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S3 Shockadin

  • Last updated Oct 14, 2014 (Naxx Launch)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 3300
  • Dust Needed: Loading Collection
  • Created: 10/15/2014 (Naxx Launch)
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  • Tony1
  • Registered User
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    • 5
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  • Battle Tag:

    TONY#1705

  • Region:

    US

  • Total Deck Rating

    35

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WELL MET

 I have really enjoyed aggro paladin since the early days of beta, the archetype always fascinated me, and playing as Shockadin in WoW was my true inspiration for naming this deck. There have been plenty of aggro paladin decks since back in the day, but I believe mine is unique, mostly because nobody likes theWorgen InfiltratorHammer of Wrath or double Avenging Wrath. I run a total of 12 spells and 16 minions in this deck.

I hit Legend on May 16th (link) with this deck (link), so I decided to share this amazing, underrated aggro deck with all of you. I dare you to prove that Shockadin is not fun to play with!

Note: It's amazing how much attention this deck has atm. There have been so many positive replies so far! Thank you so much!

Season 3 Legend count: 6

june 6th: VAULT2912 is our 1st Season 3 Legend EU! What an amazingachievement! Check his guide for Season 3 in the Hall of Fame!
june 18th: RealDumar is our newest Season 3 Legend! Congratulations!
                 youromega hit Legend US! Well done, friend!
june19th: Barrabbas hit legend! Nicelly done =)
june 22th: Nightdew89 hit legend EU! Good job!
june 25th: Qhay hit legend! Yaay ^^

Season 2 Legend Count: 46

Hail to our great Shockadin Legends! They all deserve Kudos for their amazing achievement! Check the Hall of Fame for more info about them. They give their strategies, their personal builds and tell us how to play Shockadin most effectively.

   

 1min intro video (credits to Tales of Lumin):

You don't have much time to read this wall of text? No problem, check the video (cards outdated):


 Strategy

 The main strategy of this deck is to zerg the board in the early game and overwhelm your opponent.  The initial wound should be big enough for your higher mana cost cards to finish the job. Most of the time you should go for your opponent's face, unless you're up against another aggro deck; in that case you should prioritize board control, but don't forget to aim or check for lethal. When I say aim/check for lethal I mean try to plan and organize the plays in your head for the next two-three turns. Most players tend to focus too much on the current turn and completely forget the upcoming turns.

The Cards

 Abusive Sergeant x 2 - Extremely useful to buff your tokens into 3+ attack, besides that you get a 2/1 on the board. Important note: Try your best to not drop it without having the benefit of the battlecry, seems little but in our deck every single point of dmg to the face is important.

 

 Argent Squire x 2 - The most desired card in your opening hand, as soon as she get's buffed by a blessing of might or abusive Sergeant it starts hurting your opponent.

 

 Elven Archer x 2 - Despite it's cost, it's not a card to be using at turn1 going first, this card can get value after an equality or at turn1 going second or turn2 killing a 2/1 or 1/1 minion.

 

 Leper Gnome x 2 - Solid one drop, almost a 4 dmg guarantee.

 

 Worgen Infiltrator x 2 - 2nd most desired card to be in our starting hand, being able to drop it at turn1 is very good, because it stands there uncontested by hero powers, when it's buffed it can even be traded by a sen'jin no problem, 2 mana for a 4 mana card. That's the main reason this card is in this deck.

 

 Blessing of Might x 2 - +3 attack to any token turn2 or 3 can start opening a big wound on your opponent HP. But don't be afraid to mulligan it out of your hand if you don't have any 1mana cost minions in it.

 

 Equality x 2 - Use this card wisely, most of the time you will be using it combined with Consecration or Avenging Wrath, but if your opponent drops some big taunters, feel free to use it and smash them out of the way. This card fits extremely well in this deck, since most of our creatures have 1hp.

 

 Bluegill Warrior x 2 - Mmrlrmlrmrrlrl 2 damage to the face, or the perfect removal for that pesky knife juggler.

 

 Ironbeak Owl x 1 - It helps a lot especially against aggro decks and druids(lots of taunts). Also against rogue, van cleef is useless or even auctioneer if it can't be killed that turn. - credits to LMZAR22m

 

  Loot Hoarder x 1 - The loot hoarder is here for the extra card draw, sometimes to draw into divine favor or more options also it could bait earth shocks on shamans if i wanted it to. Use Bloodmage Thalnos if you can the extra spell dmg does help (3dmg consecration or 4dmg hammer is pretty good) - credits to antiguy24

 

 Divine Favor x 2 - The heart of the deck. This card is the main reason why we have so many cheap cards in this deck. Usually not best used at turn 3, since we have so many strong plays in it.

