Rank 5 to Legend with Hatebreed Warrior
- Last updated Jul 29, 2018 (Spiteful Nerf)
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Wild
- 9 Minions
- 17 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 13860
- Dust Needed: Loading Collection
- Created: 7/24/2018 (Spiteful Nerf)
- Titan_Hs
- Registered User
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- 11
- 23
- 70
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Battle Tag:
twitch.tv/urkoth
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Region:
N/A
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Total Deck Rating
2188
Update: I'm playing another Gemstudded Golem instead of an Acolyte.
Greetings, reader! Warrior is not dead, and it excels in the hybrid version against this meta. I decided to give the hybrid warrior a chance and after trying the different versions of it, I present to you the one that worked out the best for me. Not only that it works really well but it's tremendously fun to play!
The deck was the answer the warrior needed against the combo oriented meta, especially the freaking Shudderwocks so with a dose of hatred I mixed it with love, passion and knowledge I have for this class to create this version, known as the Hatebreed Warrior!
Every game with it was done on my stream, I make these guides because I love it and I don't expect anything in return though I would really appreciate if you can click a follow button on my stream twitch.tv/urkoth and my twitter twitter.com/Titan_HS2 🤝
Mulligans and Game Plans
General mulligan - The only card you certainly want to keep against anything you face is the Soul Forge. Acolyte of Pain is close to this category but feel free to mulligan him away against the rogues or zoo if you want to go all in fishing for the removals. You will still keep him if the cards next to it are removals.
Token Druid
It's one of the easiest match-ups, focus on clearing their board. Save your warpaths for the Soul of the Forest board states.
Taunt Druid
I haven't met many. I was faster than them. They can't deal with Rotface. Your big minions will overwhelm them. If that happens, you win.
Face Mage
It can be a tricky match-up if they get the Undertaker, I mean the Mana Wyrm. Their explosive starts can beat most decks, otherwise you'll be fine. It's a bit of a gamble around which secret you want to play, which can decide matches. There aren't many of them though.
Control Mage
Don't be slow. You aren't a fatigue warrior, so fatigue is not your plan. Exhaust their removals that they have in hand and keep summoning big stuff. This match-up is quite favored for us. Feel free to draw cards!
Odd paladin
Well, whirlwind down the stuff they're spamming. I believe you can evaluate when you should be greedy with your warpaths. And greed is good until the turn 5 when they can play the Fungalmancer or Level Up. Focus on clearing the Silver Hand Recruits if you have the choice on which minion/s you should clear. It's usually a very easy match-up!
Burn Priest
You might encounter a few of them. I won every game, just execute their twilight drakes and clear their other minion damage sources before going big. Once you go big, they might play Shadowreaper Anduin or a Psychic Scream so try to play around those a bit. Removing their card draw is important, so delay playing the Bloodrazor if they have an Acolyte on board. I think it's pretty clear that you should deal with their Clerics as well. Overall, seems like a great match-up for you!
Recruit or Egg Hunter
Not the best match-up for you. If they play an egg on 3 try to kill it with a Bloodrazor. Try to transition to late game without losing much health while removing their stuff and you'll be fine. You just need to get there. Ignore their cubes.
Spell Hunter
An easy match-up, not even Deathstalker Rexxar can save them. Bring it On gives you 10 armor with no downsides. They will never create enough pressure and we'll easily get to our late game, which they can't answer back.
Odd Rogue
Oh boy. Quite a bursty creatures, aren't they? Deal with their early minions, if you have enough removals, you should be fine. Use whirlwinds on 2 minions or even one if needed, execute their 3 drops, stabilize mid-late game. Games often depend on whether their Hench-Clan Thug survives, so try using a few cards to kill him if possible.
Shuddercuck Shaman
Remove their Mana Tide, even if it means executing it or shield slamming it. Definitely do the same about their acolyte - don't let it draw more than 1 card, which means killing it with a bloodrazor is not a wise option. Whirlwind with an execute is fine. Try to get your big minions as soon as possible, Gather Your Party on turn 6 is your friend against them. Ysera is great in this match-up! I went 4-0 against them today before reaching legend, so you can be fine against them if you play smart. Go face most of the time during the late game and try to pressure them down and kill them.
Zoo Warlock
Our anti-aggro strategy is removing as much stuff as possible. Feel free to Slam a Flame Imp even if that doesn't draw a card. Fungalmancers can wreck you so try playing around them. Try not to play warpaths unless you can get at least two ticks on them(unless you're forced to do otherwise, of course). Remove. Their. Stuff. Feel free to keep shield slams against any type of warlock.
