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83% Win Rate-[100% Draw Keleseth]-Tempo Rogue

  • Last updated Apr 20, 2018 (Witchwood)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Rogue
  • Crafting Cost: 5060
  • Dust Needed: Loading Collection
  • Created: 4/15/2018 (Witchwood)
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  • Battle Tag:

    OROCH1SAN#1981

  • Region:

    N/A

  • Total Deck Rating

    80

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Hey guys, here’s a deck I created that follows the traditional tempo rogue decklist but has a few exceptions that make it more consistent. I included Witchwood Piper and took out the 1 cost minions to ensure that you're always getting Prince KelesethThe deck has been doing well and allows for better chances of winning versus control because of the generated value from both Tess Greymane and Face Collector, as well as the high stats given to the minions in your deck through KelesethThanks for viewing this and I hope you enjoying play this deck, as always if you have any questions or suggestions, let me know!

If this deck gets 10 upvotes, I’ll write a detailed review on how to play the deck. 

Game Plan:

So the point of this deck is to make your minions giant with Keleseth and rush down your opponent. As you all know, Keleseth is a legendary so you can only include one copy of him into your deck so the thing that makes this deck unique is that I included Witchwood Piper so that the chances are increased. This results in slowing the tempo by removing the one cost minions in the traditional tempo rogue(Fire Fly and Southsea Deckhand); this led me to include more value oriented cards that will allow you to withstand late game control. This combines both the Value rogue and the Tempo rogue to make a more Midrange rogue that focuses on retaining board control and dealing with small minions through accuracy. I win most of my games by buffing up my minions and silencing any taunts with the 2 copies of Spellbreaker in the deck. You will find that the buffed minions are extremely difficult for your opponent to deal with and can stay on the board for multiple turns, ultimately dealing enough damage to defeat the opponent.

 

The Starting Hand:

    Ideally you want to have Keleseth and at least one Shadowstep in your hand to start. This allows you to buff up your minions quickly. Since, a majority of the time you won’t find Keleseth to be in your hand, you’ll be able to get him out of your deck with Witchwood Piper, which you should always keep when you don’t draw Keleseth. Another card that you’ll want to keep in most cases is Hench Clan Thug; this card can be immensely powerful because in most cases you’ll have your dagger already equipped and he’ll come out as a 3 cost 4/4 that can continue to spiral and eventually grow too strong for your opponent to deal with.

 

Against Paladin:

   Against Paladin, you’ll need all the control you can get but you also want to be able to make your minions strong so that they’re hard to deal with. Seeing that Baku Paladin runs almost no control in the deck your minions will most definitely be able to stick once they’re buffed. You will ALWAYS want to keep Fan of Knives in this matchup. This allows you to break down their early game with help from your dagger. After you move past this phase, you’ll be able to continually flood the board with powerful minions that paladin can’t deal with. Just remember that Silver Hand Recruits are first priority because they can buff them with multiple cards.

Against Cubelock:

   In this matchup, you’ll want to be sure to keep Spellbreaker. This is the most important card against this deck so that you can shut down their cards that cheat out their win conditions. When you play against this deck you will want to be aggressive, but be aware of their board clears. On this point, you should know that if you can shut down their Possessed Lackey and play your buffed minions, you should be able to mow them down pretty fast because your minions will be out of their AOE range.

Against Spiteful Priest:

   I’ve only been able to play one game against this deck so I’m not particularly sure what all the nuances are against this deck. From that game, I would say that if you can set up your dagger and stick Hench Clan Thug or Marsh drake, you should be able to take them out with continued minion presence because their only board clear is Duskbreaker and 3 damage isn’t enough to deal with your minions. I should be able to get more information on the deck once I get more matchups against it. Watch out for Spiteful Summoner and try to keep a Vilespine Slayer in hand if possible.

If you need any other advice on what to play against certain deck, let me know in the comments below. Thanks for all of the support and I hope you guys enjoy the deck!! :)