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Elemental Shaman

  • Last updated Apr 24, 2019 (Rise of Shadows)
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Wild

  • 25 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Elemental Shaman
  • Crafting Cost: 8600
  • Dust Needed: Loading Collection
  • Created: 3/24/2019 (Level Up Nerf)
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  • Battle Tag:

    Lukasao #2968

  • Region:

    EU

  • Total Deck Rating

    62

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Elemental Shaman Mulligan Guide

As a Midrange deck, Elemental Shaman aims to play 1 card per turn. This makes it very important to look for a smooth curve in your Mulligan to have the maximum tempo to wrestle early control of the board away from opponents.

You should look for a 1-drop, 2-drop, and 3-drop in your opening hand.

If you are going second and have the The Coin, you can adjust your curve accordingly. The best way to do this is to look for 4-drops like Tol'vir Stoneshaper and Fire Plume Phoenix in place of 3-drops.

Fire Plume Harbinger can also be kept in your opening hand as a 2 drop. This card gets a special mention as you need to adjust your curve accordingly due to its Battlecry, by keeping a 4-drop Elemental for Turn 3 and a 5-drop Elemental for Turn 4 and so on.

Elemental Shaman Strategy

During the early turns, your aim is to play out your cards as smoothly as possible to secure the strongest possible board position. Fire Fly is the primary turn 1 play of the deck, but using Glacial Shard in its absence is also fine just to have a body on the board. As a followup, Fire Plume Harbinger is the best choice to set up future turns. However, if your turn 1 play is directly contested, Earthen Might can be a stronger choice if it will allow your 1-drop to make a value trade.

You should continue into the mid game by playing your strongest possible minion, remembering to take into account any Mana adjustments if you played Fire Plume Harbinger prior. During this time, your aim is to secure yourself the strongest board position possible. To do this, you should regularly take any value trades offered to you to help protect your other minions as well as using Battlecries like Fire Plume Phoenix to help take out threats.

In the early-mid game you will have access to the very niche Battlecry of Bog Slosher. The multifaceted effect can be used in a variety of ways and can take some practice to fully utilise. Against aggressive decks where board control is key, using Bog Slosher on a cheap minion like Fire Fly, Fire Plume Harbinger, or Flame Elemental will allow you take advantage of the solid +2/+2 buff gained once the card is replayed. However, in more value-oriented matchups, it can be great to save it to repeat the effect of high-value Battlecries like Grumble, Worldshaker, Kalimos, Primal Lord, or Blazecaller.

While using a deck so heavily based on the Elemental tribal synergy, it is important to plan turns in advance to ensure you are able to trigger relevant Battlecries when needed, especially cards like Blazecaller and Servant of Kalimos. While the natural curve of the deck makes this quite easy to do, it is important to note that Tol'vir Stoneshaper is, in fact, not a Elemental. This can be a common trap to fall into on turn 4, especially when planning on following it up with Servant of Kalimos.

Going into the late game, the overall strategy of the deck remains the same, except the Elementals get bigger and the Battlecries get even stronger, with cards like Blazecaller, Fire Elemental, and Kalimos, Primal Lord being able to have a huge impact on the board when played.

The sheer tempo gained through a consistent board presence will be more than enough to close out the game in some matchups, however, when this is not the case, there are a variety of paths you can take to continue throughout the game:

  • For matchups where you just need that little bit more, Grumble, Worldshaker can be used for that little extra late-game push. Using it while in control of the board will allow you to bounce powerful minions like Blazecaller and Kalimos, Primal Lord to your hand so that you can use their Battlecries again for just 1 Mana to burn down your opponent.
  • If things have slipped out of your control, Shudderwock can be used to swing back onto the board, however, this is not without risk. As most of the Battlecry effects of Elementals deal damage to any target, there is a large chance of collateral damage. For this reason, Shudderwock is best when you do not have board control but you Hero still has a respectable amount of Health remaining. As Shudderwock will repeat the Battlecries of cards like Blazecaller and Servant of Kalimos, it is also important to make sure you have played an Elemental the turn before Shudderwock to receive the full effect.
  • If you begin to run out of tempo, Hagatha the Witch can be used to transition to a long, value-oriented, strategy to provide a consistent supply of resources to compete against Control decks like Odd Warrior.

Elemental Shaman Card Swaps

Elemental Shaman is a fairly flexible archetype that can easily swap cards around. However, it is important not to forget that is a Midrange Tempo deck at heart and you should avoid fixating on Control cards like Volcano and Healing Rain.

Additional Elementals like Cauldron Elemental and Stone Sentinel can be considered for additional board presence.

Elementary Reaction can be considered in the deck to provide strong card draw for sustained pressure.

Quick Tips and Tricks

  • Remember to plan your Elemental Battlecries ahead of time to ensure you meet the conditions for their activation.
  • Holding onto a Flame Elemental is an easy way to ensure you can trigger future Elemental Battlecries
  • Purposefully not triggering the Elemental effect for Shudderwock's Battlecry can avoid collateral damage from Blazecaller's Battlecry.
  • Using Grumble, Worldshaker on a Bog Slosher will allow you to immediately bounce Shudderwock back to your hand.