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RooseB Tempo Shaman

  • Last updated Nov 27, 2014 (Naxx Launch)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1140
  • Dust Needed: Loading Collection
  • Created: 11/27/2014 (Naxx Launch)
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RooseB Tempo Shaman

Introduction

Hey, Guys I want to share with you my updated Shaman list. The original Bloodlust Shaman (link) was not faring too well in the new meta against a lot of Hunter and Priest. This updated version has several differences and a new game plan targeted at gaining board control from turn one and leveraging it into a strong middle game.

Videos and Stream

I have recorded 10 videos so far with the new list, and I am trying to upload 3 games per day. If there is interest I will stream the deck. You can find the youtube channel here:

https://www.youtube.com/RooseBHearthstone

 

 The Video Playlist with just this deck is here:

Tempo Shaman Playlist

 

Gameplan

As mentioned, the aim of this deck is to fight for early board control. Zombie Chow, Haunted Creeper, Flametongue TotemFeral Spirit and Harvest Golem are strong early minions and Rockbiter Weapon and to some extent Earth Shock efficient removal.

When we achieve board control we try to spin it in a big advantage by either cashing in dorks with Cult Master or sticking a Mana Tide Totem that they cannot remove without problems. Another way to win is to just have a strong curve that tops out with Fire Elemental and a lethal Bloodlust.

Against Aggresive strategies (Hunter and Zoo) we can try to outlast them with Sludge Belcher, Defender of Argus and Lightning Storm.

Comparisons to the old Deck

In terms of raw card change, this deck evolved from the old Bloodlust deck by changing these cards:

The biggest change in terms of game play is the cutting of the 2 Nerubian Egg. While the egg can be very good, in the new more aggresive meta game one can not tolerate the sometimes clunky draws, when you e.g. do not have a way to activate the egg. Same logic applies to the 2nd copy of Bloodlust, sometimes good, seldom great it clogs up many draws and does not allow us to fight for the board activly.

The most important additions are on the one hand Zombie Chow which is a very strong turn one play, and even later allows us to contribute a relevant body to the board. Cult Master is the prefered draw engine of the deck. With so many tokens from our creatures and our hero abillity we have many ways to win games by turn 4,5 or 6 when we stick a Cult Master, sometimes a Cult MasterFlametongue Totem to draw us alot of cards and put many games out of reach for our opponent. Mana Tide Totem provides a similar, yet weaker threat. Still Turn one Zombie Chow into coined out Mana Tide Totem is a very strong opening sequence.

 

 

 

More to come soon, please leave your comments and thoughts.