Rank 5 to Legend with Hatebreed Warrior
- Last updated Jul 29, 2018 (Spiteful Nerf)
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Wild
- 9 Minions
- 17 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 13860
- Dust Needed: Loading Collection
- Created: 7/24/2018 (Spiteful Nerf)
- Titan_Hs
- Registered User
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- 11
- 23
- 70
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Battle Tag:
twitch.tv/urkoth
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Region:
N/A
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Total Deck Rating
2188
Update: I'm playing another Gemstudded Golem instead of an Acolyte.
Greetings, reader! Warrior is not dead, and it excels in the hybrid version against this meta. I decided to give the hybrid warrior a chance and after trying the different versions of it, I present to you the one that worked out the best for me. Not only that it works really well but it's tremendously fun to play!
The deck was the answer the warrior needed against the combo oriented meta, especially the freaking Shudderwocks so with a dose of hatred I mixed it with love, passion and knowledge I have for this class to create this version, known as the Hatebreed Warrior!
Every game with it was done on my stream, I make these guides because I love it and I don't expect anything in return though I would really appreciate if you can click a follow button on my stream twitch.tv/urkoth and my twitter twitter.com/Titan_HS2 🤝
Mulligans and Game Plans
General mulligan - The only card you certainly want to keep against anything you face is the Soul Forge. Acolyte of Pain is close to this category but feel free to mulligan him away against the rogues or zoo if you want to go all in fishing for the removals. You will still keep him if the cards next to it are removals.
Token Druid
It's one of the easiest match-ups, focus on clearing their board. Save your warpaths for the Soul of the Forest board states.
Taunt Druid
I haven't met many. I was faster than them. They can't deal with Rotface. Your big minions will overwhelm them. If that happens, you win.
Face Mage
It can be a tricky match-up if they get the Undertaker, I mean the Mana Wyrm. Their explosive starts can beat most decks, otherwise you'll be fine. It's a bit of a gamble around which secret you want to play, which can decide matches. There aren't many of them though.
Control Mage
Don't be slow. You aren't a fatigue warrior, so fatigue is not your plan. Exhaust their removals that they have in hand and keep summoning big stuff. This match-up is quite favored for us. Feel free to draw cards!
Odd paladin
Well, whirlwind down the stuff they're spamming. I believe you can evaluate when you should be greedy with your warpaths. And greed is good until the turn 5 when they can play the Fungalmancer or Level Up. Focus on clearing the Silver Hand Recruits if you have the choice on which minion/s you should clear. It's usually a very easy match-up!
Burn Priest
You might encounter a few of them. I won every game, just execute their twilight drakes and clear their other minion damage sources before going big. Once you go big, they might play Shadowreaper Anduin or a Psychic Scream so try to play around those a bit. Removing their card draw is important, so delay playing the Bloodrazor if they have an Acolyte on board. I think it's pretty clear that you should deal with their Clerics as well. Overall, seems like a great match-up for you!
Recruit or Egg Hunter
Not the best match-up for you. If they play an egg on 3 try to kill it with a Bloodrazor. Try to transition to late game without losing much health while removing their stuff and you'll be fine. You just need to get there. Ignore their cubes.
Spell Hunter
An easy match-up, not even Deathstalker Rexxar can save them. Bring it On gives you 10 armor with no downsides. They will never create enough pressure and we'll easily get to our late game, which they can't answer back.
Odd Rogue
Oh boy. Quite a bursty creatures, aren't they? Deal with their early minions, if you have enough removals, you should be fine. Use whirlwinds on 2 minions or even one if needed, execute their 3 drops, stabilize mid-late game. Games often depend on whether their Hench-Clan Thug survives, so try using a few cards to kill him if possible.
