+4
Favorite this Deck

[Wild] #12 Legend Murloc Shaman

  • Last updated May 5, 2019 (Rise of Shadows)
  • Edit
  • |

Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Shaman
  • Crafting Cost: 9500
  • Dust Needed: Loading Collection
  • Created: 4/13/2019 (Rise of Shadows)
View in Deck Builder
  • Hylung
  • Registered User
    • 4
    • 26
    • 35
  • Battle Tag:

    #1855

  • Region:

    US

  • Total Deck Rating

    56

View 1 other Decks by Hylung
BBCode:
Export to

Legend proof: https://twitter.com/Hylung/status/1116093393833213956

*NEW* Legend proof: https://twitter.com/Hylung/status/1125063469248724992

 

Not much of a write up on this as the meta wasn't really settled when I climbed so I saw way too many things to write a comprehensive match-up guide.

GENERAL THOUGHTS

The deck is pretty straight forward to play, it's Murlocs. Try to curve out, Toxfin on 1 doesn't feel great but if it's your only option, it's still usually correct. Underbelly Angler is insane. Coining it into a Rockpool Hunter is nuts. Gives you so much gas and is a must kill.

Scargil is actually good and don't let anyone say otherwise. It's basically Fandral Staghelm for Murlocs. Lets you do some nutty combos or even just get some extra board. Scargil into Finja, the Flying Star or Old Murk-Eye on 5 and even other smaller Murlocs like Coldlight Seer and Murloc Warleader are still good.

MULLIGAN

Getting your 1-drop into 2-drop curve is really important so mulligan hard for them with these exceptions. I generally try and keep any 1-drop in my opening unless I have several and Toxfin is one of them, may toss Toxfin then, depends on the matchup, I'd keep it against Warlock or Priest and occasionally Shaman if I think it's Even Shaman. I usually also try to keep Underbelly Angler and Rockpool Hunter if I can, not usually both if going first because I want that 1-drop. If going second however, like mentioned earlier, coining out Underbelly Angler into Rockpool Hunter can win games.

 

*SECOND TIME THOUGHTS*

Ran into mainly Odd Paladin, Jade Druid, Even Shaman, Even Warlock, and this Cheap Spell Quest Mage going around. Not much mulligan wise, generally always want the same curve most matchups. Even Shaman and Warlock can be hard if they drop big drops and you don't either have a big board to just kill them or a Toxfin to kill the big drop. Jade Druid can also be hard if they draw their removal that lines up with what you play. Odd Pali can be hard if they take the board first and you can't take it back, but if you get on first you usually just win if you play smart. I honestly don't know about that Quest Mage, I just tried to curve out and kill as fast as possible *shrug*