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Mech Druid - Rank 5 Budget

  • Last updated Sep 29, 2018 (Boomsday)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Druid
  • Crafting Cost: 3800
  • Dust Needed: Loading Collection
  • Created: 9/29/2018 (Boomsday)
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  • Total Deck Rating

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So I just finished climbing to Rank 5 with this deck.  Pretty easy to learn, definitely room for upgrades if you have a thorough collection.  Since there's only 1 legendary and you can get by with only a couple epics, it makes a nice budget deck for climbing to that juicy Rank 5 reward.

I feel like you would ideally swap out the Nourish and Tending Tauren for an Ultimate Infestation and Branching Paths, respectively.  I used a second Nourish instead of Tending Tauren for a while, but I like it more this way.

 

The basic idea is to get out on the board early and make boards that are costly and/or difficult for your opponent to clear.  Unlike normal Token Druid, this deck doesn't really do the OTK-ish near-impossible to clear board fill that well. 

Instead, you will fill the board CONSTANTLY.  More like Odd Pally with slightly bigger minions or Zoolock with a promote theme.  Replicating Menace is quite good at punishing a Turn 5 Dragon's Fury or something similar.  Use Replicating Menace and Wargear to get chip damage or to go tall against decks that struggle with big minions.  Savage Roar and Branching Paths are obviously for the finishing blow, but an early Savage Roar after The Coin+Microtech Controller can chunk out a good 12 damage if left unblocked by taunts (i.e. against Big Spell Mage). 

You want multiple good chunks against your opponents face, this doesn't have the  OTK-ish feeling that Token Druid sometimes has unless your opponent draws literally nothing to slow you down. I also tried running Soul of the Forest instead of the Nourish and Ultimate Infestation: it didn't suck, but I got wins easier this way.

Prince Keleseth is surprisingly strong with the magnetic mechs ('cuz he totally needed to be STRONGER. Obviously). Bronze Gatekeeper becomes a +2/+6 for 3 mana while Wargear becomes a +6/+6 for 5 mana.  Replicating Menace will give your minion +4 attack for 4 mana like Blessing of Kings, with the added benefit of a deathrattle that makes recovering from board clears a lot easier. Eat your heart out Paladins. These buffs can help you trade if you need to, but this is primarily an aggro deck, so you will want to get in face damage regularly.

I tried the aggro-style Taunt Druid with Strongshell Scavenger too, but I found this deck considerably more consistent, and generally more flexible.  Although I do very much enjoy the Big F***off Taunt Wall strategy.  It's like their taunt wall is so defensive it's in your face about it and so in your face about it you die.  BFTW.

 

Edits -- spelling and such