Unbelievable DK OTK Paladin (75% win rate)
- Last updated Dec 11, 2018 (Rastakhan)
- Edit
- |
Wild
- 15 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: OTK Paladin
- Crafting Cost: 10040
- Dust Needed: Loading Collection
- Created: 12/5/2018 (Rastakhan)
- Mojo_Jojo
- Registered User
-
- 11
- 25
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
41
This is my version of DK OTK Paladin. Currently ranking from 5 to legend with 80% win rate so far. The deck is very solid with incredibly fast draw, lot's of healing and board clears and an almost uncounterable OTK finish from the paladin death knights Uther of the Ebon Blade hero power The Four Horsemen.
The basic goal is to cycle fast, survive and assemble your combo using Zola the Gorgon and Ancient Brewmaster to return 3 of the death knight hero power minions Darion Mograine, Deathlord Nazgrim, Inquisitor Whitemane, and Thoras Trollbane to your hand. Then you can play 3 from your hand + hero power in 1 turn to win the game.
Keep in mind the 4 horsemen need to be unique so don't pick the same one up twice. That will not work.
The deck makes use of the new cards Flash of Light, Soup Vendor, Time Out! and Dragonmaw Scorcher.
Flash of Light is great for topping your health up and cycling while also granting an extra card draw when combined with Soup Vendor. It's healing is also doubled by Crystalsmith Kangor.
Soup Vendor also works with the death Knight weapon Grave Vengeance hits and Truesilver Champion hits while Crystalsmith Kangor is on the board. It also is an easy fit for our Call to Arms. Also a dream scenario of T4 Truesilver Champion into T5 Call to Arms which pulls Crystalsmith Kangor and 2 x Soup Vendor giving your second Truesilver Champion hit 4 heal to draw 2 cards from the Soup Vendor's.
Time Out! is the mvp of the deck. Amazing for stalling and buying time while trying to assemble your combo pieces or when you don't have a clear and need to avoid a lot of damage. It can also be used with weapons on the turn you play it to take no damage from the weapon hit. Can be very nice for topping up your health while using Grave Vengeance to kill a high damage enemy minion while you take no damage especially combined with Crystalsmith Kangor.
Dragonmaw Scorcher is another way to clear the board with Equality or Shrink Ray. A much needed addition especially when Call to Arms pulls your Wild Pyromancer. Can be great on it's own too to clear up baku paladins guys or any low minions.
A few tips.
The hero power summons randomly but can only summon horsemen that are not already on the board. It can however summon a horseman you already picked up if it's not on the board. Sometimes you will get unlucky and summon the same 1 multiple times in a row. A tip for copying the horsemen is if you have zola and brewmaster, and don't need the excess mana to do something else, you can copy the horseman with zola and pick the zola back up with the brewmaster. This leaves a horseman on board making the next hero power on the following turn summon a different horseman if your opponent does not remove it. It also gives you a cheaper way of copying a horseman in the future. This can be important. Let's say you want to shrink ray to neutralise an enemy board. You can now still hero power and copy with Zola if you hit a horseman you don't have in your hand.
Don't be afraid to burn combo cards like brewmaster and zola vs hyper aggressive decks like zoolock, odd paladin, odd rogue, etc. You can win the game without them and if they are your best tempo play then use them. You can do some funky stuff like zola the kangor to get a second kangor, play it and then the healing is doubled again. It does stack. Once these decks exhaust resources you can kill them with your weapons and hero power minions. You will find odd paladin, zoolock and odd rogue will self damage themselves for a fair amount of hp anyway. Uther weapon + consecrations is usually enough to kill them if you get the opportunity to start going face.
This is a quick write up. I'll add more if there's interest. Let me know what you think and how you get on. 3 other cards worth considering are Blackwald Pixie, High Priest Thekal and Shirvallah, the Tiger. I dont have Shirvallah, the Tiger yet to test and Im not sure what to cut for 1 Blackwald Pixie yet. Pixie allows us to OTK with only 2 of the death knight hero power minions if we have the coin. It also allows us to summon a second minion to copy with zola if you already have the first minion. High Priest Thekal is also worth considering. I don't have it to test yet but it would improve the consistency and value of our heals and draws that rely on heals vs decks that don't damage us much like other otk's.
