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Kangor's Buffs - Wild Handbuff Mech Paladin

  • Last updated Jan 3, 2019 (Level Up Nerf)
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Wild

  • 29 Minions
  • 1 Spell
  • Deck Type: Theorycraft
  • Deck Archetype: Handbuff Paladin
  • Crafting Cost: 7740
  • Dust Needed: Loading Collection
  • Created: 12/19/2018 (Level Up Nerf)
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  • Battle Tag:

    dark4tress#1599

  • Region:

    US

  • Total Deck Rating

    28

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Considering I don't own most of the cards to test and play this deck, I'll treat this as a theorycraft and not as an established or well-tested deck.

The core of the deck centers around the mechanics (pun intended) of Kangor's Endless Army, and the interesting distinction that the Mechs that the card summons not only keep Magnetic upgrades, they keep all enchantments. This can give some serious shenanigans with handbuffing, and Paladin's inherent ability to enchant its minions. There are many openings for crazy synergies surrounding that distinction, and this is one of the many decks I have theorycrafted with that idea in mind.

The deck is stuffed with anti-aggro capability, bringing taunts, lifesteal, and high value early game minions to the table. On top of that, the deck can also run over control if its given a chance to get the handbuff ball rolling and generate a metric ton of big bad Mechs with big bad stats.