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Elemental Conflux

  • Last updated Aug 29, 2019 (Saviors of Uldum)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Elemental Shaman
  • Crafting Cost: 8320
  • Dust Needed: Loading Collection
  • Created: 8/29/2019 (Saviors of Uldum)
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  • Zlymo
  • Registered User
    • 7
    • 20
  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    4

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This is my take on a wild Elemental Shaman with battlecry synergy. It has worked very well for me when I play ranked in wild.

Strenghts:

-High synergy with both elemental and battlecry-
-Has a ton of damage potential from battecries especially after quest is completed-
-Pretty good card generation-
-Decent health restoration potential-

Weaknesses:

-Pretty slow if you get the wrong draws-
-Struggles against aggro sometimes-
-Has almost no taunts-

Why are these cards in the deck?:

Many of these cards are put there because they either synergize with battlecry, elemental or both. So I will only mention what else they might bring to the table.

Corrupt the Waters
Really strong quest for this deck as almost all elementals have a battlecry, get this finished and you can really wreck faces with Kalimos or Blazecallers.
Devolve
This was mostly put here to deal with Big Priests and Mech Magnetize decks, It does so very well for the most part.
Earthen Might
Card generation and Buff in one, especially good if you can get it out early or put it on Walking Fountains.
Fire Plume Harbinger
Really strong if you have quest and a bunch of high cost dudes in your hand.
Menacing Nimbus
Cheap elemental that gives you more elementals? Sign me up!
Sandstorm Elemental
One of the few tools to deal with a bunch of small minions.
Hot Spring Guardian
The only proper taunt which also heals. Usefully against aggro.
Fireguard Destroyer
This can be a real powerhouse earlygame but also pretty damn strong after you get the quest as it can potentially become 11/6.
Hex
Mostly the same reason as with Devolve, only with more a kick in the balls for Big Priests.
Rumbling Elemental
This guy has pretty good stats for 4 mana and randomly punches people when you play other battlecriers which is most of your minions.
Servant of Kalimos
Card generation but more selective than the Nimbus.
Fire Elemental
This card is good enough to be put into non-elemental and non-battlecry decks so it does even better here.
Grumble, Worldshaker
Really strong if you have dudes like Fire Elemental, Blazecaller and Kalimos on the board.
Blazecaller
Might be costly but can really save you in tough spots, with quest this guy shoots pyroblasts just saying.
Siamat
Very versatile and can deal with many threats on the board. You can get all 4 buffs if you have quest.
Kalimos, Primal Lord
The big guy of this deck, try to save him for after the quest so you can either deal 12 damage to face, 6 damage to board, heal you to full or a mix of these. Never pick the 1/1 summoning as the others are way better.
Walking Fountain
Really strong card and because of its lifesteal + rush can save you from being "outfaced" If you can get this out before you die against aggro you have won.


I have considered to put Shudderwock into this deck but because of things like Fire Elemental and Blazecaller he is not very reliable to use.