-edit- Cut 1 Dragonmaw Scorcher and added 1 Gluttonous Ooze. The only way druid otk's can easily kill you is with weapon tempo combo. Kingsbane rogue is also making a return to the meta. Also great vs other weapon classes and lich king weapons. You draw so fast you will almost always have it when needed. Also just a 3 drop to throw on curve vs non weapon aggro.
-edit 2- Cut Gluttonous Ooze and added Harrison Jones for more draw consistency.
How’s it going for you now? Are you still having as much success with deck as listed here?
Thanks for posting.
I removed -1 Plated Beetle & added High Priest Thekal and really like it. Probably going to add the Harrison Jones
Then maybe, but I still think you're better off improving your aggro matchups with more clears or your combo matchup with more draw. I kinda feel like Horseman Paladin doesn't need single target removal just because he has so many board clears available. In terms of heals, there are I believe better tools available too, which provide you card draw too or at least cycle.
As to people asking for making room for Shrivalah, I think including it makes no sense. Shrivalah is a win condition, which requires you to draw out all of your deck and plus one or two turn on top of that. And still you might not kill heavy armor classes (admittedly, most likely you will). More importantly though, if you have already drawn out your whole deck, then you can simply win with Horsemen, so what's the point of Shrivalah then?
It would not be put as a condition of victory, but as a cleaning tool and tempo, just a 7/5 for 0 mana with LS and rush
Not only is it good for what Talerlock said, but if you run High Priest Thekal it becomes a 14+ heal in one turn on top of all your other lifegain. I personally also run Zilliax just for more lifegain shenanigans.
Good list, you thought about making room for Shirvallah?
If you had Shirvallah what would you take out for it?
Just crafted. Still trying to get used to it. Think I’m 1-7 Lolol. Maybe I’m just getting unlucky matchups. Even lock is slapping me up a lot.
I wouldn't include Shrivalah and personally I wouldn't include Kangor either.
I'd rather have more clear against aggro such as a Second Dragonmaw Scorcher and two Doomsayers which can be pulled off by Call to Arms.
This is a really good deck... When I play against it. Then the opponent plays Uther in turn 9, combo assembled in the next 4 turns, with 2 time outs, obviously.
I have now played with it 6 times, and every time my uther was in the bottom, vs aggro / tempo / other OTK decks. So for sure this is a good deck, but Blizz would you please fix your RNG?
update on the deck? just started looking at decks today
I'd actually include Zihi in the Horsemen deck, afterall you can activate your win condition with less than 10 mana, while most other combo decks can't. And combo seems to me like the archetype this deck would potentially be weakest again. Afterall Druid for one still has much better card draw than Paladin. I do think though that control matchups should obviously be in the deck's favor, and given all the new and shiny AoE tools added since Boomsday, I think aggro can be reliably kept in check.
Fair point about Time Outs, that said, that's twice a single turn stall, while Zihi can delay opponent's OTK by whole 4 turns. In short, Zihi + two Time Outs => 6 extra turns vs certain combo decks, not to mention the fact that depending on the list you run, you might even be able to bounce Zihi back to delay it even further by which time you should most definitely have your DK out.
The version of this deck I'm having the most success with is one that includes Shirvallah, the Tiger because it's not COMPLETELY dependent upon the Four Horseman to win. It allows you to win other ways if you don't feel you're going to be able to collect all four.
My list is running Shirvallah but not the full combo. Just runs Shirvallah, it's a very good stand alone card imo.
I've been having fun with it in my lower ranks - I've had a number of games go into exhaustion and won via the stalls. The only thing that I've had bad luck with is drawing Uther in the last 2-3 cards a few rounds in a row. Most of the time if I can't start building the OTK combo earlier in the match, I run out of answers.
Really fun deck though! Thank you!
This deck is so fun and actually viable.
I agree and stats show it being superior to Shrivalah OTK.