Shuddercuck Shaman
Remove their Mana Tide, even if it means executing it or shield slamming it. Definitely do the same about their acolyte - don't let it draw more than 1 card, which means killing it with a bloodrazor is not a wise option. Whirlwind with an execute is fine. Try to get your big minions as soon as possible, Gather Your Party on turn 6 is your friend against them. Ysera is great in this match-up! I went 4-0 against them today before reaching legend, so you can be fine against them if you play smart. Go face most of the time during the late game and try to pressure them down and kill them.
Zoo Warlock
Our anti-aggro strategy is removing as much stuff as possible. Feel free to Slam a Flame Imp even if that doesn't draw a card. Fungalmancers can wreck you so try playing around them. Try not to play warpaths unless you can get at least two ticks on them(unless you're forced to do otherwise, of course). Remove. Their. Stuff. Feel free to keep shield slams against any type of warlock.
Even Warlock
We are definitely favored in this match-up! Though our biggest enemy is one thing - us mulliganing against Zoo. Keeping whirlwind is not good against them but it's good against zoo. You don't want to keep execute against zoo but it's great against them. The main objective is to destroy a Mountain Giant ,if they play one, at turns 3-4. Sometimes you will have to play Bring It On and Shield Slam it, and even though it can be very unintuitive, it is the correct play and can win us the game. The primary targets for our single removal cards are - Mountain Giants, The Lich King, Hooked Reaver as a 7/7. Save your single removals for those unless you evaluate that using a single target removal on another target is an optimal play.
Taunt Warrior
Be an aggressor. Execute their acolytes. Overwhelm them with your big minions and go face.
How To Use Some Cards
I think I should help you with the thought process behind using some of the cards in this deck. You'll come in the situations where you won't be sure how to use certain cards and that's fine. This deck can definitely be challenging at certain moments. Those challenges were a lot of fun for me though!
Bring It On
Try not to use it for the sake of gaining 10 armor, unless you're playing against a spell hunter. The perfect usage of it is playing it along with The Geosculptor Yip. Other uses of it staying alive and the less cards the opponent has in his hand when you want to use it - the better.
Rotface
Rotface is both strong and fun, I'm very happy that he's in the deck. The more legendaries you can summon with him in a turn, the better BUT summoning one from him in a turn is also fine. When you have a whirlwind effect with him along with an Inner Rage, use the whirlwind effect on him and then the Inner Rage.
Thank you for reading, I hope you enjoyed it and I'm pretty sure you will enjoy the deck A LOT! Feel free to ask any questions in the comments or my stream or twitter. -Titan
I understand its importance, but I don't have it and I could win without it. So I wanted to know what an acceptable replacement would be. I only play the deck for fun or quest.
I mean, any deck can work for not climbing without a few key cards. It's not like you can't climb without Rotface, but it simply makes the deck worse on average.
Will try to climb legend a bit today with it. Seems like a list worth trying
Good luck!
i say give this guy chance coz i love speci decks. srry bro you lie. it sh....hit deck to reach legend. but for funn its 100percent sure funny deck
Played 3 versions of this deck. The main issue - is depends heavily on mulligan and draw luck. When you have drawn 4 8Mana creatures and you are facing odd pally or rogue its “fine, next”.
Too old deck to pass rank 5. Shudderwocks adapted with freeze elementals, weapon oozes, MCtech and hex, unbeatable.
Rogues are too fast. Druids too and they have a lot of armor and removal this days.
Frost Lich Jaina is unbeatable too, outvalue all the way.
This deck was OK month ago, but for now it loses to all tempodecks and wins only with draw luck for you and unlucky draws for opponent.
There is some scenarios where you crush the soul of odd paladins, 2 months ago i went 15-0 against them while climbing 25-5 ranks, but now they are sitting either on taunt druids or on my face.
I love the idea, but deck is pretty dead. Whoever could climb to legend with it - they already did.
I disagree with every statement that you presented, you can try learning the play-style of the deck more and it's definitely fun to learn!
I got to rank 3 with this deck, but then every mulligan i got unlucky. Draws a pure luck too, deck is inconsistent. Dunno how you can be disagree with this, with half of the deck being unplayeble till high mana.
