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AnkaSari the Great. 5 to Legend and having a bl...

  • Last updated Sep 6, 2019 (Saviors of Uldum)
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Wild

  • 22 Minions
  • 7 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Rogue
  • Crafting Cost: 18940
  • Dust Needed: Loading Collection
  • Created: 9/6/2019 (Saviors of Uldum)
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  • ZBOZZ
  • Registered User
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  • Battle Tag:

    TheJIminator#1908

  • Region:

    US

  • Total Deck Rating

    334

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I just got legend with one hell of a deck.
https://imgur.com/a/ZcgOPk6
This is AnkaSari the Great. How does it work? Well, the idea was simple; how could I jam a bunch of different decks into one?

Anka gives you insane swing and draw when you hit cards like Octosari. It also enables big Van Cleefs and necrium vial combos. Khartut defender for 1 mana against aggro is game halting and cursed castaway becomes a nice ping.
Hooktusk is one of the most disgusting turn 8 plays in HS; it gives you three beefy rushers that can wreck an opponent's day.
and Highlander lets you play whatever cards you want.
Since you draw so much, why not use Nomi as a potential sack button? Also, you can shadowstep zephyrs so that's a plus.

General Mulligans: pharaoh cat, necrium blade, SI:7, Sn1p-Sn4p, EVIL miscreant, Anka the buried, and backstab. Also if you have the coin, add Van Cleef, and Hooktusk. Depending on hand, you can also keep cards like Zephyrs, welp, dread corsair, amalgam, blightnozzle and octosari

Vs Warrior

Against control warrior, your primary goal is to space out your boards to bait removal. Generally, this matchup is luck determinant, but your primary win condition is Anka abusing Whelp. you want the opponent to waste board clears on whelp only for you to swing back with Hooktusk and eventually Nomi. This matchup is rough but thankfully most are playing Tempo Warrior.
Against tempo warrior the pan is simple. Remove everything you can. thankfully the task is pretty doable. This is a matchup where you definitely should keep Zephyrs to guarantee that tempo. Turn 8 hooktusk wins the game most of the time.

Vs Hunter

Brann hunter might be this deck's best matchup. tempo is key, but important things are play around rat trap, and use Zephyrs for either popping secrets, weapons or big removal. those are your priorities.also, most brann lists are so similar you can easily know a solid 85% of the deck and its outs. Hooktusk wins this one almost by herself.

Vs Shaman

I've seen two popular variants. 1. Quest shaman is really the "play around Mind Control Tech" matchup. the rest is just playing tempo and beat him down. Its difficult since they have such good tempo tools.

2. Control shaman is almost impossible. there is effectively too much removal, so your deck will have a difficult time unless you manage to chain board fill combos one after another.

Vs Priest

This matchup is all about timing. If they just play some annoying guys, then plan your efforts to go wide and clear. If they don't One Punch man your face right off, you have a good chance of winning by timing your sap and other such removals to hit them where it hurts the most, their buffed minions. Zephyrs, sap and blightnozzle are critical in the early game for this matchup. Also, don't be afraid to coin Cleef on 2. its not always gonna work, but it might just give you the right board pressure to beat the priest's early game. There are hands that justify even coining out a dagger to kill T1 northshires with backstab.

Vs Paladin

The issue right now is that there are three good paladin decks running around that have slightly different mulligans; Quest pally, Murlocs, and Holy Wrath. Quest pally is a simple matchup; try to push on aggression; if not, fall back on Nomi to win this. You want to keep myras if you have it to try to cheese this.

Murlocs require the pinnacle of tempo hands. you want them to fight back for the board from you. Do not keep Hooktusk in any circumstances, and PRESSURE FACE. you really want Zeph in your mulligan for hungry crab abuse.

Holy Wrath is exceptionally difficult; you want to maintain tempo and Anka combo but your deck is vulnerable to those big paladin heal turns and thier board clears. Try to continuously pressure face while maintaining answers in your hand. I think this is one the hardest matchups.

Vs Druid

Quest druid is weird. First of all, you DO NOT KEEP BACKSTAB. this is the only matchup where this is the case. there are not enough effective targets for the effect in the early game. The other thing is that you want early game pressure. Cat is MVP in this matchup. Also, amalgam can be nuts if you combo it with a magnetize. Druid also cannot deal with Nomi, so if you can nomi early, go for it. sahket sapper can be a liability, since your opponent can get a free oasis surger from it.

Vs Warlock

It's zoo primarily. Focus on Tempo. One really cool strategy is that you can use Zephyrs early game to grab a Sacrificial pact but hold on to it until they play EVIL Recruiter for a massive tempo swing.

Vs. Mage

always keep outs for giants and such in mind in the matchup. nothing much else to say.

Vs Rogue
you focus on tempo, but because of the uniqueness of your deck, you have way more taunts and life gain than they ever will. This lets you afford to take weapon hits that normal rogue decks can't, if you want to play it risky.

If you want to see gameplay with the deck, check out my stream at www.twitch.tv/thejiminatorhs