Heeljin Vicious Frenzy Hunter - RoS
- Last updated Apr 26, 2019 (Rise of Shadows)
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Wild
- 17 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Hunter
- Crafting Cost: 5360
- Dust Needed: Loading Collection
- Created: 4/23/2019 (Rise of Shadows)
- Heeljin
- Registered User
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- 4
- 25
- 38
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Battle Tag:
Heeljin#1898
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Region:
US
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Total Deck Rating
1407
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The last time we did a "Vicious Frenzy" Hunter deck was back in the Witchwood. There the combo of Vicious Scalehide & Dire Frenzy was used to sustain our life total for a long grind, eventually winning with Deathstalker Rexxar. Our hero Rexxar is obviously gone from standard now but Zul'jin does an amazing job of replacing him because of his interaction with Dire Frenzy & Unleash the Beast, giving us a good chance at filling our deck with 5-mana 8/8 rushing monsters! Witchwood Piper makes another appearance this week and grabs three important minions. Acidic Swamp Ooze has never been as good as it is right now whether it's making sure you don't instant lose to Waggle Pick or curbing some of the burst damage of Wrenchcalibur. Piper can also grab Venomizer to complete the Missle Launcher combo for when you blinked and are now somehow staring down four [/card]Mountain Giant[/card]s. This deck excels at killing the big boys including Deadly Shot, Spider Bomb and the new card, Nine Lives which I believe is best used with the bomb most of the time. The other big Nine Lives target is Rotten Applebaum which might represent less tempo but helps us stabilize until we get enough buffed Scalehides. This deck can grind out both Control Warrior & Bomb Warrior even through multiple Elysianas because of how good Zul'jin is near the end of the game filling both our deck and hand with giant, rushing Wyverns
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Journey into Wild Surviving Standard Highlights
thanks man. this deck has helped me a lot when building the biomech hunter I'm working on. I was leaning more heavy into the mechs/bombs, but I've just started playing your version for now at least.
It's a really good deck, and has a lot of things I'd not thought of like using piper to draw the poison bot and the applebaums for healing with nine lives and stuff.
I'm sure I will end up changing parts of it, but those 2 additions are definitely keepers for now at least.
Did you mainly build this to kill rogues?
Not really but I found anytime they upgraded a Waggle Pick, no matter what deck I was playing would be a pretty quick loss. Ooze should be a strong consideration for any deck in standard!
Can't help it, every your deck looks like a piece of art for me!