I think it depends on the region you play. At first i destroyed every type warlock, priest, rogue, mages was just "meh". Token druids and dude paladins dont stand a chance against this deck, Spell Hunter can a problem if you draw no removal for turn 4-5 wolves. Recruit Hunter running a more consistent deck, that is too affected by draw luck in bad ways, so it is "whoever plays recruit first - wins". But, there's no more this types of decks. I mean i can meet them sometimes, but 5-1 ladder now occupied with druids and shudderwocks, at least at my region. This is my favorite deck still, i play only this one for 100+ wins already, but statistically impossible to climb past rank 5 with two wins against hunter and rogue, but losing to druid and shaman 80% of the time. About shudderwocks a little more to explain my point of view: they have efficient removals, "play whatever you draw"-style minions with freezes/taunts and if you unlucky enough to not kill them before they reach for shudder...
The unluckiest moment for me was this one: i had full hp and stole Hadronox with Death Grip, then this druid played Tyrantus. Taunt druid played huge unremovable 12/12 that is not on the list of any druid deck. My taunt minions were Naturalized and i was dead in 2 turns.
Maybe i'm not suited for this deck, but the most of a time i cant play anything, holding huge hand with 6+ mana cards. Consistence? Huh, you must be the luckiest warrior out of here
I have, but he's too fabulous for my taste.
Great deck
Glad you enjoy it, jinstronda!
I really like this deck but i cant seem to ever win against control mages, bceause they just outlast me forever
It's a favorable match-up for us, coolio. If you want to specifically target them, you can try adding a deadman's hand instead of one whirlwind.
literally how is it favorable they can clear my entire board and i cant do anything about with becauase my entire deck is so expensive and they have minion generation out the ass
There are two ways against control mages.
First you literally just dont play anything and let them die to fatigue. They dont have more threats than your removals: LK, Alex, Alanna, Geddon, 2 mountain giants. If they are greedier than this, you may lose. But those greedier ones instaconcede against Shudderwock list.
They can't generate minions out of the ass if you don't play minions. So they will now have to polymorph their doomsayers or voodoo doll ping an empty board to create elementals. They have to be aggressors, not you. After they do that, you can play your big things. Once fatigue, their 2 board clears are dead cards. Don't draw unless you really have bad hands. Be greedy with removals. Taking damage is fine. Lone water elemental does only 1 damage per turn. Plan ahead. DMH replacement pretty much carries a win since you can now draw/gain armor/have more removals. Keep in mind that DK unfreeze your hero, take advantage of that every game against mages. Sometimes it's even the right play to shieldslam direhorn to get a card in your deck if you know they play geist.
The second way to deal with them is to bait dragon fury/board clears before barraging threats with woecleaver turns (not consistent with this decklist unlike big ez recruit warriors'). They have trouble dealing with multiple big minions from yip/rotface which they end up having to blizzard and stall. But this plan usually fails because Ooze so either ways you kinda tech in Dead Man's Hand if you face control mages a lot. Pray to RNGesus that Jaina is in the last 10 cards so that you have huge advantages.
what i mean by control mages are mages who have heavy elemental synergy in their deck so they have a lot of elemental minions that are super sticky and i cant seem to ever be able to get rid of them
ok i replaced a slam and a whirlwind with 2 dead man's hands and i am seeing a noticeable improvement because before i would draw all my minions making my recruits useless and now i can flood my deck and board with a lot of minions. currently 3-0 with the new version and its going a lot better now
Posted this before but this seems to be a recurring question.
Guide to fatigueing Jainas
Chose your removal targets carefully, and think twice after they played Jaina, e.g.
TL;DR:
Step 1: Think
Step 2:
Step 3: Fatigue win
Nice deck! Haven't played a legit warrior deck in a while. Should be fun!
Trust me, it will, TopDog, it just never gets boring!