 

NEW Coldlight Oracle x 1 - This deck got so popular that many players are playing around Divine Favor, so this card helps not only fill their hand for a better divine favor, but also can help us find a better solution for the current turn.

 

 Wolfrider x1: - 3 dmg to the face! Pop it on turn 3, if it dies to dagger or druid hero power that’s fantastic, if it gets mage pinged, or shiv-d that’s not that big of a loss either. It did dmg, the opponent lost some tempo it’s all good. It replaces Arcane Golem because it's kindda clunky sometimes and you don't want to ramp a druid or a rogue at turn3. - credits to Sina_ 

 

 Hammer of Wrath x 2 - I've lost track of how many games I finished with this card. Feels really weird using it at your opponents face, but sometimes it's the right thing to do. Great to kill some minions behind taunts as well. And the extra card is needed in this card hungry deck. 

 

 Leeroy Jenkins - A good finisher, but can also be used in the middle of the game, if you have consecration in hands or minions that can trade with the 1/1's or if you're getting close to lethal.

 

 Consecration x 2 - Solid aoe, a good counter to aggro decks. It's OP if you combo with equality.

 

 Truesilver Champion x 2 - You will feel tempted to clear the board with it, but DON'T. Truesilver Champ shows it's true power hitting face, opening a wound of 8hp in 2 turns for the cost of 4mana, leave the board clear job to your consecration, equality and avenging wrath. But sometimes you will have to hit minions with it, so only experience with this deck will tell you what is the right thing to do. Not to mention it's our only healing source, making us harder to be killed by aggro or combo decks.

 

 Avenging Wrath x 2 - 8 dmg for 6 mana is very cost efficient and using it on an empty board may not be wrong, it can also be used to clear the board, don't forget that it can be brutal if you combo it with equality. Some people may disagree with double Avenging Wrath but “It’s the punch you don’t see coming that knocks you out” (boxing adage)

Sideboard

All these cards have been approved by our Shockadin Legends, feel free to place them in. they are solid choices and can help you in different situations:

 

 Blood Knight x 1 - There are about ~4 classes that play Argent Squire. TempoRogues, TokenDruids, most Shamans and most important Zoolocks. ( Also you have 2 yourself ) Its most important vs zoo, since that match is a coinflip an early buffed up BK wins you the game most of the time. Best moments turn 2-3 6/6 or 9/9 Blood Knight and an immediate rage quit from the opponent. Replace an AW or an ironbeak owl for this - credits to Night_xd

 

 Arcane Golem x 1 - Beware of its drawback, make sure you use it in a turn that is not going to benefit your opponent too much, but if you're getting close to lethal or you are afraid of a taunt next turn it can be right to use it at that turn. Use it if you feel like you need that extra punch to finish your games. Replace the wolfrider for this.

 

 Bloodmage Thalnos x 1 - Works similar to loot hoarder, giving an extra card, but the extra spell power can help you get more value from our spells. Replace the loot hoarder for this- credits to Rosarch

 

 Southsea Deckhand x1 - Replaced 1 Noble Sacrifice for more flexibility, having 2 secrets in our hand was infuriating. And it works as a cheaper Bluegill Warrior if you have Truesilver Champ equiped. Replace 1 ironbeak owl for this- credits to Sina_ 

 

 Light's Justice x 2 - This allows for 8 points of damage to be spread out for 2 mana.  versus Blessing of might damage 2 mana for 6 or less. Replace 2 x BoM for this. - credits to Rosarch (this prolly works better with his variant: http://i.imgur.com/GCNKQ2b.jpg)

 

 Knife Juggler x 2 - Knife jugglers were huge for establishing board control and killing off small taunters from zoo. Replace 2 x Worgen for this. - credits to Rosarch

 

 Noble Sacrifice x 1 -"Get down!" This secret is a life saver and really help us out in many situations, keeping our minions and our face safe on the board, at least for 1 hit. Best case scenario it can prevent 8 dmg from a Molten Giant or prevent a 12 dmg play from Grommash Hellscream, but don't keep it in your hand if you get it in the early stages of the game, use it to keep the pressure on the board safe. Weapon user(or druid) may get 2dmg to the face for 1 mana.

