[Theorycraft] Infinite Armor Druid
- Last updated Jul 12, 2019 (Rise of the Mech)
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Wild
- 5 Minions
- 24 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 5080
- Dust Needed: Loading Collection
- Created: 7/12/2019 (Rise of the Mech)
- Ixlid
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Turn 1: Dreampetal Florist
Trun 2: 0-cost Linecracker + BEEEES!!!×2 + Earthen Scales×2 = 2563 Armor!
(Might need to add another Linecracker if there are too many Dirty Rat.)
I want to point out that there is a (relatively) easy counter to this deck for all of my big priest buddies, you just need to have
Scaled Nightmare
The difficulty is play around the druids 2x Poison Seeds
so you have to either bait those 2 spells with your other big minions or play the
Scaled Nightmare in combo with Seance
The dragon is also not that bad against other decks but against this druid its the only thing that wins.
How do you play Dreampetal Florist on turn 1 ?
he means on the turn before doing the combo
you know what he meant
its auto lose vs fatigue deck or Mechactun
No vs fatigue it's a draw with all the armor
It doesn't work
it literally does
It's not infinite armour
tell how the fuck can youre opponent deal 2563 damage
Some combo decks with Gahz'rilla
xD, have 5 cards in wild, not even a otk and so bad vs aggro, good luck with this
This isn't on the same level as the snip snap + experimenter. It's a 4 card wild only combo that requires a thaurissan tick and still loses to some things like Mecha'thun and Exodia pally. I think this is within an acceptable power level for wild.
The interaction does work and so they will probably change the interaction to make so the linecracker must be the one attacking, which based on the description of the BEEEEES card it does not. The rest that mass hysteria or something like duel would work is because linecracker is the one attacking. This is again another silly oversight by the devs, the other one being the snip snap reckless experimenter interaction prior to the boomsday card buffs.
why should they change the interaction when game designers explicitly said it works this way? it's not a bug or somesort of oversight interaction
not true. its been confirmed by Kripp from Blizzard, that Beees will trigger Overkill minions and other types as well.
This is so dumb that I love it.
Thank you for this theorycraft, it has opened my eyes.
It will not work. The linecracker must attack the bees, and not vice versa.
Overkill does not state which minion needs to hit which. It just has to happen during your turn.
With mass hysteria, everyone attacks everyone, because overkill works. When attacking a bee, the linecracker does not attack in response and overkill does not work. But time will judge us.