[61% WR 5-Legend] Secret Spell Hunter
- Last updated Apr 22, 2019 (Rise of Shadows)
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Wild
- 10 Minions
- 17 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 7620
- Dust Needed: Loading Collection
- Created: 4/21/2019 (Rise of Shadows)
- FunkiMonki
- Registered User
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- 8
- 16
- 46
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Battle Tag:
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Region:
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Total Deck Rating
4280
Shhhh!! Can you guys keep a secret? I just came up with a very powerful and fun new Hunter deck and I want YOU to try it! I recently reached legend rank from rank 5 with a 61% win rate (proof below) with this exciting deck and it was very fun the whole climb! Full write-up below and I hope you all enjoy this deck :).
If you like this deck, please give it a +1 so others have a chance to see it as well!
General Strategy:
Early game- We want to establish some early aggression and board control with Secretkeeper, our secrets (usually Freezing Trap, or Explosive Trap), followed up by Sunreaver Spy, Animal Companion, Masked Contender and Eaglehorn Bow. When having multiple 3-cost options in hand I usually will play the one that will develop my board the best, so its usually Animal Companion on an empty board with no secrets, Masked Contender if I do have a secret, and Eaglehorn Bow if my opponent is aggressive and I need to board clear. When having Masked Contender in hand and 2 secrets, I will usually play the secret that will most likely not activate on turn 2 so that way Masked Contender will get his value when played on turn 3.
Mid game- Using our strong spells like Marked Shot, Baited Arrow, and Unleash the Beast and Lifedrinker we can continue to control the board whilst still developing a board of our own for constant pressure. Against other tempo or midrange decks you want to try to put out as much damage each turn as possible by using your hero power a lot so that might include playing a 3-drop + hero power on turn 5, Lifedrinker + hero power on turn 6, Baited Arrow + hero power on turn 7, etc. but never prioritize your hero power if it means falling too far behind on board.
Late game- Games won't usually last too long but if you are facing a control Warrior then you want to hope to draw Zul'jin and get the most amount of value off him as possible. This might mean holding onto him for a couple turns even if he's the only card in hand if you haven't used your Unleash the Beast, Baited Arrow, or many secrets yet. It is also good to hold onto Rapid Fire and Kill Command when possible to use with Vereesa Windrunner. Even better yet, to use Vereesa Windrunner, then cast all your spells then attack with the weapon before you cast Zul'jin for even more value!
General Mulligan:
Never keep anything 4-cost or higher. 1 3-cost card is usually enough unless you're going second then I might keep an Animal Companion and Eaglehorn Bow. Usually only 1 secret is enough unless you happen to get a Secretkeeper and a couple secrets.
Trap Guide:
Explosive Trap - Druid, Hunter, Rogue, Shaman (Murlocs), Warlock
Freezing Trap - Every class
Rat Trap - Rogue, Shaman, Warlock, Warrior
Snake Trap - Druid, Hunter, Rogue, Warlock
Snipe - Paladin, Shaman
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
Watch me stream live - https://www.twitch.tv/funkimonki
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Great deck, I'm still using it! I have some problems with token druids, any advice? Thanks a lot!
I'm 28 - 13 with this deck, a 68% winrate! I did make a couple changes though since I don't have Vereesa.
Instead of her, I've got an Exotic Mountseller. I removed Snake Trap and added Misdirection. I never felt like there was decent follow-up I could do with Snake Trap, as there is no buffing cards in the deck to make use of all your new tokens.
Misdirection is super helpful to push aggro or remove their board depending on your luck!
Thanks to OP for this list! Tried it at legend rank around #1000, it works pretty good against all those rogues!
Went from rank 3 with 1 star to legend today with this deck. Went 22-7, amazing winrate!! Thank you so much for helping me getting to legend for the first time.
Holy cow! Thats impressive! Congrats and I'm glad i could help :). Welcome to legend!
i used this deck from rank 5 to legend with 64 % winrate.55 wins 30 loses.quick and also funny.cheers to you.
Congrats! thats awesome! I'm glad it worked out so well for you :)
Easy legend
Trash deck. No chance against druid.
I have like 80% WR versus druid at rank 5-10. You'd better ask some advice on how to deal with druid rather than blame the deck.
Swapped out the Lifedrinkers for another Rat Trap and one Misdirection. Still getting hang of the deck but the games i've lost I could of won if i got lucky on draw. Been in every game.
One Misdirection is pretty good but im not so sure about 2 Rat Trap. Rat Trap is probably the easiest to play around, hence being not activated the longest. And if your opponent does activate it, usually you can push so much damage the next turn the game will be over soon where the second one is irrelevant.
I upgraded from -1x Eaglehorn Bow to Flare because of Secret paladins and hunters , also good for draw agains other class.
If it works it works! :)
Hey are there any replacements for Subject 9 ?
Perhaps another Baited Arrow or Unleash the Beast! And you could probably cut a couple secrets for Secret Plan since you're not concerned with drawing as many secrets without Subject 9
Would you Really need Vereesa Windrunner or Zul'jin in this deck, these are the 2 legendary I don't have. Are any kinda needed, if not what would be good to replace them with? Cheers!
Zul'jin wins you the games, repeats all you Spells.
Vereesa Windrunner you could maybe swap out for Leeroy Jenkins if you have him or another Kill Command since shes used as a finsher, then you'd need to swap out 2 Rapid Fire for 2 Springpaw. Zul'jin is pretty important because he does win you some games by himself. He's so strong tho, i'd recommend crafting him because you can use him in any Hunter deck
Replacement for Vereesa Windrunner ?