Crusher Deathadin [Legendary]
- Last updated Jan 23, 2015 (GvG Launch)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3020
- Dust Needed: Loading Collection
- Created: 10/24/2014 (Naxx Launch)
- HSCrusher
- Deck Architect
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- 12
- 23
- 46
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
1574
Peak NA Rank (Season 7): 135
Mission Statement: Take control of the board early with cheap, sticky deathrattle minions; reload your hand with Divine Favor; then close the game out fast.
Story: Having done tempo, midrange, and control decks already, I felt it was time I made an aggro climb. I settled in on an aggro Paladin that uses a similar spell/weapon package to Shockadin, but uses a deathrattle minion set. The resulting deck isn't as fast as Shockadin, but is much harder to remove. It's less face oriented than Shockadin, but not quite as board focused as Zoo either. This deck only has one legendary and one epic, and the legendary isn't critical, so it is easy to make a budget version by adding Dancing Swords instead.
Mulligan Strategy: Mulligan aggressively for minions you can play on curve the first three turns (count Noble Sacrifice as a minion). Keep Divine Favor against control and Consecration against aggro. Keep Avenge with Haunted Creeper. Keep Noble Sacrifice with Knife Juggler (extra juggle and protects a high priority target). Toss everything that's not a deathrattle minion with Undertaker (except maybe Divine Favor against control). I would pretty much always toss Coldlight Oracle, and I would also toss King Mukla unless I was really expecting my opponent to neglect the early board (like Ramp Druid perhaps). Those are two cards you usually want later. All the spells I haven't mentioned I would toss; you need minions early.
Matchups: This deck was actually fairly average against some of the more popular decks in the meta like Hunter, Zoo and Control Priest, but it had solid matchups against everything else except its one weakness, Deathrattle Priest. This was my longest climb in number of games (154), but in time it wasn't so bad because of how short games were. The following win rates are from rank 5 1 star through making legend. They are listed from statistically strongest to statistically weakest. Only matchups I faced more than 3 times are listed with everything else aggregated in the Other category.
Handlock: 7/8, 88%
Ramp Druid: 6/7, 86%
Other: 14/17, 82%
Midrange Shaman (5 bot, 5 not, all wins against bots): 8/10, 80%
Miracle Rogue: 7/9, 78%
Control Warrior: 12/20, 60%
Fast Druid: 4/7, 57%
Control Priest: 6/13, 46%
Zoo: 6/13, 46%
Hunter: 18/41, 44%
Deathrattle Priest (the counter to other deathrattle decks): 2/9, 22%
Some Card Choices: We all know now that Undertaker is incredibly powerful, and consequently the cheap deathrattle suite is strong and resilient. I'll comment on a few cards whose inclusion isn't obvious or have a novel synergy with the deck.
Avenge, Noble Sacrifice, and Mad Scientist: Mad Scientist is crazily efficient as effectively a 2/2/2 cantrip that plays a 1 mana card for free. The buff to Undertaker is a nice bonus. Avenge got kind of a bad rap because it didn't fit into any previously existing archetypes. I think it fits quite nicely in this deck and works well with Nobel Sacrifice, which forces your opponent to destroy one of your minions.
Equality: This is the key to breaking through big taunts that a deck like Handlock might get out. Almost functions like an all silence card, but actually lets you kill them. Easily comboed with Consecration, Avenging Wrath or just tokens like Spectral Spiders or Silver Hand Recruits.
Knife Juggler: Equality makes juggles lethal. Play Harvest Golems and Haunted Creepers first then next turn play Knife Juggler before you trade them away for extra juggles.
Coldlight Oracle, Divine Favor, Dancing Swords, and King Mukla: Divine Favor is the key to the deck. Everything is cheap and tries to be as unsituational as possible so that you can dump your hand and reload it up to your opponent's size. King Mukla and Dancing Swords can make your opponent's hand size larger for Divine Favor (and Mukla is just strong in a deck that is good at maintaining early board control). I found that double Divine Favor and double Loot Hoarder weren't quite enough card draw, so I added a Coldlight Oracle. You should be able to spend cards faster than your opponent so it will make your next Divine Favor stronger too.
