83% Win Rate-[100% Draw Keleseth]-Tempo Rogue
- Last updated Apr 20, 2018 (Witchwood)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Rogue
- Crafting Cost: 5060
- Dust Needed: Loading Collection
- Created: 4/15/2018 (Witchwood)
- OROCH1SAN
- Registered User
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- 2
- 8
- 19
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Battle Tag:
OROCH1SAN#1981
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Region:
N/A
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Total Deck Rating
80
Hey guys, here’s a deck I created that follows the traditional tempo rogue decklist but has a few exceptions that make it more consistent. I included Witchwood Piper and took out the 1 cost minions to ensure that you're always getting Prince Keleseth. The deck has been doing well and allows for better chances of winning versus control because of the generated value from both Tess Greymane and Face Collector, as well as the high stats given to the minions in your deck through Keleseth. Thanks for viewing this and I hope you enjoying play this deck, as always if you have any questions or suggestions, let me know!
If this deck gets 10 upvotes, I’ll write a detailed review on how to play the deck.
Game Plan:
So the point of this deck is to make your minions giant with Keleseth and rush down your opponent. As you all know, Keleseth is a legendary so you can only include one copy of him into your deck so the thing that makes this deck unique is that I included Witchwood Piper so that the chances are increased. This results in slowing the tempo by removing the one cost minions in the traditional tempo rogue(Fire Fly and Southsea Deckhand); this led me to include more value oriented cards that will allow you to withstand late game control. This combines both the Value rogue and the Tempo rogue to make a more Midrange rogue that focuses on retaining board control and dealing with small minions through accuracy. I win most of my games by buffing up my minions and silencing any taunts with the 2 copies of Spellbreaker in the deck. You will find that the buffed minions are extremely difficult for your opponent to deal with and can stay on the board for multiple turns, ultimately dealing enough damage to defeat the opponent.
The Starting Hand:
Ideally you want to have Keleseth and at least one Shadowstep in your hand to start. This allows you to buff up your minions quickly. Since, a majority of the time you won’t find Keleseth to be in your hand, you’ll be able to get him out of your deck with Witchwood Piper, which you should always keep when you don’t draw Keleseth. Another card that you’ll want to keep in most cases is Hench Clan Thug; this card can be immensely powerful because in most cases you’ll have your dagger already equipped and he’ll come out as a 3 cost 4/4 that can continue to spiral and eventually grow too strong for your opponent to deal with.
Against Paladin:
Against Paladin, you’ll need all the control you can get but you also want to be able to make your minions strong so that they’re hard to deal with. Seeing that Baku Paladin runs almost no control in the deck your minions will most definitely be able to stick once they’re buffed. You will ALWAYS want to keep Fan of Knives in this matchup. This allows you to break down their early game with help from your dagger. After you move past this phase, you’ll be able to continually flood the board with powerful minions that paladin can’t deal with. Just remember that Silver Hand Recruits are first priority because they can buff them with multiple cards.
Against Cubelock:
In this matchup, you’ll want to be sure to keep Spellbreaker. This is the most important card against this deck so that you can shut down their cards that cheat out their win conditions. When you play against this deck you will want to be aggressive, but be aware of their board clears. On this point, you should know that if you can shut down their Possessed Lackey and play your buffed minions, you should be able to mow them down pretty fast because your minions will be out of their AOE range.
Against Spiteful Priest:
I’ve only been able to play one game against this deck so I’m not particularly sure what all the nuances are against this deck. From that game, I would say that if you can set up your dagger and stick Hench Clan Thug or Marsh drake, you should be able to take them out with continued minion presence because their only board clear is Duskbreaker and 3 damage isn’t enough to deal with your minions. I should be able to get more information on the deck once I get more matchups against it. Watch out for Spiteful Summoner and try to keep a Vilespine Slayer in hand if possible.
If you need any other advice on what to play against certain deck, let me know in the comments below. Thanks for all of the support and I hope you guys enjoy the deck!! :)
Is this deck still viable?
who can I take out for Tess? Is this deck still viable?
Just today i found this deck and i can say that im loving it so far, in casual (6-1) and ladder (3-0), in my case i cut out a Hench-Clan Thug , but it's been mostly a positive experience for me haha, i'd love to include Tess but surely it's not crucial to play in a deck like this, great work man! and thanks for the deck!
Thank you so much, this kind of feedback is amazing! I’m so glad that the deck is working for ya! I hope you have lots of fun playing the deck and some good luck on the ladder!
Dude, as I Rogue main I can say that, this deck is AWSOME! Such unique idea of not having 1-drops for Keleseth buff is a risky and rewarding experience. Im gonna grind this deck the hell out!
I will try to make a variation which has Tess (value waifu) in it...
Edit: After testing out more, I found out this deck has a lot of high cost minions... Also, I couldn't make use of Fungalmancer once! :P Returning to my old Tempo Rouge.
I’m glad that you enjoyed the deck and it’s cool that you ended up making some variations! Good luck on the ladder! A question for ya, what cards would you like to see in the deck to make it more viable?
I dont have face collector, a remplace?
You can replace him with Sonya or another Si: 7 agent
Thx for responding. Last question, what do you think of having another agent instead of the marsh drake. Might be good. And also, maybe trade a fungalmancer for a vilespine for more tempo
I find that SI Agent isn’t super useful in most matchups, seeing that cube lock and Paladin are prominent in the meta and the 2 damage doesn’t do a whole lot against either of them. Versus Paladin you want to play big minions that threaten them and can deal damage faster than them so you want marsh drake more, and against Cubelock marsh drake is a bigger minion that is harder to deal with whereas the 2 damage from agent isn’t very useful. I think think that Fungalmancer has a bigger impact on tempo because you boost up taunts and other minions so the stick on board but if you find that vilespine is more useful then go for it.
And also, do you think Sonya can fit in the deck? Cause she gets a lot of value (vilespine, keleseth, witchwood piper, si:7 agent, eleven minstrel and fungalmancer)
Yeah actually I think she’d be a good replacement for Face Collector.
I feel like face collector isn’t reliable, it doesn’t feel good. I don’t get good stuff, so it’s basically a 2/2 echo. But I was just wondering why u put him in the deck
I’m thinking that Sonya would work instead of Face Collector. I put him in initially because it was good for value in the late game but I’ve barely ever been in that situation so maybe it’s time to swap him out.
Hey everyone, thank you guys so much for all of the support and I couldn’t ask for a better community to work in. I’m thinking about starting a stream and I was wondering if you all would be interested and if I should give it a go. I would love to feature this deck and I never thought it would reach out to so many people. Let me know your responses in the comments below. Again, thanks so much for the support! :)
Amazing deck. Having so much fun as each person I play against realizes around turn 6 that they are actually in their worst nightmare.
Haha that’s great. I’m glad you’re enjoying the deck and thanks for the compliment. :)
Hey man, thanks for this deck! I was looking for a more reliable Prince Keleseth Rogue, but it didn't cross my mind to include Witchwood Piper and remove 1-cost minions :) It feels much better this way.
Also Mindbreaker is very effective in the current meta, it brings smirk to my face each time I drop it :)
I’m so glad you’re enjoying the deck! It’s been a lot of fun to play and I’ve had a good time creating and revising the deck with the help of the community. Thank you for appreciating the deck and having a good time with it! :)
worthless.. Too slow for aggro and can't generate enough value late for control