Even Warlock
We are definitely favored in this match-up! Though our biggest enemy is one thing - us mulliganing against Zoo. Keeping whirlwind is not good against them but it's good against zoo. You don't want to keep execute against zoo but it's great against them. The main objective is to destroy a Mountain Giant ,if they play one, at turns 3-4. Sometimes you will have to play Bring It On and Shield Slam it, and even though it can be very unintuitive, it is the correct play and can win us the game. The primary targets for our single removal cards are - Mountain Giants, The Lich King, Hooked Reaver as a 7/7. Save your single removals for those unless you evaluate that using a single target removal on another target is an optimal play.
Taunt Warrior
Be an aggressor. Execute their acolytes. Overwhelm them with your big minions and go face.
How To Use Some Cards
I think I should help you with the thought process behind using some of the cards in this deck. You'll come in the situations where you won't be sure how to use certain cards and that's fine. This deck can definitely be challenging at certain moments. Those challenges were a lot of fun for me though!
Bring It On
Try not to use it for the sake of gaining 10 armor, unless you're playing against a spell hunter. The perfect usage of it is playing it along with The Geosculptor Yip. Other uses of it staying alive and the less cards the opponent has in his hand when you want to use it - the better.
Rotface
Rotface is both strong and fun, I'm very happy that he's in the deck. The more legendaries you can summon with him in a turn, the better BUT summoning one from him in a turn is also fine. When you have a whirlwind effect with him along with an Inner Rage, use the whirlwind effect on him and then the Inner Rage.
Thank you for reading, I hope you enjoyed it and I'm pretty sure you will enjoy the deck A LOT! Feel free to ask any questions in the comments or my stream or twitter. -Titan
First of all: THANK YOU, Titan_Hs! You never cease to amaze with your Warrior decks (your Fatigue Tzar ft. Nexus Champion Saraad is still in my heart!). Keep up crushing the weaklings on ladder!
The other thing is: the only card I'm missing is Rotface, and I don't have enough dust atm to craft him, and I'm looking for some replacement. Charged Devilsaur for some charged fun? Second Brawl just-in-case? Or maybe a Dead Man's Hand to ensure there's something to recruit from the deck at all times?
(Also: I'm sitting on a huge pile of gold waiting for the next expansion - what do you think of Warrior cards so far? Dr. Boom, Mad Genius or The Boomship look veeery cool and might even fit in this deck, right? Or should Rotface still be priority for deck such as this?)
-Thanks Ktosislav, very happy you enjoy those!
-Rotface is kinda needed, you'll have lots of fun with him, so it's worth it. You can try a Charged Devilsaur but I doubt it will work out well.
-I'm not sure about the Flagship, we'll see about that one. About Dr. Boom - I'm pretty sure he will be great!
Is it worth to craft Woecleaver?? Or is it gonna be just to try out this deck and lose 1600 dust?
Absolutely worth it as far as I'm concerned. I also play it in the even warrior that I've been climbing with today on stream!
The only reason not to craft it is if you're saving dust for the new expansion, Teraannn
what do you think about replacing acolyte with different card? even just to make ur recruit better if u dont draw him before woecleaver or gather your party
He's good against zoo and rogues, you can test another Slam instead.
Man this deck looks fun, too bad I only have grommash, scourgelord garrosh, and lich king. This decks seems like the counter to all decks
It is indeed amazing, MoonmanVEVO, I hope you get to play it at some time.
Is there a reason you don’t run deadmans hand? I feel it’s a necessity in recruit warrior decks.
Great question, DangusKahn, I wanted to include the reasoning in the guide. You never win the games by shuffling the cards in your deck and it can be a dead card in your hand. Some may argue that it's good vs control mage but I tend to disagree and you're already fine without it. I'd rather have another removal.
Thanks for posting this awesome deck along with the detailed guide :) I have played a lot of recruit warrior during these last two expansions, and i really like this version. Bold move with including Acolyte, but it is working out well so far! :D
Not sure about the Gemstudded Golem though, still trying it out for now but i might replace it with a second Brawl. Thoughts on that?
You can try it but I definitely like the Golem, I even removed him from the deck but felt the need to return him and never looked back, TheZool!
Do I really need Woecleaver? :/
Yes, you do need it for this deck, Lokirambo.
Missing Grommash only.. but I guess it is a key card right? ;(
He kinda is, leiowa. He won me so many games.
as always really nice deck!
i love ur very detailed guides! keep it up like that!
for the other readers! visit his stream! it's worth it!
ciao
God bless, amigo!