 

 Scarlet Crusader x 2 - This card can get value with blood knight and fits really well into the deck, it gives you more mid-game presence. Replace an inrobeak owl and an elven archer for this. - credits to Dennis. (check kripp video)

Changelog:

May 22: -2 Arcane Golem, +2 Wolfrider, -1 Noble Sacrifice, +1 Avenging Wrath.
May 23: Blood Knight in Sideboard.
May 24: Loot Hoarder in Sideboard.
May 25: +1 Ironbeak Owl, -1Southsea Deckhand
May 26: Bloodmage ThalnosLight's Justice and Knife Juggler in Sideboard.
May 27: Scarlet Crusader in Sideboard 
June 15: - Noble Sacrifice, -2 Wolfrider, +1 Elven Archer, +1 Arcane Golem, +1 Coldlight Oracle 

June 16: -1 Elven Archer, -1 Arcane Golem, +1 Loot Hoarder, +wolfrider.

FAQ

 Question 1: Why not put a Sword of Justice on it?
 Turn 3 is a really important one in this deck, and using it to equip SoJ just makes it too slow to be effective in this deck. Instead of SoJ we should be zerging/buffing the board hard, making them go defensive and force some unfavorable plays/trades on his side.

 

 Question 2: I don't have 1 (2) Avenging Wrath, how can I replace it?

 This is hard do to, Avenging Wrath is a very unique spell and there is no card like it, besides Arcane Missiles(mage only) and Mad Bomber(no! don't even think about it in here). You can try to replace it with an Argent Commander (or a Reckless Rocketeer if you're that short on dust) or try to emulate it's effect by adding some Knife Juggler in it. TL;DR craft AW asap.

 

 Question 3: Where are the Argent Protectors?
 Argent protectors used to be in the deck, but got removed by noble sacrifice, mostly to handle giants and  Grommash Hellscream, besides that it protects our board and may hit face for 2dmg. Feel free to place em in if you want, really strong card but just a bit slow.

 

 Question 4: I don't have Leeroy Jenkins, what to do?
 As pointed out by our beloved friends in the comments (and the hearthpwn adm <3) Argent Commander is the perfect card to fill Leeroy's place. 
Arcane Golem is the perfect choice. - credits to Paloman. He got legend without Leeroy(deck).

 

 Question 5: Why not King Mukla?
 Mukla was in the deck in it's early stages, and it really shines at turn3 or turn2+coin, and when you can combo it with divine favor, but usually the stars just don't line up and we have much more important combos to look for in this deck. Yes, it is viable in the deck, but it feels clunky sometimes and without it in the deck it just got much more stable. Feel free to place him in. Again, I have no clue what to take out.

The Match-ups

 Strong vs: Miracle Rogue, Hand lock, Face / Mid-range Hunter, Face Warrior, Frost Mage.
 Fair vs: Zoo / Murloc warlock, Token Druid, Paladin, mid-range rogue, Priest.
 Weak vs: Control / Ramp Druid, Control Warrior, Control Shaman, Aggro mage.

 Keep in mind that being "Strong" doesn't mean an auto-win, or being "Weak" means an auto-loss. It really depends on your draws/plays and your opponent draws/plays as well. Down below we're going to show some simple combo burst and explain the detailed meta match-ups

FINISH HIM:

 This is not a combo deck, but sometimes it's best to save cheap dmg in hand if you can, and save that power for the finishing blow:

12 damage: 6 mana - Leeroy + 2x BoM 
9 damage: 7 mana - 2x Wolfrider + 1BoM 
10 damage: 6 mana - Leeroy + 2x abusive sergeant 
9 damage: 7 mana - Leeroy + Wolfrider

There are many more combos, the surprise damage potential in this deck is outrageous for a paladin. 

Gameplay Videos:

Check zdra videos on his twitch.tv profile here: http://www.twitch.tv/zdra/profile/pastBroadcasts
A lot of videos showing his climb with the original deck and some new ones using the updated deck as well!

SotsiHS also made a gameplay video of it, jump to 9:30 for the action (cards outdated):
https://www.youtube.com/watch?v=F9rG-89UH4s

Dennis showed us how effective the deck is versus a control mid-range paladin, featuring Kripparian:
https://www.youtube.com/watch?v=9WmpebEYgNA

Force deck spotligh and gameplay, not the perfect pilot, but fun to watch:
https://www.youtube.com/watch?v=VJxlApt79Hg
https://www.youtube.com/watch?v=0DWr5Z9song

Fuzzle Bukkit made a video about it, his play is not flawless but still good commentary and gameplay:
https://www.youtube.com/watch?v=z1Xyvo7aALQ

GenerationHollow posted a cool video explaining the Shockadin name with some good gameplay: