thunderhead does the job as always.
I managed to play this deck to 200# legend from 500 with an 61% winrate (27/17) and i had a blast doing it, got it on camera and i'd be happy to cut and comment if anybody would like to watch it!
Mulligan guide!
so in order to understand which cards to pick you will have to understand the match-up as well as your own combos, if you have a Thunderhead and a Spirit of the Frog you want to seek out cards to compliment these such as Zap!, on the other hand if you have an Underbelly Angler + Sludge Slurper + Evolve, then switch up the evolve and see if you can get cards to compliment the Underbelly Angler. ill write (3) ideal hands bellow.
1. Desert Hare + Mogu Fleshshaper + Evolve (this hand is great against anyone)
2. sludge sluper+ underbelly angler + random card + Coin (coin angler tour 1 and see it unfold)
3. Spirit of the Frog + Zap! + Thunderhead + random card + Coin ( sit iddle until tour three, and make a great swing turn + cycle )
Druid
objective: fast board pressence, clap!
keep: EVIL Totem, Underbelly Angler, Sludge Slurper, dessert hare, Thunderhead
consider: Mogu Fleshshaper, Mutate, Evolve, Spirit of the Frog, Voltaic Burst and Zap!
Hunter
objective: pull a combo off early
keep: Sludge Slurper, EVIL Totem, Desert Hare, Mogu Fleshshaper, Spirit of the Frog, Underbelly Angler and Thunderhead
consider: Mutate, Evolve, Zap!, Voltaic Burst, Plague of Murlocs and Soul of the Murloc
Mage
objective: bait combo parts with pressure
keep: Sludge Slurper, Underbelly Angler, Spirit of the Frog, Desert Hare, Mogu Fleshshaper [/card]and [card]thunderhead
consider: Mutate, Evolve, Zap!, Voltaic Burst and Haunting Visions
Paladin
objective: identify and play accordingly
keep: Sludge Slurper, Underbelly Angler, Mogu Fleshshaper, Thunderhead, Spirit of the Frog
consider: EVIL Totem, Mutate, Evolve, Voltaic Burst, Soul of the Murloc (great for shivallah)
Priest
objective: have fun, you are going to enjoy this.. i promise
keep: Plague of Murlocs, Sludge Slurper, Desert Hare, EVIL Totem, Mogu Fleshshaper, Underbelly Angler, Thunderhead [/card]and [card]spirit of the frog
consider: Evolve, Mutate, Zap!, Hex, Voltaic Burst and Soul of the Murloc
Rogue
objective: let them get on the board early, swing turn.. take as little damage as possible
keep: Thunderhead, Spirit of the Frog, Mogu Fleshshaper, Desert Hare and EVIL Totem
consider: Sludge Slurper, Mutate, Evolve, Zap!,Voltaic Burst and Soul of the Murloc
Shaman
objective: if it is a quest shaman, make sure there is no lackeys, keep 3 minions on the board until you accelerate, think about the cost of a Mogu Fleshshaper, if its aggro.. swiing turn!!!
keep: Sludge Slurper, Underbelly Angler, EVIL Totem, Spirit of the Frog, Thunderhead, Desert Hare and Mogu Fleshshaper
consider: Mutate, Evolve, Zap!, Voltaic Burst, Plague of Murlocs and Haunting Visions
Warrior
objective: identify, for aggro make a swing turn for control combos and sustained pressure
keep: Sludge Slurper, EVIL Totem, Underbelly Angler, Desert Hare Mogu Fleshshaper, Spirit of the Frog
consider: Mutate, Evolve, Zap!, Voltaic Burst, soul of the murlocsHex and Haunting Visions
Warlock
objective: identify and annihilate
keep: Sludge Slurper, Underbelly Angler, EVIL Totem, Mogu Fleshshaper [/card]and [card]desert hare
consider: Evolve, Mutate,Spirit of the Frog, Zap!, Soul of the Murloc.
Combos and strategies
the deck feels oddly paired up, and that is also the case as this is a combo decks.
from the simple mogu fleshshaper + mutate
to the more advanced desert hare + voltaic burst + mogu fleshshaper + evolve.
basically this deck is a game of tekken 4 and you wanna go to land those combos.
besides from combos you also have to read the course of the game, if you are having a bad start, your best chance to win the game is swing turns, Thunderhead.
if you cant play up with the early game of a combo priest, plague of murlocs.. always identify if you are in momentum or defending, zap! is useless alone so focus on the plays its generating.
Up-vote list
+5 = Mulligan guide
+10= combos and strategies
+15 = Video Guide!
Let me know what you think, bye!
Coming right up!