Truesilver Champion and Avenging Wrath: These are your major damage sources, but they don't have to be used on face only. Avenging Wrath can be used with Equality for a board clear and Truesilver Champion is good at clearing taunts.
Deck in Action: See me face streamers from their perspective.
Tides of Time - Control Warrior (caution: language, audacity)
GvG Update: I've added Jeeves in place of Coldlight Oracle. They function very similarly but Jeeves has less downside and can potentially sustain you for longer. I tried running two Jeeves, but found that the second was usually unnecessary and was taking away from the decks damage potential.
Write any questions or suggestions about matchups or card choices in the comments. For anyone who gives this deck a shot, let me know how it goes and good luck! By the way, I've already heard that one player took in from rank 3 to legend within a day of me posting this, and he beat me along the way, haha. Congrats man!
News: Matt Sparks spotlights Crusher Deathadin in his segment Big Deck Playa. Check it out for card explanations and some gameplay!
Is the nerf'd undertaker still worth playing?
Since this deck has 11 deathrattles, I would say yes.
I think so... but I'd have to test it.
Found king mukla, searched the net for a deck, found this, cry for the happiness. thank you a lot!
the same here =D
I replaced Dancing Swords and King Mukla with 2x Ogre Brutes. Same type od power but won't give the opponent any advantage.
Mukla and Dancing Swords is for Divine Favor synergy
I think tirion is too expensive. I'd probably go dancing swords. They function somewhat similarly in this deck.
Is this deck still works?
Yep. Just added a Jeeves which smooths things out a bit.
Instead of the dancing swords, I added Muster and Quartermaster, seems to be working really well. And with Juggler on board, Muster is even better. Only the weapon is pathetic...
I've been running Jeeves in place of dancing swords and cold light.
i want to fit Jeeves in for more card era consistancy. Possibly in place of cold light and dancing swords. Haven't tried it yet though.
Close the game out fast how? There is no damage here. As opposed to soulfire and Doomguard or Kill command and UTH, where are you actually finding a way to finish someone?
I used to have more burst damage in the original version of the deck, but I kept pulling it out as the deck seemed to win without it. The win rate kept going up. Maybe saying "close the game out fast" gives the wrong impression. You just do a steady amount of damage from early on and throughout, which makes the games short. It has a relentless feel.
I replaced mukla with sea giant, its working awesome...
about the idea of baron... well... i´ll try out ;)
I think I'm going to replace both those cards with Jeeves.
Had some doubts at first, but turns out it was just bad luck. Just stick with the deck and you'll get at least get to the single digit ranks. Replaced sword with an owl since silence is so powerful atm and it's working out pretty well
nice deck.. i did -1 loot hoarder -1 dancing swords +1 thalnos +1 avenging wrath. felt like dancing swords didnt help too much because i always have something to play up until turn 5-6 when they put down a fatty. this also gives me a better chance against priests. what do you think?
I've started playing this deck a few days ago. It started off pretty poorly, and I was on the verge of giving up, but then I got some win streaks going.
This deck is surprisingly strong against Control Warrior and pretty good against Handlock if you know how to play against one. Against Hunter and Zoolock, it's a toss-up, but that's what you'd expect from Aggro-vs-Aggro. I haven't seen too many Undertaker Priests at my ladder range yet, but I'll take your word that it counters the Crusher Deathadin. Finally, this deck does pretty well against Druids and is once again a toss-up vs. Shaman since Shaman for all practical purposes is kind of an Aggro deck.
By the way, I created this YouTube video of this deck in action vs. a Control Warrior:
One weakness of this deck is that it is heavily reliant on Divine Favor. I suppose that explains the addition of Coldlight Oracle and the fact that the two Loot Hoarders are must-haves. Fortunately the Paladin Hero Power is pretty good in situations where you need to conserve cards and wait for card draw. In fact, I would suggest that summoning a guy makes more sense than just playing a 1-or-2-mana minion that will easily be killed by what's on the board.
After all, you're not a Warlock. You're a Paladin. You don't gain card advantage by "selling your soul." You gain card advantage by having Silver Hand Recruits reporting for duty. ;-)