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Zoo Warlock Theorycraft

  • Last updated Jul 31, 2018 (Spiteful Nerf)
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Wild

  • 26 Minions
  • 3 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Zoolock
  • Crafting Cost: 6660
  • Dust Needed: Loading Collection
  • Created: 7/31/2018 (Spiteful Nerf)
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  • geler7
  • Registered User
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  • Battle Tag:

    Geler#2735

  • Region:

    EU

  • Total Deck Rating

    14

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Hey guys, this is Geler and I bring to you another one of my theorycrafts. I'm feeling quite inspired by Boomsday and so I'm trying my hand at creating new decks and updating existing ones.

I didn't really add much to Zoo Warlock, but I do believe that these cards are powerful and useful. I added the Warlock legendary spell The Soularium because 1 mana draw 3 cards is INSANE, especially since you have a lot of 1-drops and 3-drops that can combo like Happy Ghoul. This spell would ideally be used mid-game (turns 5-7), but is also great later on when you just run out of cards in your hand.

I also added one Omega Agent, because I think that by the time you reach turn 10, your opponent will probably be quite low health and will have used whatever removal they had on previous minions you played. Having three 4/5s (or 5/6s if you hit it with Keleseth!) is pretty damn good. 

I always think that Bloodreaver Gul'dan is great to have for when you reach late game as well, since it summons minions as well as giving you a way to deal 3 damage and heal for 3 each turn. 

 

Mulligan Guide

You want to look for 1-drops especially (and of course keep Prince Keleseth if you get him. You can keep Happy Ghoul if you have a Voodoo Doctor or a Fungal Enchanter, but remember that your face needs to be damaged in order for the Ghoul's discount to trigger, so you won't be able to play it before you get damaged.

I wouldn't keep The Soularium because it will not be a card you can play on early turns, so it's better to look for early drops first and just draw this card later. 

Against Odd Paladin (and other aggro decks) you need to keep a Despicable Dreadlord if you have one in your opening hand. It's probably the only thing that turns the game in your favor, so you definitely don't want to throw it away. However, decks might change with the new expansion, so we'll have to see just how much these decks with 1-health minions will be played.